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[CS:S/CS:GO] GunGame


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F Kruger
Member
Join Date: Oct 2009
Location: Australia
Old 09-09-2010 , 12:31   Re: GunGame
Reply With Quote #1731

Thank you very much
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CUatTHEFINISH
Member
Join Date: Apr 2009
Old 09-09-2010 , 21:11   Re: GunGame
Reply With Quote #1732

Code:
L 09/09/2010 - 19:50:58: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 09/09/2010 - 19:50:58: [SM] Displaying call stack trace for plugin "gungame_sdkhooks.smx":
L 09/09/2010 - 19:50:58: [SM]   [0]  Line 3, gungame/natives.sp::OnCreateNatives()
L 09/09/2010 - 19:50:58: [SM]   [1]  Line 55, gungame.sp::AskPluginLoad2()
Getting these errors in my logs. I saw reference to the first two lines earlier in this thread but no confirmed fixes were said.

I have recompiled gungame, gungame_afk, gungame_bot, gungame_config, gungame_display_winner, gungame_logging, gungame_mapvoting, gungame_stats, gungame_stats_addons, gungame_tk after uncommenting the SDKHOOKS line in gungame_const.inc and am still getting this.

I however don't see a gungame_sdkhooks.sp to compile in the download or anywhere on the forums. Is this something that needs to be recompiled as well?

Code:
L 09/09/2010 - 19:50:59: [gungame_stats_addons.smx] Cannot load key values from playerdata.txt
I searched the forums but didn't really find much of a solution for this error either.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-10-2010 , 02:03   Re: GunGame
Reply With Quote #1733

Just remove gungame_sdkhooks and gungame_stats_addons.
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ChrisG
Junior Member
Join Date: Aug 2008
Old 09-10-2010 , 16:16   Re: GunGame
Reply With Quote #1734

I`m not sure if I found a bug or probably "just" a problem on our server.

Every time a gungame has finished (scoreboard) AND a player is typing "!settings" (without "") we`ve got a servercrash.

Can you please tell me if it is a bug or just a prob on our server?

Best Regards.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-10-2010 , 18:01   Re: GunGame
Reply With Quote #1735

Quote:
Originally Posted by ChrisG View Post
I`m not sure if I found a bug or probably "just" a problem on our server.

Every time a gungame has finished (scoreboard) AND a player is typing "!settings" (without "") we`ve got a servercrash.

Can you please tell me if it is a bug or just a prob on our server?

Best Regards.
I tested on my ggdm server and there is no such bug.
First of all try to disable all plugins in !settings menu.
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ChrisG
Junior Member
Join Date: Aug 2008
Old 09-11-2010 , 10:49   Re: GunGame
Reply With Quote #1736

Okay, it was a litle mistake from me.

This bug is activated on the next map, the map after the gg-map.

Quote:
01 "DeathMatch:SM Spawn Protection" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
02 "Nextmap" (1.3.4) by AlliedModders LLC
03 "Player Commands" (1.3.4) by AlliedModders LLC
04 "GunGame:SM Winner Logger" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
05 "MapChooser" (1.3.4) by AlliedModders LLC
06 "Comms Tools" (1.6.000) by <eVa>Dog/AlliedModders LLC
07 "Map Nominations" (1.3.4) by AlliedModders LLC
08 "Basic Info Triggers" (1.3.4) by AlliedModders LLC
09 "GunGame:SM Map Vote Starter" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
10 "GunGame:SM Config Reader" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
11 "RandomCycle" (1.3.4) by AlliedModders LLC
12 "Client Preferences" (1.3.4) by AlliedModders LLC
13 "Maps and Prefix Maps Configs" (1.2) by graczu
14 "Admin File Reader" (1.3.3) by AlliedModders LLC
15 "Say Sounds (including Hybrid Edition)" (3.2.4) by Hell Phoenix, -=|JFH|=-Naris, W]M[D FernFerret, LAMDACORE, Uberman, gH0sTy, Woody
16 "Basic Votes" (1.3.4) by AlliedModders LLC
17 "GunGame:SM Stats" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
18 "Basic Chat" (1.3.4) by AlliedModders LLC
19 "GunGame:SM" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
20 "Fun Commands" (1.3.4) by AlliedModders LLC
21 "Admin Menu" (1.3.4) by AlliedModders LLC
23 "GunGame:SM Afk Management" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
24 "Basic Commands" (1.3.4) by AlliedModders LLC
25 "Resource Manager" (2.0) by -=|JFH|=-Naris
26 "GunGame:SM Display Winner" (1.1.1.0) by bl4nk, Otstrel.ru Team
26 "Rock The Vote" (1.3.4) by AlliedModders LLC
28 "Admin Help" (1.3.4) by AlliedModders LLC
29 "GunGame:SM Bot Protection" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
30 "GunGame:SM TK Management" (1.1.1.0) by teame06-hat, Liam, Otstrel.ru Team
31 "Weapon Restrict" (2.3.2) by Dr!fter
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-11-2010 , 12:36   Re: GunGame
Reply With Quote #1737

I dont get it.
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PabloP
SourceMod Donor
Join Date: Feb 2010
Old 09-11-2010 , 19:00   Re: GunGame
Reply With Quote #1738

Quote:
Originally Posted by ChrisG View Post
I`m not sure if I found a bug or probably "just" a problem on our server.

Every time a gungame has finished (scoreboard) AND a player is typing "!settings" (without "") we`ve got a servercrash.

Can you please tell me if it is a bug or just a prob on our server?

Best Regards.
I don't know if this is related but i have server crash if someone types !settings and im not using clientprefs for anything. so i disable clientprefs.
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Llama 0n Speed
Junior Member
Join Date: Sep 2010
Old 09-11-2010 , 22:32   Re: GunGame
Reply With Quote #1739

Ok this might radical change on the mod but,

Is there any way we can equip Pistol/Gun/Grenade/2 Flash/Smoke/Knife for a level and... you can level by killing them with any of the above.

Hope you can help =]
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Arzuz
New Member
Join Date: Sep 2010
Location: Riihimäki, Finland
Old 09-13-2010 , 12:30   Re: GunGame
Reply With Quote #1740

I'm pretty sure my problem is related to this plugin. On our server, we have cs_, de_ and gg_ maps, and for gg_ maps gungame is switched on. Everything is ok and map ends after "this is the last round" when timeleft has reached 0, IF there haven't been a gg_ map running before. After the first gg_ map, mapchange doesn't work properly for cs_ and de_ maps. Even if timeleft goes to 0 and gives "this is the last round", map won't change after the round. This happens for several and seemingly random number of rounds after timeleft is 0, and only then the map is changed.

So, how does this Gungame-plugin count the end of a map, and is this counting disabled/switched back to normal when gungame is disabled?

Thanks!
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