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[TF2] Deathrun Redux - Updated 2015-02-15


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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 09-15-2016 , 13:12   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #211

Quote:
Originally Posted by abrandnewday View Post
I've been looking at the source code of the latest version ClassicGuzzi posted and I have a suggestion regarding opting out of being Death and how to fix the issue of it potentially fucking servers up when nobody wants to be Death. Actually, it's more of a multiple choice situation.

1. Completely remove the ability to opt out of being Death and force people to participate.

2. Get rid of the client cookie stuff for opting out. That's gonna end bad in the long run for big servers when everyone opts out of being Death and the game mode comes to an ass-grinding halt. Just set a bool or an int (g_bDontBeDeath = true/false or g_iDontBeDeath 0/1) in the command, check for the bool or int when selecting a Death and ignore any client with the bool/int set to true/1. Then when the round is over, reset the opt-out on them but let them know their opt-out status has been reset for the new round, and maybe add in a light suggestion to give being the Death a try?

3. Pre-round start, run a check of all clients to see if everyone on the server is opted out. If everyone is opted out, then have the plugin forcibly select a Death at random anyway, putting an end to the ass-grinding halt.


Also, the spectator glitch should be an easy fix. If the thing is picking spectators, then obviously whatever valid team check it's using isn't working properly. Again, a suggestion:

PHP Code:
// there's nowhere to run to, when death becomes you - 50 cent
bool CanClientBeDeath(int client)
{
    
// yo dawg what you reppin'
    
TFTeam clientteam TF2_GetClientTeam(client);
    if(
clientteam == TFTeam_Red)
    {
        
// yea mothafucka you can be death
        
return true;
    }
    else if(
clientteam == TFTeam_Blue)
    {
        
// yea mothafucka you can also be death
        
return true;
    }
    else
    {
        
// nah dawg, get the fuck out of here
        
return false;
    }

Why don't you take over deathrun redux ?
Last update was more than year ago...
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Last edited by misterG; 09-15-2016 at 13:12.
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Werewolf_UK
AlliedModders Donor
Join Date: Oct 2010
Location: United Kingdom
Old 12-09-2016 , 13:45   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #212

This plugin needs an update as it is broken right now.

I've been using this on my server for quite a while now, but recently it has stopped selecting players as death properly. Even when there are players who have not opted out of being death, the plugin keeps failing to find players. I've even tested by opting in with the !drtoggle command when it does this, and it still won't select me as death.

Aside from the above problem, I would like to suggest you add in an admin only command so they can override players preferences, and see who has opted in or out of being death. I'd also like a command to ban players from being death.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 12-12-2016 , 04:23   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #213

Yeah this plugin could really do with an update...
If someone is spectating and it picks them as Death, it will just re-pick the last Death until that Spectating player leaves the server or joins a Team.
Also the /drtoggle issue has been going on with our server to.
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Benroyjam
Junior Member
Join Date: Oct 2015
Location: South Carolina
Old 01-22-2017 , 12:22   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #214

Any recent news on this plugin?
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BlackApp
Junior Member
Join Date: Dec 2016
Location: Germany
Old 03-10-2017 , 12:52   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #215

I need a Bhop script for my TF2 Deathrun Server pls help.

Last edited by BlackApp; 03-10-2017 at 12:53.
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Facksy
Senior Member
Join Date: Apr 2017
Location: +2+2
Old 04-11-2017 , 09:45   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #216

Hey, I would like to allow primary and secondary ("MeleeOnly" "0") but I would like to make some restrictions in it,
What should i add in .cfg file to make it works?
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rengo
Member
Join Date: Jun 2015
Old 04-11-2017 , 12:09   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #217

Hi

tf/addons/sourcemod/data/deathrun/deathrun.cfg
https://pastebin.com/M2WvG69s

Item Indexes to Use:
https://wiki.alliedmods.net/Team_for...nition_indexes

I hope it's useful.. by
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Facksy
Senior Member
Join Date: Apr 2017
Location: +2+2
Old 04-11-2017 , 13:11   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #218

Thanks for answer, but if "MeleeOnly" is set to 1, other slots like primary are disabled so it wont work...
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 04-15-2017 , 00:33   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #219

This plugin is Broken from that last TF2 update due to TF2 Attributes.
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Last edited by Transit Of Venus; 04-15-2017 at 00:33.
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 05-06-2017 , 16:20   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #220

Quote:
Originally Posted by Transit Of Venus View Post
This plugin is Broken from that last TF2 update due to TF2 Attributes.
False... look at my signature, i am running this plugin.
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Last edited by misterG; 05-06-2017 at 16:20.
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