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[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)


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phsycomig
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Join Date: Oct 2011
Old 02-14-2012 , 19:21   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #21

How to remove the limit?
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thetwistedpanda
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Join Date: Sep 2008
Old 02-14-2012 , 20:02   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #22

Can you be a bit more specific.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 02-14-2012 , 21:33   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #23

The problem I have with this mod is it becomes a who can camp the longest game. I wish the props had health and you could destroy someones building from the outside.
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thetwistedpanda
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Join Date: Sep 2008
Old 02-14-2012 , 21:41   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #24

It's a known issue with the type of gameplay; the mod encourages players to camp. Communities usually handle this issue by adding rules and having active administrators.
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Last edited by thetwistedpanda; 08-17-2015 at 19:05. Reason: (Removed unintentional v3 promotion)
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 02-14-2012 , 21:57   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #25

I think combining this with Zombie mod might be fun, since that game is also camp based.
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Script0
Junior Member
Join Date: Feb 2012
Old 02-15-2012 , 05:37   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #26

Hello,

I'm very happy, that this mod is available again.
But I have a question:
As far as I have read, there is a limit for every player to delete his own things.
But; I don't want the limit, every player should be able to delete every single thing.

How can I fix that? :O
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thetwistedpanda
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Join Date: Sep 2008
Old 02-15-2012 , 08:33   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #27

There is a cvar you can use to remove the limit per player, otherwise, players can only delete props belonging to self.
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phsycomig
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Join Date: Oct 2011
Old 02-15-2012 , 08:50   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #28

Thanks, i solved that yesterday after i saw your cvars, but i have another problem.

It is able to do so the props don't spawn the way you look, but always spawn same rotation no matter where and how you stay. i mean so you will get a straight line if you spawn blast doors, insted of a wave


And is it possible to edit the move site, so it says, "left, right, forward, backward, up, down"

Last edited by phsycomig; 02-15-2012 at 08:59.
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thetwistedpanda
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Join Date: Sep 2008
Old 02-15-2012 , 09:29   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #29

@physcomig, It should be possible. If you edit the script and comment out lines 2209 through 2221, then replace _fVectorAngles in line 2223 with _fNormal it may work. If it doesn't I'll fiddle with it and find a method that does work.

And move site? o.O?
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phsycomig
Member
Join Date: Oct 2011
Old 02-15-2012 , 09:52   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #30

yes when you press !props then 'move prop'
then it says "move X +15" and "move x -15", but is it possible to make it "Move left +15, Move left -15" you know
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