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Stripper:Source (Updated 2011-04-15)


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Austin
Senior Member
Join Date: Oct 2005
Old 01-27-2023 , 15:08   Re: Add breakable to all prop_door_rotating?
Reply With Quote #1821

Quote:
Originally Posted by Voltron View Post
This will remove them:

filter:
{
"classname" "prop_door_rotating"
}
I don't want to remove them since a lot of maps they work just fine.

I want to add breakable to all doors so on the maps where they get stuck
instead of being totally stuck they will shoot their way out of the problem doors.

After more research looking at maps with breakable doors it seems to not be a simple add rule to them...

tx

Last edited by Austin; 01-27-2023 at 15:09.
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azalty
AlliedModders Donor
Join Date: Feb 2020
Location: France
Old 01-27-2023 , 17:13   Re: Add breakable to all prop_door_rotating?
Reply With Quote #1822

Quote:
Originally Posted by Austin View Post
I don't want to remove them since a lot of maps they work just fine.

I want to add breakable to all doors so on the maps where they get stuck
instead of being totally stuck they will shoot their way out of the problem doors.

After more research looking at maps with breakable doors it seems to not be a simple add rule to them...

tx
There isn't any breakable property for func_door_rotating entities.
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Voltron
Senior Member
Join Date: Jun 2007
Location: Above the battlefield.
Old 01-27-2023 , 21:49   Re: Add breakable to all prop_door_rotating?
Reply With Quote #1823

Quote:
Originally Posted by Austin View Post
I don't want to remove them since a lot of maps they work just fine.
Then just add that entry for the maps you need it for.

The per map cfg files are in the \stripper\maps folder.
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