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[L4D1/2] Zombie Character Select v0.9.7


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resin
Member
Join Date: Dec 2008
Location: Valve's Underbelly
Old 08-30-2010 , 14:52   Re: [L4D2] Zombie Character Select
Reply With Quote #121

This Plugin is great, makse versus alot more fun.

Although recently ive been running into trouble with this and force mission changer together. It seems that on the map change, this plugin loads incorrectly and im suddenly not able to change classes infinatly, only once or twice. Then the infected melee goes, if i try to melee the zombies arm goes nuts. Then the server drops, not crashes, drops. very strange.
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[X]BetaAlpha
AlliedModders Donor
Join Date: Aug 2009
Old 09-02-2010 , 09:58   Re: [L4D2] Zombie Character Select
Reply With Quote #122

resin,

That is unusual, however I don't use FMC (except for an early version which I've modded myself). Off the top of my head it may be something to do with the limits not being loaded correctly after map change because of another plugin possibly changing this. Do you have limits set in your server.cfg? or loaded/changed late by another cfg? One easy way to check is to enable the HUD on this plugin to check to see if it shows the correct limits being counted after map change.

Regards - XBetaAlpha
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resin
Member
Join Date: Dec 2008
Location: Valve's Underbelly
Old 09-06-2010 , 03:42   Re: [L4D2] Zombie Character Select
Reply With Quote #123

thanks for the reply! After much testing, i couldnt find out the problem :/. I don not have limits set anywhere alse, other than the infected bots plugin, which has them all set to 1, just like the change infected class. unfortunatly, if they dont work together, i need the infected bots in order to force versus on my server so im out of luck. unless you know away around conflicts between those two plugins.

Thanks again
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 09-06-2010 , 04:22   Re: [L4D2] Zombie Character Select
Reply With Quote #124

Quote:
Originally Posted by resin View Post
thanks for the reply! After much testing, i couldnt find out the problem :/. I don not have limits set anywhere alse, other than the infected bots plugin, which has them all set to 1, just like the change infected class. unfortunatly, if they dont work together, i need the infected bots in order to force versus on my server so im out of luck. unless you know away around conflicts between those two plugins.

Thanks again
sb_all_bot_team 1?
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resin
Member
Join Date: Dec 2008
Location: Valve's Underbelly
Old 09-09-2010 , 15:22   Re: [L4D2] Zombie Character Select
Reply With Quote #125

Quote:
sb_all_bot_team 1?
The funny thing is, i dont even use that command and my server still allows an all bot team. Would that command force versus? & if so could i take the infected bots plugin out without any problems? Thatd be great if so, cause ive been trying to figure out how to force survivalversus.

Thanks again

EDIT: I tried the command sm_cvar sb_all_bot_team 1 (sm_cvar because apparently it only works with cheats on) and its working great without the infected bots. Going to give this plugin another shot now.

EDIT: Seems to be ok now, that must've done it. Now if i could just get by the random crashes every couple hours I'd be perfect. It's gotta be FMC.
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Last edited by resin; 09-09-2010 at 20:09. Reason: multiple reasons
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JTiger
Junior Member
Join Date: Sep 2010
Old 09-10-2010 , 09:42   Re: [L4D2] Zombie Character Select
Reply With Quote #126

Does any1 know the exact cvar to stop this?

Players select charger and dies, player 2 immediately select charger.
Im pretty confused abt the cvars posted in the 1st page and also in page 2 when tharka highlighted the problem as well.
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 09-10-2010 , 16:51   Re: [L4D2] Zombie Character Select
Reply With Quote #127

Quote:
Originally Posted by JTiger View Post
Does any1 know the exact cvar to stop this?

Players select charger and dies, player 2 immediately select charger.
Im pretty confused abt the cvars posted in the 1st page and also in page 2 when tharka highlighted the problem as well.
you need to have unmodified infected limits with zcs_respect_limits 1 set with zcs_cooldown_charger -1 and zcs_cooldown_enable 1
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JTiger
Junior Member
Join Date: Sep 2010
Old 09-11-2010 , 02:28   Re: [L4D2] Zombie Character Select
Reply With Quote #128

Quote:
Originally Posted by iNFiNiTeX View Post
you need to have unmodified infected limits with zcs_respect_limits 1 set with zcs_cooldown_charger -1 and zcs_cooldown_enable 1

hmm it still isnt working... this is wad i have


zcs_enable 1
zcs_debug 0
zcs_respect_limits 1
zcs_show_hud_panel0
zcs_count_fake_bots0
zcs_allow_finale_switch 1
zcs_allow_last_class 0
zcs_allow_last_on_limit 0
zcs_allow_class_switch 1
zcs_allow_cull_switch 0
zcs_allow_spawn_switch 0
zcs_select_key 1
zcs_notify_key 1
zcs_select_delay 0
zcs_cooldown_enable 1
zcs_cooldown_smoker -1
zcs_cooldown_boomer -1
zcs_cooldown_hunter -1
zcs_cooldown_spitter -1
zcs_cooldown_jockey -1
zcs_cooldown_charger -1
zcs_lock_delay 90
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 09-11-2010 , 03:44   Re: [L4D2] Zombie Character Select
Reply With Quote #129

Either its a bot that keeps spawning when you do... if not, you somehow have z_charger_limit set to something higher then 1. Other then that I don't know what would cause it.
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JTiger
Junior Member
Join Date: Sep 2010
Old 09-11-2010 , 14:54   Re: [L4D2] Zombie Character Select
Reply With Quote #130

Quote:
Originally Posted by iNFiNiTeX View Post
Either its a bot that keeps spawning when you do... if not, you somehow have z_charger_limit set to something higher then 1. Other then that I don't know what would cause it.

hmm.. i have tried in 4v4 human... still doesnt work.. can some 1 correct me please
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