Hello,
I am creating custom explosion, but I don't want affect players that are behind wall.
PHP Code:
float traceDir[3];
SubtractVectors(explosionPos, clientPos, traceDir);
Handle trace = TR_TraceRayEx(explosionPos, traceDir, MASK_SHOT_HULL, RayType_Infinite);
if(TR_DidHit(trace))
{
//dmg...
}
I don't know how to use traceray properly.
Thanks for all replies.