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[Request]MvM Robot stun


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Whai
Senior Member
Join Date: Jul 2018
Old 11-06-2018 , 08:22   Re: [Request]MvM Robot stun
Reply With Quote #11

Quote:
Originally Posted by JustSimpleUser View Post
here's bug report:
1) fixing weapons is not good idea, robot-player when regenerates lose their robot model(if model manager is installed), i think it would be better if you remove this fix, or make it ConVar.
2) when robot-player change class while stun is active, particle effect stays and new spawns.
3) plugin compile log " error 017: undefined symbol "TF_STUNFLAG_SOUND"", i found quick solution by adding "#define TF_STUNFLAG_SOUND ( 1 << 8 )", but i dont think its right.
4) if robot-players while stunned get another stun conditions like madmilk for example, their stun stops.


1) I don’t know what I can do for the moment (because it’s the plugin itself (not mine) that doesn’t save robot model)

2) I don’t know how to hook players getting class changed by «TF2_SetPlayerClass»

3) Do you have the latest tf2.inc ?

4) I’m going to try to find something against this bug

[Edit] Are you sure you installed the plugin on the post 8 ? Because for the 2) It should fix
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Last edited by Whai; 11-06-2018 at 08:31.
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JustSimpleUser
Junior Member
Join Date: Oct 2014
Old 11-06-2018 , 09:47   Re: [Request]MvM Robot stun
Reply With Quote #12

i didn't update sourcemod on my computer for a long time since i keep it just for quick plugin compiling and testing so 3d problem we can count resolved, and yes, i have latest version of your plugin.
and another bug: bots lose their equipment when they're in spawn after stun

Last edited by JustSimpleUser; 11-06-2018 at 11:48. Reason: addition
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Whai
Senior Member
Join Date: Jul 2018
Old 11-19-2018 , 17:05   Re: [Request]MvM Robot stun
Reply With Quote #13

Quote:
Originally Posted by JustSimpleUser View Post
i didn't update sourcemod on my computer for a long time since i keep it just for quick plugin compiling and testing so 3d problem we can count resolved, and yes, i have latest version of your plugin.
and another bug: bots lose their equipment when they're in spawn after stun
First, update your sourcemod for this plugin works.

Quote:
here's bug report:
1) fixing weapons is not good idea, robot-player when regenerates lose their robot model(if model manager is installed), i think it would be better if you remove this fix, or make it ConVar.
2) when robot-player change class while stun is active, particle effect stays and new spawns.
3) plugin compile log " error 017: undefined symbol "TF_STUNFLAG_SOUND"", i found quick solution by adding "#define TF_STUNFLAG_SOUND ( 1 << 8 )", but i dont think its right.
4) if robot-players while stunned get another stun conditions like madmilk for example, their stun stops.
Let's re-awnser :
Code:
1) I Removed the function
2) Update sourcemod
3) Not only sourcemod, but all .inc files too
4) Update sourcemod
So here is the plugin, I can now change tank speed if you see some errors in errors log on the plugin, report it to me.

New ConVar : sm_tankspeed - Tank Speed multiplier after stun end.

[EDIT] don’t download this plugin or write in «OnPluginStart()» hTimerSound = null (the handle of the timer about the sound, forgot the name)
Fixed.
Attached Files
File Type: sp Get Plugin or Get Source (mvmstun.sp - 92 views - 12.8 KB)
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Last edited by Whai; 11-20-2018 at 00:48.
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