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[CS:GO] Strange messages


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Arkadietz
Senior Member
Join Date: Jul 2011
Old 12-24-2013 , 21:39   [CS:GO] Strange messages
Reply With Quote #1

Here is my log from console start!

Code:
cs@cs:~/srcds/csgo$ ./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 -ip 1.1.1.1 -port 27015 +exec server.cfg +mapgroup mg_arkz +map de_dust2 -tickrate 128
Server will auto-restart if there is a crash.
LD_LIBRARY_PATH=/home/cs/srcds/csgo/bin:/home/cs/srcds/csgo:/home/cs/srcds/csgo/bin:
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: merging game types interface from gamemodes_server.txt.
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Particles: Missing 'particles/maps/gg_vietnam.pcf'
CDedicatedServerWorkshopManager::GetNewestSubscribedFiles
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Unknown command "sv_maxupdaterate"
Unknown command "spec_show_xray"
Unknown command "cash_team_elimination_hostage_map"
Unknown command "cash_team_win_by_time_running_out"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Console: "Competitive config loaded!"
Setting mapgroup to 'mg_arkz'
Unknown command "mat_bloom_scalefactor_scalar"
mode MP, dedicated No, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Host_NewGame on map de_dust2
L 12/25/2013 - 04:30:43: -------- Mapchange to de_dust2 --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
GameTypes: initializing game types interface from GameModes.txt.
GameTypes: merging game types interface from gamemodes_server.txt.
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
ConVarRef room_type doesn't point to an existing ConVar
bot_autodifficulty_threshold_high - 2.0
bot_autodifficulty_threshold_low - -6.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -3300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
sv_gravity - 800
sv_accelerate - 5.6
sv_stopspeed - 75
sv_airaccelerate - 10
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 4.8
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
Executing dedicated server config file
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Unknown command "sv_maxupdaterate"
Unknown command "spec_show_xray"
Unknown command "cash_team_elimination_hostage_map"
Unknown command "cash_team_win_by_time_running_out"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Console: "Competitive config loaded!"
Unknown command "mp_deathcam_skippable"
Unknown command "cash_team_elimination_hostage_map"
Unknown command "cash_team_win_by_time_running_out"
Console: "gamemode_competitive_server.cfg config loaded!"
Unknown command "mp_deathcam_skippable"
Unknown command "cash_team_elimination_hostage_map"
Unknown command "cash_team_win_by_time_running_out"
Console: "gamemode_competitive_server.cfg config loaded!"
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
Connection to Steam servers successful.
   Public IP is 1.1.1.1.
Assigned anonymous gameserver Steam ID [A:1:438434816(3874)].
VAC secure mode is activated.
So how to avoid all messages in BOLD? What's the solution?

My Server.cfg

Code:
// Information
hostname "some info"		// Name of server

rcon_password "somepass"		// Administration password (rcon)

// Friendly
mp_friendlyfire 0			// Allows team members to injure other members of their team
ff_damage_reduction_grenade 0.85	// How much to reduce damage done to teammates by a thrown grenade
ff_damage_reduction_bullets 0.33	// How much to reduce damage done to teammates when shot
ff_damage_reduction_other 0.4		// How much to reduce damage done to teammates by things other than bullets and grenades
ff_damage_reduction_grenade_self 1	// How much to damage a player does to himself with his own grenade

// Multiplayer
mp_freezetime 3				// How many seconds to keep players frozen when the round starts
mp_afterroundmoney 0			// Amount of money awarded to every player after each round
mp_playercashawards 1			// Players can earn money by performing in-game actions
mp_teamcashawards 1			// Teams can earn money by performing in-game actions
mp_maxrounds 20				// Max number of rounds to play before server changes maps
mp_halftime 0				// Determines whether the match switches sides in a halftime event
mp_halftime_duration 0			// Number of seconds that halftime lasts
mp_timelimit 0				// Game time per map in minutes
mp_roundtime 2				// How many minutes each round takes
mp_buytime 20				// How many seconds after round start players can buy items for
mp_c4timer 35				// How long from when the C4 is armed until it blows
mp_forcecamera 1			// Set to 1 for team only spectating.
mp_defuser_allocation 0			// How to allocate defusers to CTs at start of round: 0=none, 1=random, 2=everyone
mp_death_drop_gun 1			// 0=none, 1=best, 2=current or best
mp_death_drop_grenade 0			// 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1			// Drop defuser on player death
mp_molotovusedelay 0			// Number of seconds to delay before the molotov can be used after acquiring it
mp_startmoney 800			// Amount of money each player gets when they reset
mp_maxmoney 16000			// Maximum amount of money allowed in a players account
mp_weapons_allow_zeus 1			// Determines whether the Zeus is purchasable or not
mp_solid_teammates 1			// Determines whether teammates are solid or not
mp_free_armor 0				// Determines whether armor and helmet are given automatically
mp_force_pick_time 0			// The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_join_grace_time 5			// Number of seconds after round start to allow a player to join a game
mp_autokick 0				// Kick idle/team-killing players
mp_limitteams 0				// Max # of players 1 team can have over another (0 disables check)
mp_autoteambalance 1			// Automatic team balance
mp_playerid 0				// Controls what information players see in the status bar: 0=all names, 1=team names, 2=no names
mp_round_restart_delay 3		// Number of seconds to delay before restarting a round after a win
mp_tkpunish 0				// Will a TKer be punished in the next round: 0=no, 1=yes
mp_win_panel_display_time 5		// Amount of time to show the win panel between matches and halfs
mp_do_warmup_period 0			// Whether or not to do a warmup period at the start of a match
mp_warmuptime 0				// If true, there will be a warmup period/round at the start of each match
mp_match_end_restart 0			// At the end of the match, perform a restart instead of loading a new map
mp_match_can_clinch 1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds

// Server
sv_contact "[email protected]"	// Contact email for server sysop
sv_downloadurl ""			// Location from which clients can download missing files
sv_cheats 0				// Allow cheats on server
sv_lan 0				// Server is a lan server
sv_ignoregrenaderadio 0			// Turn off Fire in the hole messages
sv_alltalk 0				// Players can hear all enemy communication (voice, chat)
sv_deadtalk 0				// Dead players can speak (voice, text) to the living
sv_full_alltalk 0			// Any player (including Spectator team) can speak to any other player
sv_allow_votes 0			// Voting allowed in this mode
sv_allow_wait_command 1			// Allow or disallow the wait command on clients connected to the server
sv_alternateticks 0			// If set, server only simulates entities on even numbered ticks
sv_consistency 0			// Weather the server enforces file consistency for critical files
sv_dc_friends_reqd 0			// Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_forcepreload 1			// Force server side preloading
sv_friction 4				// World friction
sv_gameinstructor_disable 1		// For all clients to disable their game instructors
sv_pausable 0				// Is the server pausable?
sv_voiceenable 0			// Allow usage of ingame voice communication
sv_steamgroup_exclusive 0		// Set to 1 if member of steamgroup has to connect first (sv_steamgroup needed)
sv_steamgroup 0				// Find your steamgroup id on the admin page at the Steam community
sv_competitive_official_5v5 0		// Enable to force the server to show 5v5 scoreboards

// Pure
sv_pure 1				// If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files
sv_pure_kick_clients 0			// If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client
sv_pure_trace 0				// If set to 1, the will print a message whenever a client is verifying a CRC for a file

// Rates
sv_maxrate 0	 			// Maximum bandwidth rate allowed on server: 0=unlimited
sv_minrate 0				// Minumum bandwidth rate allowed on server: 0=unlimited
sv_minupdaterate 10
sv_maxupdaterate 128

// Logging
sv_log_onefile 0			// Log server information on only one file
sv_logbans 1				// Log server bans to the server logs
sv_logecho 1				// Echo log information to the console
sv_logfile 1				// Log server information to the log file
sv_logflush 0				// Flush the log file to disk on each write (slow)
sv_logsdir "logfiles"			// Folder in the game directory where server logs will be stored

// Spectator
spec_freeze_time 5.0			// Time spend frozen in observer freeze cam
spec_freeze_panel_extended_time 0	// Time spent with the freeze panel still up after observer freeze cam is done
spec_show_xray 1			// If set to 1, you can see player outlines and name IDs through walls

// Cash award convars
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus	 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000

// Ammo
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2		// Should the standard be 2 flashbangs?
ammo_grenade_limit_total 4

// Bots
bot_quota 0				// Determines the total number of bots in the game
bot_join_after_player 0

// Bans
writeid					// Writes a list of permanently-banned user IDs to banned_user.cfg
writeip					// Save the ban list to banned_ip.cfg
exec banned_user.cfg
exec banned_ip.cfg

say "Server config loaded!"
Here is my GameMode_server.txt

Code:
// GameModes_Server.txt Version 1.0 by Kiril Georgiev
// Last change: 25/12/2013 04:15AM
// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "value"             "0"
            "nameID"            "#SFUI_GameTypeClassic"

            "gameModes"
            {
                "casual"
                {
                    "value"             "0"
                    "nameID"            "#SFUI_GameModeCasual"
                    "descID"            "#SFUI_GameModeCasualDesc"
                    "matchmakingvalue"  "casual"
                    "uid"               "1"
                    "maxplayers"        "32"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"     { "label" "#SFUI_CashColon"             "value" "$400" }
                        "1"     { "label" "#SFUI_WinMatchColon"         "value" "30 #SFUI_Minutes" }
                        "2"     { "label" "#SFUI_TimePerRoundColon"     "value" "3 #SFUI_Minutes" }
                        "3"     { "label" "#SFUI_BuyTimeColon"          "value" "45 #SFUI_Seconds" }
                        "4"     { "label" "#SFUI_SpectateColon"         "value" "#SFUI_SpectateAnyone" }
                        "5"     { "label" "#SFUI_BotsColon"             "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_casual.cfg"
                        "exec" "gamemode_casual_server.cfg"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_bomb"       ""
                        "mg_hostage"    ""
                        "mg_dust"       ""
                        "mg_perso"      ""

                    }
                }
    
                "competitive"
                {
                    "value"             "1"
                    "nameID"            "#SFUI_GameModeCompetitive"
                    "descID"            "#SFUI_GameModeCompetitiveDesc"
                    "matchmakingvalue"  "competitive"
                    "uid"               "2"
                    "maxplayers"        "32"
                
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"     { "label" "#SFUI_CashColon"             "value" "$800" }
                        "1"     { "label" "#SFUI_WinMatchColon"         "value" "30 #SFUI_Rounds" }
                        "2"     { "label" "#SFUI_TimePerRoundColon"     "value" "2 #SFUI_Minutes" }
                        "3"     { "label" "#SFUI_BuyTimeColon"          "value" "45 #SFUI_Seconds" }
                        "4"     { "label" "#SFUI_SpectateColon"         "value" "#SFUI_SpectateTeamOnly" }
                        "5"     { "label" "#SFUI_BotsColon"             "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_competitive.cfg"
                        "exec" "gamemode_competitive_server.cfg"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
			"mg_arkz"	""
                        "mg_bomb"       ""
                        "mg_hostage"    ""
                        "mg_dust"       ""
                        "mg_perso"      ""
                    }
                }
            }   
        }

        "gungame"
        {
            "value"             "1"
            "nameID"            "#SFUI_GameTypeGungame"

            // This is the list of game modes supported by this game type.
            "gameModes"
            {
                "gungameprogressive"
                {
                    "value"             "0"
                    "nameID"            "#SFUI_GameModeGGProgressive"
                    "descID"            "#SFUI_GameModeGGProgressiveDesc"
                    "matchmakingvalue"  "competitive"
                    "uid"               "11"
                    "maxplayers"        "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"     { "label" "#SFUI_WinMatchColon"         "value" "30 #SFUI_Minutes" }
                        "1"     { "label" "#SFUI_SpectateColon"         "value" "#SFUI_SpectateAnyone" }
                        "2"     { "label" "#SFUI_BotsColon"             "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_armsrace.cfg"
                        "exec" "gamemode_armsrace_server.cfg"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_armsrace"   ""
                    }

                    "weaponprogression_ct"
                    {
                        "mp9"           { "kills"   "1" }
                        "mac10"         { "kills"   "1" }
                        "mp7"           { "kills"   "1" }
                        "bizon"         { "kills"   "1" }
                        "ump45"         { "kills"   "1" }
                        "p90"           { "kills"   "1" }
                        "nova"          { "kills"   "1" }
                        "mag7"          { "kills"   "1" }
                        "xm1014"        { "kills"   "1" }
                        "sawedoff"      { "kills"   "1" }
                        "galilar"       { "kills"   "1" }
                        "famas"         { "kills"   "1" }
                        "ak47"          { "kills"   "1" }
                        "m4a1"          { "kills"   "1" }
                        "sg556"         { "kills"   "1" }
                        "aug"           { "kills"   "1" }
                        "awp"           { "kills"   "1" }
                        "m249"          { "kills"   "1" }
                        "negev"         { "kills"   "1" }
                        "glock"         { "kills"   "1" }
                        "hkp2000"       { "kills"   "1" }
                        "tec9"          { "kills"   "1" }
                        "p250"          { "kills"   "1" }
                        "deagle"        { "kills"   "1" }
                        "fiveseven"     { "kills"   "1" }
                        "elite"         { "kills"   "1" }
                        "knifegg"       { "kills"   "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "mp9"           { "kills"   "1" }
                        "mac10"         { "kills"   "1" }
                        "mp7"           { "kills"   "1" }
                        "bizon"         { "kills"   "1" }
                        "ump45"         { "kills"   "1" }
                        "p90"           { "kills"   "1" }
                        "nova"          { "kills"   "1" }
                        "mag7"          { "kills"   "1" }
                        "xm1014"        { "kills"   "1" }
                        "sawedoff"      { "kills"   "1" }
                        "galilar"       { "kills"   "1" }
                        "famas"         { "kills"   "1" }
                        "ak47"          { "kills"   "1" }
                        "m4a1"          { "kills"   "1" }
                        "sg556"         { "kills"   "1" }
                        "aug"           { "kills"   "1" }
                        "awp"           { "kills"   "1" }
                        "m249"          { "kills"   "1" }
                        "negev"         { "kills"   "1" }
                        "glock"         { "kills"   "1" }
                        "hkp2000"       { "kills"   "1" }
                        "tec9"          { "kills"   "1" }
                        "p250"          { "kills"   "1" }
                        "deagle"        { "kills"   "1" }
                        "fiveseven"     { "kills"   "1" }
                        "elite"         { "kills"   "1" }
                        "knifegg"       { "kills"   "1" }
                    }
                }

                "gungametrbomb"
                {
                    "value"             "1"
                    "nameID"            "#SFUI_GameModeGGBomb"
                    "descID"            "#SFUI_GameModeGGBombDesc"
                    "matchmakingvalue"  "competitive"
                    "uid"               "12"
                    "maxplayers"        "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {

                        "0"     { "label" "#SFUI_WinMatchColon"         "value" "10 #SFUI_Rounds" }
                        "1"     { "label" "#SFUI_TimePerRoundColon"     "value" "90 #SFUI_Seconds" }
                        "2"     { "label" "#SFUI_SpectateColon"         "value" "#SFUI_SpectateTeamOnly" }
                        "3"     { "label" "#SFUI_BotsColon"             "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_demolition.cfg"
                        "exec" "gamemode_demolition_server.cfg"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_demolition"     ""
                    }

                    "weaponprogression_ct"
                    {
                        "m4a1"          { "kills"   "1" }
                        "p90"           { "kills"   "1" }
                        "ump45"         { "kills"   "1" }
                        "deagle"        { "kills"   "1" }
                        "nova"          { "kills"   "1" }
                        "fiveseven"     { "kills"   "1" }
                        "hkp2000"       { "kills"   "1" }
                        "ssg08"         { "kills"   "1" }
                        "awp"           { "kills"   "1" }
                        "Scar20"        { "kills"   "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "ak47"          { "kills"   "1" }
                        "p90"           { "kills"   "1" }
                        "bizon"         { "kills"   "1" }
                        "deagle"        { "kills"   "1" }
                        "nova"          { "kills"   "1" }
                        "p250"          { "kills"   "1" }
                        "glock"         { "kills"   "1" }
                        "ssg08"         { "kills"   "1" }
                        "awp"           { "kills"   "1" }
                        "g3sg1"         { "kills"   "1" }
                    }
                }
            }
        }


        "training"
        {
            "value"             "3"
            "nameID"            "#SFUI_GameTypeFreestyle"
            "singleplayeronly"  "1"
    
            "gameModes"
            {
                "training"
                {
                    "value"             "0"
                    "nameID"            "#SFUI_GameTypeTraining"
                    "descID"            "#SFUI_GameModeTrainingDesc"
                    "showdisclaimer"    "1"
                    "uid"               "21"
                    "maxplayers"        "1"
    
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"     { "label" "#SFUI_CashColon"             "value" "$16,000" }
                        "1"     { "label" "#SFUI_WinMatchColon"         "value" "30 #SFUI_Minutes" }
                        "2"     { "label" "#SFUI_TimePerRoundColon"     "value" "5 #SFUI_Minutes" }
                        "3"     { "label" "#SFUI_BuyTimeColon"          "value" "90 #SFUI_Seconds" }
                        "4"     { "label" "#SFUI_SpectateColon"         "value" "#SFUI_SpectateAnyone" }
                        // Bot data is determined by user selection.
                    }
    
                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_training.cfg"
                        "exec" "gamemode_training_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_training1"      ""
                    }
                }
            }
        }
    }

    "mapgroups"
    {
        // 
        // Map cycle groups
        //

        "mg_hostage"
        {
            "imagename"     "mapgroup-hostage"
            "nameID"        "#SFUI_Mapgroup_hostage"
            "name"          "mg_hostage"
            "maps"
            {
                "cs_office"     ""
                "cs_italy"      ""
            }
        }

        "mg_bomb"
        {
            "imagename"     "mapgroup-bomb"
            "nameID"        "#SFUI_Mapgroup_bomb"
            "name"          "mg_bomb"
            "maps"
            {
                "de_dust2"      ""
                "de_train"      ""
                "de_inferno"    ""
                "de_dust"       ""
                "de_aztec"      ""
                "de_nuke"       ""
            }
        }

	"mg_arkz"
        {
            "imagename"     "mapgroup-bomb"
            "nameID"        "#SFUI_Mapgroup_bomb"
            "name"          "mg_bomb"
            "maps"
            {
                "de_dust2"      ""
                "de_train"      ""
                "de_inferno"    ""
                "de_dust"       ""
                "de_aztec"      ""
                "de_nuke"       ""
		"de_cache"      ""
            }
        }

        "mg_perso"
        {
            "name"            "mg_perso"
            "maps"
            {
                "de_dust2_se"        ""
                "de_train_se"        ""
                "de_inferno_se"      ""
                "de_dust_se"         ""
                "de_aztec_se"        ""
                "de_nuke_ve"         ""
                "de_mirage_csgo"     ""
            }
        }

        "mg_dust"
        {
            "imagename"     "map-dust2-overall"
            "nameID"        "#SFUI_Mapgroup_dust"
            "name"          "mg_dust"
            "maps"
            {
                "de_dust"       ""
                "de_dust2"      ""
            }
        }

        "mg_armsrace"
        {
            "imagename"     "mapgroup-armsrace"
            "nameID"        "#SFUI_Mapgroup_armsrace"
            "name"          "mg_armsrace"
            "maps"
            {
                "ar_shoots"         ""
                "ar_baggage"        ""
            }
        }

        "mg_demolition"
        {
            "imagename"     "mapgroup-demolition"
            "nameID"        "#SFUI_Mapgroup_demolition"
            "name"          "mg_demolition"
            "maps"
            {
                "de_lake"           ""
                "de_stmarc"         ""
                "de_sugarcane"      ""
                "de_bank"           ""
                "de_safehouse"      ""
                "de_shorttrain"     ""
            }
        }
    }
}

Last edited by Arkadietz; 12-24-2013 at 21:42.
Arkadietz is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 12-25-2013 , 07:36   Re: [CS:GO] Strange messages
Reply With Quote #2

I don't really know CS:GO, so I could be wrong about some of this, but...
Quote:
Originally Posted by Arkadietz View Post
[B][S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Happens sometimes, or on some servers, I think. Should be harmless. Maybe.
Quote:
Originally Posted by Arkadietz
Unknown commands
Check your configs. Use Notepad++'s "Find in Files" feature to check every "*.cfg" and "gamemode*" (I think) file you have on the server for those cvars.
Quote:
Originally Posted by Arkadietz
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
These are probably caused by plugins trying to hook events that don't exist.
Quote:
Originally Posted by Arkadietz
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Ohnose.
Quote:
Originally Posted by Arkadietz
Error parsing BotProfile.db - unknown attribute 'Rank'
Try removing "Rank" from...well...BotProfile.db. I'm not sure if it's actually used.
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