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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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Dr.Mohammad
Senior Member
Join Date: Jan 2016
Location: CSGO Servers
Old 01-26-2018 , 07:16   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #661

Quote:
Originally Posted by waylander3 View Post
drop your cfgs here
i find problem.

solved: I forgot used !setup for team limit

sorry!
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Mikado
Senior Member
Join Date: Nov 2012
Location: don't know where :/
Old 02-01-2018 , 11:33   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #662

hello, i have a bug with this plugin, it works fine but sometimes when all people leave before the game ends, then a moment later other join they will find the mod bugged, warmup launched and no .ready option avaible.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 02-01-2018 , 20:51   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #663

Quote:
Originally Posted by Mikado View Post
hello, i have a bug with this plugin, it works fine but sometimes when all people leave before the game ends, then a moment later other join they will find the mod bugged, warmup launched and no .ready option avaible.
Why do you expect the .ready option to be available? There's no backup system, they probably have to go through the .setup menu again. If you have the autosetup cvar enabled that'd be a bug, but you didn't mention that.
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JPerp
Junior Member
Join Date: Mar 2017
Old 02-02-2018 , 02:00   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #664

Hi Splewis,

I recently installed your executes plugin. It works flawlessly except when we try to switch to the pugsetup plugin. The only thing wrong is that we are unable to drop bomb for the first 10 or so seconds into the round. Do you know how to fix that?

Thanks
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 02-02-2018 , 02:05   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #665

Quote:
Originally Posted by JPerp View Post
Hi Splewis,

I recently installed your executes plugin. It works flawlessly except when we try to switch to the pugsetup plugin. The only thing wrong is that we are unable to drop bomb for the first 10 or so seconds into the round. Do you know how to fix that?

Thanks
You delete executes (that's a bug with the plugin - I'll try to fix it soonish).
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Mikado
Senior Member
Join Date: Nov 2012
Location: don't know where :/
Old 02-02-2018 , 17:23   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #666

Quote:
Originally Posted by splewis View Post
Why do you expect the .ready option to be available? There's no backup system, they probably have to go through the .setup menu again. If you have the autosetup cvar enabled that'd be a bug, but you didn't mention that.
Yeah right my bad sorry, so the autosetup is enabled.
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JPerp
Junior Member
Join Date: Mar 2017
Old 02-16-2018 , 05:00   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #667

Is there anyway you could add a cvar that prints the round score after each round when enabled? (EX. eBot)
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gomD
New Member
Join Date: Feb 2018
Old 02-19-2018 , 13:08   Re: [CS:GO] Pug Setup (v2.0.4, 2018-02-18)
Reply With Quote #668

I got my previous issues resolved. Now I have 2 questions.

First, is there a way sub a player in during a pug, if someone has to leave?

Second, how do you make it where damage/hp can’t be seen until after the round in chat?

Thanks in advance!!

Last edited by gomD; 02-22-2018 at 13:45. Reason: Fixed/new question
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 02-20-2018 , 04:20   Re: [CS:GO] Pug Setup (v2.0.4, 2018-02-18)
Reply With Quote #669

Changelog for 2.0.4?
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nthnwllms
New Member
Join Date: Mar 2018
Old 03-05-2018 , 00:14   Re: [CS:GO] Pug Setup (v2.0.4, 2018-02-18)
Reply With Quote #670

I am just as curious about subbing in a player during a match and the behavior of the auto-kicker/team-locker in this scenario.

To disable damage print-out mid round, you can:

go into pugsetup_damageprint.cfg which is located inside cfg/sourcemod/pugsetup and set sm_pugsetup_damageprint_allow_dmg_command to 0.

I'm unsure if damage print out happens on death or at round end, but this will prevent players from using the damage print out command (assuming damage print out is done automatically at round end).

Quote:
Originally Posted by gomD View Post
I got my previous issues resolved. Now I have 2 questions.

First, is there a way sub a player in during a pug, if someone has to leave?

Second, how do you make it where damage/hp can’t be seen until after the round in chat?

Thanks in advance!!

Last edited by nthnwllms; 03-05-2018 at 00:15.
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