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FF2 Freak Fortress 2 1.10.14 Released


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93SHADoW
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Join Date: Jul 2014
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Old 09-25-2014 , 18:23   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1161

Quote:
Originally Posted by Wliu View Post
Ah derp, forgot to give you guys the translation file. Sorry.
That somehow fixed being unable to combine charges lol
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Wliu
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Join Date: Apr 2013
Old 09-25-2014 , 19:46   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1162

Quote:
Originally Posted by KroSName View Post
Ok, wliu saxton attack fist but not see.
Screenshot please (and console errors).

@Shadow: Awesome .
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Spyper
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Join Date: Sep 2013
Old 09-28-2014 , 07:28   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1163

If Someone can do An Ullapool Rage it will be awesome
arg0:Extra Uses:How many times boss can use Cabers Explosion (The First hit)
arg1:Explosion Radius:The radius of explosion
arg2:Buster Taunt:Will boss use taunt like Sentry Buster
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 09-28-2014 , 13:30   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1164

Quote:
Originally Posted by Spyper View Post
If Someone can do An Ullapool Rage it will be awesome
arg0:Extra Uses:How many times boss can use Cabers Explosion (The First hit)
arg1:Explosion Radius:The radius of explosion
arg2:Buster Taunt:Will boss use taunt like Sentry Buster

Phatrages has something similar for the Caber explosion, only thing is that its unlimited.
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Otokiru
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Join Date: Apr 2012
Old 10-01-2014 , 10:06   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1165

just wondering wat happen to the mantreads jump boost?
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Spyper
Senior Member
Join Date: Sep 2013
Old 10-01-2014 , 11:48   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1166

Quote:
Originally Posted by Otokiru View Post
just wondering wat happen to the mantreads jump boost?

Quote:
Originally Posted by Chdata View Post
Valve did something to the attribute and it now only works on rocket launchers or the player itself.

I made a fix via TF2_Attributes that I can push to the official version.
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Wliu
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Join Date: Apr 2013
Old 10-01-2014 , 19:41   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1167

A new native has been added: FF2_GetFF2Version. Use this to make sure the version of FF2 is compatible with your plugin (for example, if you're using FF2_GetAlivePlayers, you could check to see if the FF2 version is >=1.10.1).

I've also added FF2_ wrappers around ShowSync{Hud}Text. These wrappers automatically take into account FF2FLAG_HUDDISABLED and whether or not the client is looking at the scoreboard. I'll probably also be adding FF2_SetAmmo soon (or change it to use GetPlayerAmmo).

A beta might be released tomorrow if I decide to go test my changes.
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Otokiru
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Join Date: Apr 2012
Old 10-02-2014 , 10:29   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1168

ok thx
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Otokiru
Senior Member
Join Date: Apr 2012
Old 10-04-2014 , 01:41   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1169

Not sure if its just me but yesterday TF2 update broke some stuff on my server, any of you guys experincing this?

- 1st round hale unable to jump
- some boss who spawns as heavy or spy can't die as their hp would just go negative and keeps on decreasing.
- pyro detonator/flaregun doesnt give jump boost

ok looks like the error logs if filled with errors;

L 10/04/2014 - 1328: [SM] Native "TF2Items_SetFlags" reported: Invalid TF2ItemType handle 12600ce3 (error 1)
L 10/04/2014 - 1328: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/04/2014 - 1328: [SM] [0] Line 3336, freak_fortress_2.sp:repareItemHandle()
L 10/04/2014 - 1328: [SM] [1] Line 3280, freak_fortress_2.sp::TF2Items_OnGiveNamedItem ()

and this;

L 10/04/2014 - 126:03: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/04/2014 - 126:03: [SM] [0] Line 7738, freak_fortress_2.sp::UseAbility()
L 10/04/2014 - 126:03: [SM] [1] Line 4543, freak_fortress_2.sp::BossTimer()
L 10/04/2014 - 126:03: [SM] Native "ReadPackCell" reported: DataPack operation is out of bounds.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 10-04-2014 , 09:52   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1170

Maybe it will be possible to disable player's hud on bosses? I mean to remove characters portrets from HUD to make it feel more like you are unique character on the map.
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