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[TF2] Projectile Particles


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OddworldCrash
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Join Date: May 2013
Location: Switzerland
Old 07-18-2014 , 13:03   Re: [TF2] Projectile Particles
Reply With Quote #51

Awesome plugin, great work.

But I'm not a big fan of config files.. do you plan to add SQL support in the future?

Also..
it's just a suggestion, but it would be cool, if each player can choose invividual particles.
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Last edited by OddworldCrash; 07-18-2014 at 13:04. Reason: bad engriish
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captaindeterprimary
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Join Date: Sep 2012
Old 07-18-2014 , 13:28   Re: [TF2] Projectile Particles
Reply With Quote #52

Quote:
Originally Posted by OddworldCrash View Post
Awesome plugin, great work.

But I'm not a big fan of config files.. do you plan to add SQL support in the future?

Also..
it's just a suggestion, but it would be cool, if each player can choose invividual particles.
This plugin is dead in the water... It is not being maintained.
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11530
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Old 07-18-2014 , 15:32   Re: [TF2] Projectile Particles
Reply With Quote #53

Quote:
Originally Posted by vman315 View Post
This plugin is dead in the water... It is not being maintained.
No. There's just nothing that needs fixing. I'm happy with it.

Quote:
Originally Posted by OddworldCrash View Post
Awesome plugin, great work. But I'm not a big fan of config files.. do you plan to add SQL support in the future?
SQL wouldn't really make sense here. Databases are more for storing constant, real-time data.
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Powerlord
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Old 07-18-2014 , 15:46   Re: [TF2] Projectile Particles
Reply With Quote #54

Quote:
Originally Posted by 11530 View Post
No. There's just nothing that needs fixing. I'm happy with it.
The projectile list in the first post could probably use updating, though.
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OddworldCrash
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Old 07-18-2014 , 15:51   Re: [TF2] Projectile Particles
Reply With Quote #55

Quote:
Originally Posted by 11530 View Post
SQL wouldn't really make sense here. Databases are more for storing constant, real-time data.
That's not the only usage of databases.

Example:
I want to use these effects only for a group of donators. It would be awesome if they could change the particles in a menu and a query to the database would replace the values.

Like this plugin does it:
https://forums.alliedmods.net/showthread.php?t=199233


If you are happy with your plugin, that's fine and understandable (works fine).
But some features would really improve it.
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Horsedick
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Join Date: Sep 2011
Old 07-18-2014 , 16:15   Re: [TF2] Projectile Particles
Reply With Quote #56

I have this for some donators on my servers and the config works good, I just have preset effects for certain weapons with a certain degree and I've yet to have complaints.
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OddworldCrash
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Old 07-18-2014 , 16:48   Re: [TF2] Projectile Particles
Reply With Quote #57

I have a question, maybe I'm just too dumb to see it

I tried to set up diferent particles for each team. The "Team 1" method only works when there are particles existing for both red and blue teams.

tf_projectile_syringe should be "coin_large_blue" for the BLU Team and "critical_grenade_red_extra" for the RED Team. If I list the Projectile a second time, the new one overrides the old.

"tf_projectile_syringe"
{
"Particle" "coin_large_blue"
"Clusters" "1"
"Team" "3"
}

"tf_projectile_syringe"
{
"Particle" "critical_grenade_red_extra"
"Clusters" "1"
"Team" "2"
}
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Last edited by OddworldCrash; 07-18-2014 at 16:51.
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Old 07-18-2014 , 16:58   Re: [TF2] Projectile Particles
Reply With Quote #58

Quote:
Originally Posted by OddworldCrash View Post
I want to use these effects only for a group of donators.
Couldn't you just set sm_projectileparticles_adminflag to whatever flag(s) your donors use?
I could however consider writing up a menu for players to choose from if multiple values are provided.

Quote:
Originally Posted by Powerlord View Post
The projectile list in the first post could probably use updating, though.
Updated with what I can. Also added a few questionable projectile classes.

@OddworldCrash: Keys should be unique. If I remember correctly, there isn't a way to have different particles (outside of red/blue versions) for different teams using the same projectiles. Could probably draft that up though.
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Last edited by 11530; 07-18-2014 at 17:02.
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OddworldCrash
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Old 07-18-2014 , 17:39   Re: [TF2] Projectile Particles
Reply With Quote #59

Quote:
Originally Posted by 11530 View Post
Keys should be unique. If I remember correctly, there isn't a way to have different particles (outside of red/blue versions) for different teams using the same projectiles. Could probably draft that up though.
Okay, good to know. Thanks!

Quote:
Originally Posted by 11530 View Post
Could probably draft that up though.
That would be nice to have, because blue effect on RED team can be confusing.

Edit: Wow new projectiles in the list! Super, thanks
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Last edited by OddworldCrash; 07-18-2014 at 18:00. Reason: :3
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Michael Westen
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Join Date: May 2015
Old 06-28-2015 , 20:03   Re: [TF2] Projectile Particles
Reply With Quote #60

Minor Request: Add client prefs pretty please
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