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[TF2] Mann vs Machine update is out!


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Russianeer
SourceMod Donor
Join Date: Feb 2011
Old 08-15-2012 , 21:02   [TF2] Mann vs Machine update is out!
Reply With Quote #1

The magnificent update is now out.

Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to compensate

Last edited by Russianeer; 08-15-2012 at 21:42.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 08-15-2012 , 22:10   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #2

If you have not figured it out yet. The stable version of sourcemod crashes. Update to latest snapshot.
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Eyelanderules
Member
Join Date: Jul 2011
Old 08-15-2012 , 23:00   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #3

My server crashes as soon as a start it even with sourcemod out....How fix
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 08-15-2012 , 23:05   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #4

http://forums.alliedmods.net/showthread.php?t=193027
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rtk
Senior Member
Join Date: Dec 2009
Old 08-15-2012 , 23:08   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #5

how to get more than 6 players ? any way of knowing the new cvars easily ? please post ASAP

thanks
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 08-15-2012 , 23:12   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #6

MvM is 6 players, why do you want more?
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rtk
Senior Member
Join Date: Dec 2009
Old 08-15-2012 , 23:18   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #7

I have a bigger server and maybe it could support more.
Anyone knows the command to dump all cvars ? I need to know the new ones.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 08-15-2012 , 23:21   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #8

From what I have read, MvM servers use roughly the same amount of CPU usage with 6 players as a normal server does with 24+.

EDIT:
Just found this
Quote:
You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well... The server will need to launch with -maxplayers 32 to host MvM properly.
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Last edited by YamiKaitou; 08-15-2012 at 23:24.
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rtk
Senior Member
Join Date: Dec 2009
Old 08-15-2012 , 23:48   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #9

I'm running 2 servers with 20 and 24 players and it's working all fine...

Anyone knows of new cvars ?

New SM 1.5.0-hg3611 still doesn't work...
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Last edited by rtk; 08-15-2012 at 23:49.
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-15-2012 , 23:50   Re: [TF2] Mann vs Machine update is out!
Reply With Quote #10

Quote:
Originally Posted by rtk View Post
I'm running 2 servers with 20 and 24 players and it's working all fine...

Anyone knows of new cvars ?

New SM 1.5.0-hg3611 still doesn't work...
Your not running quickplay with it though.
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