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TF2Items - Items with custom attributes.


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Sorrowfire
Member
Join Date: Jul 2010
Location: <Missing String>
Old 10-01-2010 , 15:49   Re: TF2Items - Items with custom attributes.
#441

I am running Windows myself, what version of the plug-in did Rena use? And what did he/she do to get it to work?

Last edited by Sorrowfire; 10-01-2010 at 15:56.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-01-2010 , 16:24   Re: TF2Items - Items with custom attributes.
#442

Quote:
Originally Posted by Sorrowfire View Post
(Basically it tells me all the info about the weapons being equipped)
Redownload, I left the item debugging enabled on the windows version. It was fixed shortly afterwards.
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Sorrowfire
Member
Join Date: Jul 2010
Location: <Missing String>
Old 10-01-2010 , 16:38   Re: TF2Items - Items with custom attributes.
#443

Quote:
Originally Posted by asherkin View Post
Redownload, I left the item debugging enabled on the windows version. It was fixed shortly afterwards.
The version linked on the forums is fine now... Thanks for that

But it still refuses to give players base weapons that have been modified. All the Unique weapons work fine, and so does headgear and misc slot items.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 10-02-2010 , 03:47   Re: TF2Items - Items with custom attributes.
#444

oh
it still removes default weapons
...
asherkin, can you made options to change viewmodel? or this is clientside too?
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Regis
Member
Join Date: Sep 2009
Old 10-02-2010 , 12:01   Re: TF2Items - Items with custom attributes.
#445

Of course with the new update I'd like to suggest you look into changing hat colors or item names (I'm guessing you've already done this but it can't hurt to ask). Also to clear up the stock items issue, it only occurs if you edit the quality/level of the stock item, you can still apply attributes as long as you don't edit either of those. You can also use giveweapon (if you compiled it) to give yourself different quality stock items, like a valve rocket launcher.

Also, supperrare item particle effects will work with the attribute (I believe it was 134?), so you can now use ~16 particle effects for your guns/hats instead of just com sparkles, fire, halo glow, etc.

Try attribute 189 on stock weapons, "elevate quality".

Last edited by Regis; 10-02-2010 at 13:35.
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Old 10-02-2010, 20:05
cybersquare420
This message has been deleted by cybersquare420. Reason: DOH!!
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 10-03-2010 , 07:37   Re: TF2Items - Items with custom attributes.
#446

Quote:
Originally Posted by Regis View Post
so you can now use ~16 particle effects
Code:
1 => "Particle 1"
2 => "Flying Bits"
3 => "Nemesis Burst"
4 => "Community Sparkle"
5 => "Holy Glow"
6 => "Green Confetti"
7 => "Purple Confetti"
8 => "Haunted Ghosts"
9 => "Green Energy"
10 => "Purple Energy"
11 => "Circling TF Logo"
12 => "Massed Flies"
13 => "Burning Flames"
14 => "Scorching Flames"
15 => "Searing Plasma"
16 => "Vivid Plasma"
17 => "Sunbeams"
18 => "Circling Peace Sign"
19 => "Circling Heart"
and now items with "Name Tag" have new field - custom_name
Code:
    Array
        (
            [id] => 93323021
            [defindex] => 132
            [level] => 5
            [quality] => 3
            [inventory] => 2147483671
            [quantity] => 1
            [custom_name] => "Iron Sword"
        )
----------
and ouh,
amazing!
server crashed then other players trying to view my items
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Last edited by Leonardo; 10-03-2010 at 09:16.
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jouva
Senior Member
Join Date: Jan 2010
Old 10-04-2010 , 15:41   Re: TF2Items - Items with custom attributes.
#447

Quote:
Originally Posted by Leonardo View Post
and now items with "Name Tag" have new field - custom_name
Code:
    Array
        (
            [id] => 93323021
            [defindex] => 132
            [level] => 5
            [quality] => 3
            [inventory] => 2147483671
            [quantity] => 1
            [custom_name] => "Iron Sword"
        )
----------
Ok but that might not represent how the data works within the game, only from the WebAPI.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 10-04-2010 , 16:10   Re: TF2Items - Items with custom attributes.
#448

in any ways, the number of fields increased.
and custom name is not an attribute or something like that.
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Regis
Member
Join Date: Sep 2009
Old 10-04-2010 , 21:33   Re: TF2Items - Items with custom attributes.
#449

If you add the ability to change names I will possibly bear your children.
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jouva
Senior Member
Join Date: Jan 2010
Old 10-04-2010 , 21:34   Re: TF2Items - Items with custom attributes.
#450

Quote:
Originally Posted by Regis View Post
If you add the ability to change names valve will possibly break this plugin.
Fixed
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