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Spec Bots Plugin 2017


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polimpo4
Member
Join Date: Jan 2017
Old 04-26-2017 , 09:01   Re: Spec Bots Plugin 2017
Reply With Quote #21

Quote:
Originally Posted by ish12321 View Post
Does gametracker really detect them as bot ?
Does that mean it can bypass gametracker 3 bots rule ?
TRy It And Then Let Me Know About It ;)
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ish12321
Veteran Member
Join Date: May 2016
Old 04-26-2017 , 14:55   Re: Spec Bots Plugin 2017
Reply With Quote #22

Quote:
Originally Posted by polimpo4 View Post
TRy It And Then Let Me Know About It ;)
Can't -_-
If they know my server is banned !
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Old 05-26-2017, 20:42
iclassdon
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iclassdon
AlliedModders Donor
Join Date: May 2006
Old 05-29-2017 , 13:00   Re: Spec Bots Plugin 2017
Reply With Quote #23

I have been using this for a week now it has a few bugs. I have to remove it for now would love to use it when fixed.

1. bots duplicate names
2. sometimes bot ends up in Ct or T team
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yuvim86
Member
Join Date: Jan 2018
Old 01-15-2018 , 10:10   Re: Spec Bots Plugin 2017
Reply With Quote #24

I checked the script. Can i add more bots like 5 but duplicating the funtion with diff id.?
I tried it works fine but gametracker is detecting thm as bots.Only three are working fine.Any ideas y?
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Relaxing
Veteran Member
Join Date: Jun 2016
Location: Catlands
Old 01-15-2018 , 11:52   Re: Spec Bots Plugin 2017
Reply With Quote #25

Quote:
Originally Posted by yuvim86 View Post
I checked the script. Can i add more bots like 5 but duplicating the funtion with diff id.?
I tried it works fine but gametracker is detecting thm as bots.Only three are working fine.Any ideas y?
You can expand it, but you cannot change their 'ids'. Gametracker and any other server tracker will count them as bots. No way of changing it.
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polimpo4
Member
Join Date: Jan 2017
Old 04-14-2018 , 19:09   Re: Spec Bots Plugin 2017
Reply With Quote #26

Quote:
Originally Posted by Relaxing View Post
You can expand it, but you cannot change their 'ids'. Gametracker and any other server tracker will count them as bots. No way of changing it.
Wrong. You Need At Least Let Server Being Online For About .... 24 Hours And Then Use Plugin... I Already Used It And Works Fine. Just Check Portugal Servers... You Will See All Of Them Working With It Just Fine ;)
https://www.gametracker.com/search/cs/PT/

Last edited by polimpo4; 04-14-2018 at 19:11.
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polimpo4
Member
Join Date: Jan 2017
Old 04-14-2018 , 19:16   Re: Spec Bots Plugin 2017
Reply With Quote #27

Quote:
Originally Posted by OciXCrom View Post
Don't worry, nobody did.
Your plugin can't be approved with that kind of coding. You should make cvars for all of those hardcoded things, including the number of bots.

PS: Writing Every Single Word With A Capital Letter Is Annoying.
1st Of All ... You Need Respect People Freewill's .. So If I Want Write That Way It's My Way.
2rd... You Cannot Answer By Staff... ;)
3rd... Thanks By The Tips. But At That Time I As Newbie At Programming ;)...
4rd... If You Want Remake The Code Fell Free To Do It ;) Just Let Little Credit To Basic Idea Or Basic Code To Me... ;)
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Sanjay Singh
Senior Member
Join Date: Sep 2016
Location: Kya karega jaan k
Old 05-03-2018 , 15:51   Re: Spec Bots Plugin 2017
Reply With Quote #28

UPDATED CODE
-Added Check for players every round rather than connect check idk but some time it bugs while cheking using client_connect function.

Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
 
#define PLUGIN  "botespectador"
#define AUTHOR  "_|Polimpo4|_"
#define VERSION "1.0"
 
new szname_bot[] = "EzPz";                   ////////// NOME BOT 1
new szname_bot2[] = "Jason";             ////////// NOME BOT 2
new szname_bot3[] = ":P";            ////////// NOME BOT 3
 
new bool:bot_on, bot_id;
new bool:bot_on2, bot_id2;
new bool:bot_on3, bot_id3;
 
//Cvars
new cv_KickBots, cv_ConnectBots
 
public plugin_init()
{
    register_plugin("botespectador", "1.0", "_|Polimpo4|_");
    register_logevent("check_players", 2, "1=Round_Start")

    cv_KickBots = register_cvar("cv_KickBots","5");                 
    cv_ConnectBots = register_cvar("cv_ConnectBots","0");
    
    bot_on=false;
    bot_on2=false;
    bot_on3=false;
    bot_id=0;
    bot_id2=0;
    bot_id3=0;
    set_task(1.4,"fake_make");
    set_task(1.4,"fake_make2");
    set_task(1.4,"fake_make3");
    return PLUGIN_CONTINUE
}
 
public fake_make()
{    
    new rj[128];
    if((!bot_on)&&(!bot_id))
    {
        bot_id=engfunc(EngFunc_CreateFakeClient,szname_bot);
        if(bot_id > 0)
        {
            engfunc(EngFunc_FreeEntPrivateData,bot_id);
            dllfunc(DLLFunc_ClientConnect,bot_id,szname_bot,"20.05.45.45.2",rj);
            if(is_user_connected(bot_id))
            {
                dllfunc(DLLFunc_ClientPutInServer, bot_id);
                set_pev(bot_id,pev_spawnflags,pev(bot_id,pev_spawnflags)|FL_FAKECLIENT);
                set_pev(bot_id,pev_flags,pev(bot_id,pev_flags)|FL_FAKECLIENT);
                cs_set_user_team(bot_id, CS_TEAM_SPECTATOR);
                bot_on = true;
            }        
        }        
    }
   
    return PLUGIN_CONTINUE;    
}  
 
public fake_make2()
{    
    new rj[128];
    if((!bot_on2)&&(!bot_id2))
    {
        bot_id2=engfunc(EngFunc_CreateFakeClient,szname_bot2);
        if(bot_id2 > 0)
        {
            engfunc(EngFunc_FreeEntPrivateData,bot_id2);
            dllfunc(DLLFunc_ClientConnect,bot_id2,szname_bot2,"20.05.45.45.2",rj);
            if(is_user_connected(bot_id2))
            {
                dllfunc(DLLFunc_ClientPutInServer, bot_id2);
                set_pev(bot_id2,pev_spawnflags,pev(bot_id2,pev_spawnflags)|FL_FAKECLIENT);
                set_pev(bot_id2,pev_flags,pev(bot_id2,pev_flags)|FL_FAKECLIENT);
                cs_set_user_team(bot_id2, CS_TEAM_SPECTATOR);
                bot_on2 = true;
            }        
        }        
    }
   
    return PLUGIN_CONTINUE;    
}  
public fake_make3()
{    
    new rj[128];
    if((!bot_on3)&&(!bot_id3))
    {
        bot_id3=engfunc(EngFunc_CreateFakeClient,szname_bot3);
        if(bot_id3 > 0)
        {
            engfunc(EngFunc_FreeEntPrivateData,bot_id3);
            dllfunc(DLLFunc_ClientConnect,bot_id3,szname_bot3,"20.05.45.45.2",rj);
            if(is_user_connected(bot_id3))
            {
                dllfunc(DLLFunc_ClientPutInServer, bot_id3);
                set_pev(bot_id3,pev_spawnflags,pev(bot_id3,pev_spawnflags)|FL_FAKECLIENT);
                set_pev(bot_id3,pev_flags,pev(bot_id3,pev_flags)|FL_FAKECLIENT);
                cs_set_user_team(bot_id3, CS_TEAM_SPECTATOR);
                bot_on3 = true;
            }        
        }        
    }
   
    return PLUGIN_CONTINUE;    
}
 
public client_disconnect(id)
{
    new players[32], num
    get_players(players, num, "c" )

    new szConnectBots = get_pcvar_num(cv_ConnectBots)
    
    if(num < szConnectBots && !bot_on)
    {
        fake_make()
        fake_make2()
        fake_make3()    
    }   
}
 
public client_connect(id)
{
    check_players(id)
}  

public check_players(id)
{
    new players[32], num
    get_players(players, num, "c" )
 
    new szKickBots = get_pcvar_num(cv_KickBots)
 
    if(num >= szKickBots && bot_on)
    {
        bot_on = false 
        bot_on2 = false 
        bot_on3 = false     
        bot_id=0
        bot_id2=0
        bot_id3=0   
        server_cmd("kick ^"%s^"", szname_bot); 
        server_cmd("kick ^"%s^"", szname_bot2); 
        server_cmd("kick ^"%s^"", szname_bot3); 
    }
}
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Last edited by Sanjay Singh; 05-05-2018 at 10:04.
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