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FF2 Freak Fortress 2 1.10.14 Released


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slavko17
SourceMod Donor
Join Date: Aug 2014
Old 09-11-2014 , 05:54   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1101

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Anyone having issues starting up their Freak Fortress 2 server?

After today's TF2 patch, it won't start up at all.

Mine won't start at all.

srcds_run: line 324: 10762 Segmentation fault $HL_CMD


That's all I know atm



EDIT:

Fix is here: https://forums.alliedmods.net/showthread.php?t=247961
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Last edited by slavko17; 09-11-2014 at 06:21.
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Spyper
Senior Member
Join Date: Sep 2013
Old 09-11-2014 , 08:37   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1102

Quote:
Originally Posted by slavko17 View Post
Mine won't start at all.

srcds_run: line 324: 10762 Segmentation fault $HL_CMD


That's all I know atm



EDIT:

Fix is here: https://forums.alliedmods.net/showthread.php?t=247961
Where is the fix ?
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Powerlord
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Join Date: Jun 2008
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Old 09-11-2014 , 09:38   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1103

Quote:
Originally Posted by Spyper View Post
Where is the fix ?
The fix is to install the latest MM:S and SM snapshots.

Incidentally, extensions developers will need to update hl2sdk-tf2 after yesterday's update.
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Last edited by Powerlord; 09-11-2014 at 09:41.
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slavko17
SourceMod Donor
Join Date: Aug 2014
Old 09-11-2014 , 11:06   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1104

Quote:
Originally Posted by Powerlord View Post
Quote:
Originally Posted by Spyper View Post
Where is the fix ?
The fix is to install the latest MM:S and SM snapshots.

Incidentally, extensions developers will need to update hl2sdk-tf2 after yesterday's update.


Well, I thought it's self explanatory
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Last edited by slavko17; 09-11-2014 at 11:07.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 09-11-2014 , 12:19   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1105

@wilu -just FYI

getting a lot of this in logs now

Code:
L 09/11/2014 - 10:19:39: [SM] Native "IsPlayerAlive" reported: Client 1 is not in game
L 09/11/2014 - 10:19:39: [SM] Displaying call stack trace for plugin "freaks/default_abilities.ff2":
L 09/11/2014 - 10:19:39: [SM]   [0]  Line 409, freaks/default_abilities.sp::Charge_Teleport()
L 09/11/2014 - 10:19:39: [SM]   [1]  Line 122, freaks/default_abilities.sp::FF2_OnAbility2()
L 09/11/2014 - 10:19:39: [SM]   [2]  Line 50, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::FF2_OnAbility()

Last edited by BBG_Theory; 09-11-2014 at 12:20.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 09-11-2014 , 17:53   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1106

Quote:
Originally Posted by BBG_Theory View Post
@wilu -just FYI

getting a lot of this in logs now

Code:
L 09/11/2014 - 10:19:39: [SM] Native "IsPlayerAlive" reported: Client 1 is not in game
L 09/11/2014 - 10:19:39: [SM] Displaying call stack trace for plugin "freaks/default_abilities.ff2":
L 09/11/2014 - 10:19:39: [SM]   [0]  Line 409, freaks/default_abilities.sp::Charge_Teleport()
L 09/11/2014 - 10:19:39: [SM]   [1]  Line 122, freaks/default_abilities.sp::FF2_OnAbility2()
L 09/11/2014 - 10:19:39: [SM]   [2]  Line 50, C:\Servers\TF2\FF2-Official\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::FF2_OnAbility()
Could you try updating to the latest default_abilities version? My line numbers aren't matching up.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 09-12-2014 , 21:11   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1107

Spyper: I believe I've fixed the respawn bugs with this beta.

All that remains now is some weapon re-balancing (I hope).

Changelog from the previous beta:
-Bosses no longer have overheal
-Strange mediguns and syringe guns are now allowed
-Allowed Bread Bite
-Fixed last player not getting crits if the 2nd-to-last player was kicked
-Fixed not being able to suicide as boss after round end
-Fixed a super minor display bug with !halehp (and variants)
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 87 views - 235.5 KB)
File Type: smx freak_fortress_2.smx (109.5 KB, 94 views)
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 09-13-2014 , 10:27   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1108

Quote:
Originally Posted by Wliu View Post
Spyper: I believe I've fixed the respawn bugs with this beta.

All that remains now is some weapon re-balancing (I hope).

Changelog from the previous beta:
-Bosses no longer have overheal
-Strange mediguns and syringe guns are now allowed
-Allowed Bread Bite
-Fixed last player not getting crits if the 2nd-to-last player was kicked
-Fixed not being able to suicide as boss after round end
-Fixed a super minor display bug with !halehp (and variants)
There is still overheal with multi-life bosses. Anyway finally you fixed it, thanks. Now you can remove that unnecessary boss hud.

Last edited by wasder; 09-13-2014 at 10:37.
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Spyper
Senior Member
Join Date: Sep 2013
Old 09-13-2014 , 10:47   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1109

Quote:
Originally Posted by wasder View Post
There is still overheal with multi-life bosses. Anyway finally you fixed it, thanks. Now you remove that unnecessary boss hud.
Also Respawn bug is still alive.
Edit: Did anyone noticed there is some problems about using taunts while boss or just me ?

Last edited by Spyper; 09-13-2014 at 12:01.
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ToxicKills
Member
Join Date: Sep 2012
Old 09-14-2014 , 09:24   Re: Freak Fortress 2 1.10.2 Released
Reply With Quote #1110

Quote:
Originally Posted by Spyper View Post
Also Respawn bug is still alive.
Edit: Did anyone noticed there is some problems about using taunts while boss or just me ?
No problems for me using the taunts.

Also what's this respawn bug you speak of?
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Last edited by ToxicKills; 09-14-2014 at 09:28.
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