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L4D2 auto change Maps


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Author
joyist
Member
Join Date: Apr 2018
Plugin ID:
6100
Plugin Version:
1.0
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Automatically change the new map 5 seconds before the end of the last chapter of the campaign
    Old 04-17-2018 , 16:40   L4D2 auto change Maps
    Reply With Quote #1

    The third time I spoke in the community, I'm sorry, my ability is limited, my English is very poor
    This is an L4D2 auto-commutation plugin that reads the data/R_AC_MAPS.txt map list, informs the player in the final chapter of the campaign, and replaces the new map 5 seconds before the end of the campaign. I decompiled the extracted source. The code can't be compiled again. It helps to consult the professional. If something goes wrong, please fix it.:培根!:

    R_AC_MAPS.7z is the complete plug-in

    R_AC_MAPS.txt into the addons\sourcemod\data directory

    The English translation of .sp has been added. May help you understand the working mechanism of this plugin
    Attached Files
    File Type: sp Get Plugin or Get Source (R_AC_MAPS.sp - 792 views - 9.5 KB)
    File Type: 7z R_AC_MAPS.7z (9.5 KB, 1348 views)
    File Type: txt R_AC_MAPS.txt (1.3 KB, 1196 views)
    File Type: sp Get Plugin or Get Source (R_AC_MAPS_en.sp - 950 views - 9.7 KB)

    Last edited by joyist; 04-18-2018 at 02:28. Reason: The English translation of .sp has been added.
    joyist is offline
    joyist
    Member
    Join Date: Apr 2018
    Old 04-18-2018 , 02:28   Re: L4D2 auto change Maps
    Reply With Quote #2

    The English translation of .sp has been added. May help you understand the working mechanism of this plugin
    joyist is offline
    Aya Supay
    Member
    Join Date: Nov 2015
    Old 04-18-2018 , 09:21   Re: L4D2 auto change Maps
    Reply With Quote #3

    Quote:
    Originally Posted by joyist View Post
    The third time I spoke in the community, I'm sorry, my ability is limited, my English is very poor
    This is an L4D2 auto-commutation plugin that reads the data/R_AC_MAPS.txt map list, informs the player in the final chapter of the campaign, and replaces the new map 5 seconds before the end of the campaign. I decompiled the extracted source. The code can't be compiled again. It helps to consult the professional. If something goes wrong, please fix it.:培根!:

    R_AC_MAPS.7z is the complete plug-in

    R_AC_MAPS.txt into the addons\sourcemod\data directory

    The English translation of .sp has been added. May help you understand the working mechanism of this plugin

    nice plugin
    this one sp should compile very well , greetings
    Attached Files
    File Type: sp Get Plugin or Get Source (R_AC_MAPS.sp - 1511 views - 3.6 KB)

    Last edited by Aya Supay; 04-18-2018 at 09:26.
    Aya Supay is offline
    Diabolik001
    Member
    Join Date: May 2010
    Old 06-09-2019 , 02:26   Re: L4D2 auto change Maps
    Reply With Quote #4

    It works for L4D1?, it could be modified for L4D1. since the pugin "L4D Force Mission Changer" does not work and there is no update.
    Diabolik001 is offline
    Aya Supay
    Member
    Join Date: Nov 2015
    Old 06-10-2019 , 12:05   Re: L4D2 auto change Maps
    Reply With Quote #5

    Quote:
    Originally Posted by Diabolik001 View Post
    It works for L4D1?, it could be modified for L4D1. since the pugin "L4D Force Mission Changer" does not work and there is no update.


    I think this is what you are looking for, add language support and others cvars

    greetings
    Attached Files
    File Type: sp Get Plugin or Get Source (R_AC_MAPS.sp - 1064 views - 7.1 KB)
    File Type: txt R_AC_MAPS.txt (706 Bytes, 489 views)
    File Type: txt R_ACM_MAPS.phrases.txt (1.2 KB, 610 views)
    Aya Supay is offline
    Reply



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