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CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]


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RaZ_HU
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Join Date: May 2015
Location: Hungary
Old 08-01-2018 , 14:36   Re: CS Battle Royale [BETA]
Reply With Quote #11

Quote:
Originally Posted by edon1337 View Post
Your translation has Unicode characters.
If you use UTF8 without BOM encoding it will be fine.
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edon1337
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Old 08-01-2018 , 14:45   Re: CS Battle Royale [BETA]
Reply With Quote #12

Quote:
Originally Posted by RaZ_HU View Post
If you use UTF8 without BOM encoding it will be fine.
Alright then, thanks!
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EFFx
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Old 08-01-2018 , 18:13   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #13

Didn't see the MOD running yet, but as I saw on the video and readed the code, lemme make some suggestions:

// From the video
1. Spawn more entities on the map, if there's 20 or even 32 players playing, it'll be bad.
2. The sound of the airplane drop hasn't much sense, same of the airdrop. Maybe you'll change?
3. The plane sound too, you could add the misc/plane_drone.wav.

// From the code (some of them is maybe for the next update, as your mod is BETA.
4. Add a code that drop player's items with a command, or even a loot.
5. Duos/squad, as I told to you might be cool
6.

PHP Code:
engfuncEngFunc_WriteCoord4000.0 
You could get back to the GetMaxHeight, just for optimization.

Hope you'll add more effects sounds, anyway, you did a good job.
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Last edited by EFFx; 08-01-2018 at 18:20.
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edon1337
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Old 08-01-2018 , 18:44   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #14

Quote:
Originally Posted by EFFx View Post
1. Spawn more entities on the map, if there's 20 or even 32 players playing, it'll be bad.
2. The sound of the airplane drop hasn't much sense, same of the airdrop. Maybe you'll change?
3. The plane sound too, you could add the misc/plane_drone.wav.

// From the code (some of them is maybe for the next update, as your mod is BETA.
4. Add a code that drop player's items with a command, or even a loot.
5. Duos/squad, as I told to you might be cool
6.

PHP Code:
engfuncEngFunc_WriteCoord4000.0 
You could get back to the GetMaxHeight, just for optimization.

Hope you'll add more effects sounds, anyway, you did a good job.
1. That's up to the user, you can spawn as many entities as you want, that's why .ini files exist.
2. I couldn't really find any cool sound effects, but the user can always change them.
3. I'll try that
4. What do you mean? Drop healings? Isn't really necessary, as they don't take a particular slot to carry.
5. You didn't look at the CVARs, you can create as many teams as you want and customize it to your desire. You can create 32 teams and make 1 player per team, that's the same as solos, every player that connects will have his own team, you can make 16 teams and 2 player per team, that's duos, and a lot more.
6. How is using a stock that uses a while() loop an optimization compared to a direct set? As we're using just one map, it doesn't really matter if I hard code some stuff. Hard coding it is actually an optimization in my case.

About effects, I'll definitely try to add more things, just I need to make sure the mod actually works on a live server. Thanks for your feedback, greatly appreciate it! Also good luck on your mod, don't hesitate to post it when you finish it .
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Last edited by edon1337; 08-01-2018 at 18:47.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-01-2018 , 20:04   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #15

1 & 5. I really didn't checked the whole mod, my bad.
2. Yes, forgot about the .ini configuration.
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joy0406
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Join Date: Nov 2013
Location: INDIA
Old 08-02-2018 , 06:33   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #16

The mod is loading all the huds are loading but we arent being teleported to the airplane in order for the match to start my logs are giving out these errors

L 08/01/2018 - 22:29:45: Info (map "de_mon") (file "addons/amxmodx/logs/error_20180801.log")
L 08/01/2018 - 22:29:45: [ORPHEU] Invalid virtual function "CGameRules::RestartRound"
L 08/01/2018 - 22:29:45: [AMXX] Displaying debug trace (plugin "CsBattleRoyaleRoundManager.amxx")
L 08/01/2018 - 22:29:45: [AMXX] Run time error 10: native error (native "OrpheuGetFunctionFromObject")
L 08/01/2018 - 22:29:45: [AMXX] [0] orpheu_stocks.inc::OrpheuRegisterHookFromObje ct (line 74)
L 08/01/2018 - 22:29:45: [AMXX] [1] CsBattleRoyaleRoundManager.sma::plugin_init (line 62)
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edon1337
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Old 08-02-2018 , 06:34   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #17

Quote:
Originally Posted by joy0406 View Post
The mod is loading all the huds are loading but we arent being teleported to the airplane in order for the match to start my logs are giving out these errors

L 08/01/2018 - 22:29:45: Info (map "de_mon") (file "addons/amxmodx/logs/error_20180801.log")
L 08/01/2018 - 22:29:45: [ORPHEU] Invalid virtual function "CGameRules::RestartRound"
L 08/01/2018 - 22:29:45: [AMXX] Displaying debug trace (plugin "CsBattleRoyaleRoundManager.amxx")
L 08/01/2018 - 22:29:45: [AMXX] Run time error 10: native error (native "OrpheuGetFunctionFromObject")
L 08/01/2018 - 22:29:45: [AMXX] [0] orpheu_stocks.inc::OrpheuRegisterHookFromObje ct (line 74)
L 08/01/2018 - 22:29:45: [AMXX] [1] CsBattleRoyaleRoundManager.sma::plugin_init (line 62)
The error is self explanatory, you didn't install the signatures correctly. RestartRound is in CHalfLifeMultiplay class not CGameRules.
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Last edited by edon1337; 08-02-2018 at 06:37.
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joy0406
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Join Date: Nov 2013
Location: INDIA
Old 08-02-2018 , 07:20   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #18

Tried reinstalling orpheu its still giving me the same errors
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edon1337
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Old 08-02-2018 , 07:22   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #19

Quote:
Originally Posted by joy0406 View Post
Tried reinstalling orpheu its still giving me the same errors
Did you copy-paste the Orpheu folder I provided?

Write meta list in console and show me the full output.
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joy0406
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Join Date: Nov 2013
Location: INDIA
Old 08-02-2018 , 07:29   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #20

] meta list
Currently running plugins:
[ 1] AMX Mod X, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 2] Fun, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 3] FakeMeta, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 4] CStrike, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 5] CSX, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 6] Engine, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 7] MySQL, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 8] Ham Sandwich, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 9] Orpheu, v2.6.3, Dec 31 2014, by joaquimandrade & Arkshine, see http://forums.alliedmods.net/showthread.php?t=116393
[ 10] Cvar Utilities, v1.6, Feb 28 2013, by Arkshine, see https://forums.alliedmods.net/showthread.php?t=154642
10 plugins
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Old 08-02-2018, 07:30
edon1337
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