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Sudden Death Melee Redux


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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-13-2008 , 09:08   Re: TF2: Sudden Death Melee Redux
Reply With Quote #11

@DontWannaName: I'm not sure what you're trying to say. mp_teststalemate was taken out of TF2 a long time ago, the command for this plugin is sm_forcestalemate. I don't know what Drunken Fools is, but Gold Rush doesn't have sudden death so this plugin probably has nothing to do with it.

@Chrustler: no, all you need is the smx file. Just put it in the plugins folder and change the map, and check with sm plugins list if it gives any errors. If it does use sm plugins info sdmr to get the exact error.

@bl4nk: it seems ClientCommand(client, "slot3") doesn't always equip the weapon, so I would recommend putting another 0.1 timer after stripping the weapons and then running the above command in its callback. I modified mine but I'll have to wait until tonight to see if that works ok for everyone. So I will report back after that
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Freelancer
Senior Member
Join Date: Jun 2007
Location: Bristol , uk
Old 05-13-2008 , 11:12   Re: TF2: Sudden Death Melee Redux
Reply With Quote #12

Aye well done on forking this mod. keep it up.
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Chrustler
Junior Member
Join Date: Apr 2008
Old 05-13-2008 , 11:26   Re: TF2: Sudden Death Melee Redux
Reply With Quote #13

This was the error I got:

Load error: Required extension "TF2 Tools" file("game.tf2.ext") not running

This is a SourceMod version error right?

Last edited by Chrustler; 05-13-2008 at 11:46.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-13-2008 , 11:49   Re: TF2: Sudden Death Melee Redux
Reply With Quote #14

Quote:
Requirements:
A snapshot build of SourceMod which is r1987 or later.
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Chrustler
Junior Member
Join Date: Apr 2008
Old 05-13-2008 , 12:15   Re: TF2: Sudden Death Melee Redux
Reply With Quote #15

Yeah, I'm an idiot.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-13-2008 , 14:06   Re: TF2: Sudden Death Melee Redux
Reply With Quote #16

I tried sm_forcestalemate on 2fort.

L 05/13/2008 - 11:058: [SM] Native "GetEntProp" reported: Entity -1 is invalid
L 05/13/2008 - 11:058: [SM] Displaying call stack trace for plugin "sdmr.smx":
L 05/13/2008 - 11:058: [SM] [0] Line 121, sdmr.sp::Command_ForceStalemate()
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-13-2008 , 14:27   Re: TF2: Sudden Death Melee Redux
Reply With Quote #17

@ratty: Try this version out.
Attached Files
File Type: sp Get Plugin or Get Source (sdmr.sp - 774 views - 3.9 KB)
File Type: smx sdmr.smx (4.8 KB, 205 views)
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-13-2008 , 15:42   Re: TF2: Sudden Death Melee Redux
Reply With Quote #18

No change, same error.
It might have something to do with the fact I'm using bots to put players on both sides to test the plugin.
And BTW its a minor issue, everything else with the plugin works great, finally people can't join from spec to get around it.

Last edited by ratty; 05-13-2008 at 15:45.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-13-2008 , 17:19   Re: TF2: Sudden Death Melee Redux
Reply With Quote #19

bl4nk, 2fort doesn't have the game_round_win entity. Do if (entityGame == -1 || GetEntProp(entityGame, Prop_Data, "m_iTeamNum") != 0)
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-13-2008 , 21:14   Re: TF2: Sudden Death Melee Redux
Reply With Quote #20

Woops, forgot to fix that part, I was in a hurry. Here's a version that should work.
Attached Files
File Type: sp Get Plugin or Get Source (sdmr.sp - 629 views - 3.9 KB)
File Type: smx sdmr.smx (4.9 KB, 199 views)
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