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FF2 Freak Fortress 2 1.10.14 Released


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ktssta29
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Join Date: Nov 2012
Location: Hungary
Old 10-06-2014 , 15:21   All bosses are bugged..
Reply With Quote #1181

Bosses don't have weapons and their models bugged.
Saxton and FF2 is bugged on my server. On my server: Linux, latest MetaMod:Source, SourceMod, TF2Items and FF2 and other plugins/extensions.

Error log:
...
...
...
L 10/06/2014 - 20:405: [SM] Native "TF2Items_CreateItem" reported: TF2ItemType handle not created (error 10)
L 10/06/2014 - 20:405: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/06/2014 - 20:405: [SM] [0] Line 3372, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp:repareItemHandle()
L 10/06/2014 - 20:405: [SM] [1] Line 3258, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::TF2Items_OnGiveNamedItem()
L 10/06/2014 - 20:405: [TF2ITEMS] Invalid TF2ItemType handle 0 (error 4)
L 10/06/2014 - 20:405: [SM] Native "TF2Items_CreateItem" reported: TF2ItemType handle not created (error 10)
L 10/06/2014 - 20:405: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/06/2014 - 20:405: [SM] [0] Line 6836, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::SpawnWeapon()
L 10/06/2014 - 20:405: [SM] [1] Line 3058, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::EquipBoss()
L 10/06/2014 - 20:405: [SM] [2] Line 3176, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::MakeBoss()
...
...
...

I attached a zip. It's includes pictures, how the bosses looks like in game.
(They have no weapons, they can't attack and their models are bugged!)

If you need more info, tell me! I hope you can help me!

Thank you,
Thomas
Attached Files
File Type: zip pics-bosses-with-no-weapon.zip (8.29 MB, 123 views)

Last edited by ktssta29; 10-06-2014 at 15:25. Reason: Added more info.
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Wliu
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Join Date: Apr 2013
Old 10-06-2014 , 16:20   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1182

I'll be looking into it.
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Wliu
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Join Date: Apr 2013
Old 10-06-2014 , 17:33   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1183

As promised, a new beta.

-Fixed 'invalid parameters' error from the last beta
-Prevented bosses from picking up ammo/health (DOES NOT INCLUDE SANDVICH)-FF2 doesn't allow changing health anyway, so all the sandvich would do is put out fire
-Added new native FF2_ShowSync{Hud}Text. This includes the checks before sending out a message.
-Lots of weapon balance changes (for the full list, see https://github.com/50DKP/FF2-Official/issues/147). L'etranger got uncloaking time, disguise time, and cloak regen debuffs.
-Changed most CenterTexts to HintText
-Added native FF2_SetAmmo and fixed clip not being set
-Added native FF2_GetFF2Version
-CBS now automatically has one arrow in the clip
-Updated Gentlespy's and Easter Bunny's configs

If you were having the TF2Items/Monoculus bugs, please try this version and post the new error logs if they still occur.

Per the usual, rename ff2_1st_set and special_noanims to *.ff2 and put them in /plugins/freaks/.

Also, didn't know that the forum had a attachment limit of 10 files (luckily I only had 10 to upload...).
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 227 views - 238.6 KB)
File Type: smx freak_fortress_2.smx (110.4 KB, 226 views)
File Type: inc freak_fortress_2.inc (17.8 KB, 207 views)
File Type: smx ff2_1st_set_abilities.smx (21.4 KB, 229 views)
File Type: smx special_noanims.smx (7.7 KB, 198 views)
File Type: sp Get Plugin or Get Source (ff2_1st_set_abilities.sp - 220 views - 29.4 KB)
File Type: sp Get Plugin or Get Source (special_noanims.sp - 196 views - 4.0 KB)
File Type: txt freak_fortress_2.phrases.txt (8.4 KB, 214 views)
File Type: cfg easterbunny.cfg (4.8 KB, 202 views)
File Type: cfg gentlespy.cfg (2.5 KB, 204 views)
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wasder
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Old 10-06-2014 , 19:14   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1184

Quote:
Originally Posted by Wliu View Post
I'm pretty sure you'll need a custom HUD for that.
Maybe this will work: https://forums.alliedmods.net/showpo...02&postcount=4
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Wliu
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Old 10-06-2014 , 19:18   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1185

Quote:
Originally Posted by wasder View Post
Looks like you can't hide the player icon, which was what you were requesting.
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Wliu
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Old 10-06-2014 , 20:30   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1186

Quote:
Originally Posted by ClassicGuzzi View Post
*snip*
The first error was fixed in 1.10.1. I've just fixed the second one (I hope).
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ClassicGuzzi
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Old 10-06-2014 , 22:57   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1187

Quote:
Originally Posted by Wliu View Post
The first error was fixed in 1.10.1. I've just fixed the second one (I hope).
I will try the new version now, Thanks!

Edit: No sorry, I make a mistake with the logs, I still get the monoculus error:
Quote:
L 10/07/2014 - 020:05: [SM] Native "GetEntProp" reported: Property "m_iItemDefinitionIndex" not found (entity 265/eyeball_boss)
L 10/07/2014 - 020:05: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/07/2014 - 020:05: [SM] [0] Line 5667, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::OnTakeDamage()
I don't know if it helps you, but in the other version the line was different:
Quote:
L 10/07/2014 - 00:29:17: [SM] [0] Line 5490, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::OnTakeDamage()

Last edited by ClassicGuzzi; 10-07-2014 at 03:06.
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slavko17
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Join Date: Aug 2014
Old 10-07-2014 , 09:01   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1188

TF2Items error is still occuring:

L 10/07/2014 - 15:00:47: [SM] Native "TF2Items_SetFlags" reported: Invalid TF2ItemType handle dc70240 (error 3)
L 10/07/2014 - 15:00:47: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/07/2014 - 15:00:47: [SM] [0] Line 3518, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp:repareItemHandle()
L 10/07/2014 - 15:00:47: [SM] [1] Line 3285, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::TF2Items_OnGiveNamedItem()



Also, there's this one:

L 10/07/2014 - 15:05:24: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/07/2014 - 15:05:24: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/07/2014 - 15:05:24: [SM] [0] Line 4286, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::event_player_spawn()
L 10/07/2014 - 15:05:24: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
L 10/07/2014 - 15:05:24: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/07/2014 - 15:05:24: [SM] [0] Line 2028, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\freak_ fortress_2.sp::event_round_start()
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Last edited by slavko17; 10-07-2014 at 09:06.
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Powerlord
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Old 10-07-2014 , 09:33   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1189

Quote:
Originally Posted by Wliu View Post
-Prevented bosses from picking up ammo/health (DOES NOT INCLUDE SANDVICH)-FF2 doesn't allow changing health anyway, so all the sandvich would do is put out fire
Oh good, you figured out how to fix that.

Incidentally, a Sandvich is just a medium healthkit with a skin override in place, so I'm not sure why blocking it wouldn't work... 'cause if you're having problems blocking sandwiches, you may have problems with other reskinned healthkits as well (Halloween health kits, for instance).
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Last edited by Powerlord; 10-07-2014 at 09:48.
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Spyper
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Old 10-07-2014 , 09:55   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1190

Quote:
Originally Posted by Powerlord View Post
Oh good, you figured out how to fix that.

Incidentally, a Sandvich is just a medium healthkit with a skin override in place, so I'm not sure why blocking it wouldn't work... 'cause if you're having problems blocking sandwiches, you may have problems with other reskinned healthkits as well (Halloween health kits, for instance).
It may because Sandwich is a weapon ?
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