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TF2: Roll the Dice RTD - v0.4


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log1k
Junior Member
Join Date: Oct 2009
Old 10-16-2009 , 13:15   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #441

Just a suggestion;

when people get the timebomb, can you add a command to enable whether or not the timebomb can kill others?

so, 0 being default, it just kills you
1, kills enemy team within blast radius
2, kills anybody, regardless of team
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 10-16-2009 , 15:07   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #442

Quote:
Originally Posted by log1k View Post
Just a suggestion;

when people get the timebomb, can you add a command to enable whether or not the timebomb can kill others?

so, 0 being default, it just kills you
1, kills enemy team within blast radius
2, kills anybody, regardless of team

The timebomb is only a SM funcommands command. The cvars are in the funcommands.cfg....you can change it there.

Unfortunately with timebomb, they coded it so it can either only kill you, your team, or everyone. There is no cvar for only blowing up the enemy team. You would have to recode and recompile the timebomb plugin.

Last edited by retsam; 10-16-2009 at 15:20.
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log1k
Junior Member
Join Date: Oct 2009
Old 10-17-2009 , 20:26   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #443

Much appreciated sir!

Set it to 2 >:]
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 11-01-2009 , 18:59   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #444

I wanted a version of this that had cvars for each effect's timer...
So I went and added some Cvars!

Thought maybe someone else might like to use this.

New Cvars:
sm_rtd_timer_godmode "40.0"
sm_rtd_timer_toxic "20.0"
sm_rtd_timer_speed "30.0"
sm_rtd_timer_noclip "15.0"
sm_rtd_timer_grav "35.0"
sm_rtd_timer_uber "30.0"
sm_rtd_timer_invis "30.0"
sm_rtd_timer_instakill "20.0"
sm_rtd_timer_cloak "20.0"
sm_rtd_timer_crits "35.0"
sm_rtd_timer_slow "15.0"
sm_rtd_timer_freeze "15.0"
sm_rtd_timer_drug "20.0"
sm_rtd_timer_blind "10.0"
sm_rtd_timer_beacon "30.0"
sm_rtd_timer_taunt "10.0"
Cvars should be self explanatory.

rtd.phrases.txt is the same as the one in the first post.
Attached Files
File Type: txt rtd.phrases.txt (4.9 KB, 130 views)
File Type: sp Get Plugin or Get Source (rtd-0.3B.sp - 435 views - 44.0 KB)
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 11-21-2009 , 13:27   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #445

Would someone be kind enough to provide me the means of making RTD active provided a player vote during Setup round?

1. RTD default is disabled

2. During Setup, initiate Vote to Enable RTD?

I know how to do a standard SM vote insitu, but I'd like this to be an automatic polling.

Not sure if it helps any, but the server also has Round Triggers plugin. Not sure if I can take advantage of that, or install Custom Votes plugin.

Thanks in advance for any pointers.
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Flames and Ash Gaming
Addon: SM v1.4.0-dev MM 1.8.5-dev
Plugins: Advertisements, Webshortcuts, spray tracer, SBans, RTD, gScramble Balance, misc
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 11-22-2009 , 03:16   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #446

Here is my current solution, which treats a certain trigger for RTD like RTV.

the chat trigger is: votertd

This is set for 35% to initiate a vote, Yes/No to turn on/off RTD.

I used the Custom Plugins for this and the following code:

Quote:
"RTDon"
{
"title" "Turn RTD {!sm_rtd_enable|onoff}?"
"type" "confirm"
"admin" ""
"command" "sm_rtd_enable {!sm_rtd_enable}"
"trigger"
{
"command" "votertd"
"notice" "%u wants to to initiate a RTD vote"
"percent" "35"
}
}

It works wonderfully. Now I'd like to now if I can put this into Round Triggers to initiate vote right away on Round Start.

*goes to that thread to post this*
__________________
Flames and Ash Gaming
Addon: SM v1.4.0-dev MM 1.8.5-dev
Plugins: Advertisements, Webshortcuts, spray tracer, SBans, RTD, gScramble Balance, misc
MjrNuT is offline
MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 11-22-2009 , 23:08   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #447

Sorry if someone asked this previously (I did go back several pages to address ^), but my question is....possible to have instant kill and toxic obey Ubers? As in not effect them?
__________________
Flames and Ash Gaming
Addon: SM v1.4.0-dev MM 1.8.5-dev
Plugins: Advertisements, Webshortcuts, spray tracer, SBans, RTD, gScramble Balance, misc
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-23-2009 , 11:44   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #448

Quote:
Originally Posted by MjrNuT View Post
Sorry if someone asked this previously (I did go back several pages to address ^), but my question is....possible to have instant kill and toxic obey Ubers? As in not effect them?
Yeah, I updated the plugin to include that. Enjoy!
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 11-23-2009 , 11:46   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #449

Holy shatastic pheadxdll! Thanks alot. I'll report of any issues, as previous to this, I have had none. Thanks alot for maintaining this.

I'll try to Super Rep ya.
__________________
Flames and Ash Gaming
Addon: SM v1.4.0-dev MM 1.8.5-dev
Plugins: Advertisements, Webshortcuts, spray tracer, SBans, RTD, gScramble Balance, misc
MjrNuT is offline
pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-24-2009 , 20:33   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #450

Update! You got me motivated to fix the snail and speed rolls as well as the '0 second(s) left' annoyance.
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