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[L4D2] Medkit Density (2010-06-18)


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LTR.2
Veteran Member
Join Date: Aug 2009
Old 03-20-2010 , 11:16   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #21

Quote:
Originally Posted by cigs View Post
new version 1.3
- really fixed carrying over the correct amount of medkits at checkpoint to next map
- fixed replacing some outdoor medkits that the director spawned late into the game
- added the abilities to tripple or quadruple medkitcount at start, checkpoints and outdoors
- added the ability to replace 1 of 4 medkits with 1 defibrillator at start and checkpoints
good, you was able to do it, going to try it later
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HowGentle
Member
Join Date: Feb 2010
Old 03-20-2010 , 11:23   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #22

There's a problem 1.3version.
When pick up medkit, and a few second later,
Medkit which picked up is disappear.
(Test in realism mode, sm_medkitdensity_checkpoint "4", sm_medkitdensity_start "4". sm_medkitdensity_versusonly "0", map c1m1)
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cigs
Senior Member
Join Date: Jul 2006
Old 03-20-2010 , 11:31   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #23

There's no code in the plugin that removes a medkit from a player.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 03-20-2010 , 13:27   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #24

i think i misunderstood the quadruple. does it mean 4x4 or 4+2? @ checkpoint i counted all including that bots taken total 6

and 3medkit+1defrib @ start came out 5 medkit =_____=

ah wait i think i found something weird maybe.

// This file was auto-generated by SourceMod (v1.3.0-dev)
// ConVars for plugin "l4d2medkitdensity.smx"


// Medkit Density version
// -
// Default: "1.3"
medkitdensity_version "1.3"

// Change density of medkits at checkpoints ( 1 = remove medkits 2 = replace with pills 3 = replace with defibrillators 4 = double medkits 5 = tripple medkits 6 = quadruple medkits 7 = 1defib+3medkits 0 = do nothing )
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "4.000000"
sm_medkitdensity_checkpoint "6"

// Should the plugin be on? ( 1 = ON 0 = OFF )
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_medkitdensity_enabled "1"

// Change density of medkits in the outdoors ( 1 = remove medkits 2 = replace with pills 3 = replace with defibrillators 4 = double medkits 5 = tripple medkits 6 = quadruple medkits 0 = do nothing )
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "4.000000"
sm_medkitdensity_outdoors "0"

// Change density of medkits at the start (map1) of a campaign ( 1 = remove medkits 2 = replace with pills 3 = replace with defibrillators 4 = double medkits 5 = tripple medkits 6 = quadruple medkits 7 = 1defib+3medkits 0 = do nothing )
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "4.000000"
sm_medkitdensity_start "7"

// Change medkit density in versus games only? ( 1 = versus,teamversus 0 = coop,realism,versus,teamversus )
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_medkitdensity_versusonly "0"
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Last edited by Acecombat2; 03-20-2010 at 13:30.
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psychonic

BAFFLED
Join Date: May 2008
Old 03-20-2010 , 13:39   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #25

Quote:
Originally Posted by Acecombat2 View Post
i think i misunderstood the quadruple. does it mean 4x4 or 4+2? @ checkpoint i counted all including that bots taken total 6

and 3medkit+1defrib @ start came out 5 medkit =_____=

a
No Steam. No support.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 03-20-2010 , 14:30   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #26

Quote:
Originally Posted by psychonic View Post
No Steam. No support.
Knock it off will ya?
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cigs
Senior Member
Join Date: Jul 2006
Old 03-20-2010 , 14:33   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #27

Sorry for the mistakes.

v1.3.1
- applied another way to carry over the correct amount of medkits at checkpoint to next map
- added a reset on closest medkit location on mapchange
- changed convar limits for tripple, quadruple and 1defib+3medkits to work
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 03-20-2010 , 15:43   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #28

Quote:
Originally Posted by HowGentle View Post
There's a problem 1.3version.
When pick up medkit, and a few second later,
Medkit which picked up is disappear.
(Test in realism mode, sm_medkitdensity_checkpoint "4", sm_medkitdensity_start "4". sm_medkitdensity_versusonly "0", map c1m1)
this happened to me too.

Quote:
Originally Posted by psychonic View Post
No Steam. No support.
i use bots to test plugins too, so don't know what you mean.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-20-2010 , 15:46   Re: [L4D2] Medkit Density (v1.3.1)
Reply With Quote #29

Very nice plugin, but there were two things I'm interested in if possible:

1) Can it be set to support multi-player servers? Right now I've got my server 6v6 so I've got one plugin that gives the extra survivors Medkits. I would like to be able to double them but that still leaves two out.

2) Would it be possible to have the triple effect spawn defibs and pills/adrenaline as the second and third spawns?
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psychonic

BAFFLED
Join Date: May 2008
Old 03-20-2010 , 16:49   Re: [L4D2] Medkit Density (v1.3)
Reply With Quote #30

Quote:
Originally Posted by LTR.2 View Post
i use bots to test plugins too, so don't know what you mean.
It had nothing to do with the bots.
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