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[CS:GO] GiveNamedItem tool (for valve items plugins) [Updated 19-Nov-2019]


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Author
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Plugin ID:
6770
Plugin Version:
6.2.2
Plugin Category:
Technical/Development
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 10-20-2019 , 15:27   [CS:GO] GiveNamedItem tool (for valve items plugins) [Updated 19-Nov-2019]
    Reply With Quote #1

    Description:

    Based on this plugin with multiple changes and rewrittes for give a good natives for use in valve plugins (like my !ws and !knife plugins).

    My !ws plugin: https://forums.alliedmods.net/showthread.php?t=261288
    My knife plugin: https://forums.alliedmods.net/showthread.php?t=319241


    Natives:
    PHP Code:
    const int INVALID_PAINTKIT = -1;
    const 
    int PAINTKIT_PLAYERS 0;
    const 
    int PAINTKIT_VANILLA 9001;

    /*
     * Called before a named item is created for a player
     *
     * @param client            The client index of the player receiving the named item
     * @param classname            The classname of the item to be created
     * @noreturn
    */
    forward void OnGiveNamedItemEx(int client, const char[] classname);

    native GiveNamedItem_SetClassname(const char[] classname);

    native GiveNamedItem_GetDefinitionIndex();
    native GiveNamedItem_SetDefinitionIndex(int value);

    native bool GiveNamedItem_GetInUse();

    native GiveNamedItem_GetPaintkit();
    native GiveNamedItem_SetPaintkit(int value);

    native GiveNamedItem_GetSeed();
    native GiveNamedItem_SetSeed(int value);

    native GiveNamedItem_GetWear();
    native GiveNamedItem_SetWear(float value);

    native GiveNamedItem_GetKills();
    native GiveNamedItem_SetKills(int value);

    native GiveNamedItem_GetEntityQuality();
    native GiveNamedItem_SetEntityQuality(int value);

    native bool GiveNamedItem_GetTeamSwitch();
    native GiveNamedItem_SetTeamSwitch(bool value);

    native GiveNamedItem_GetAccountID();
    native GiveNamedItem_SetAccountID(int value);

    native GiveNamedItem_SetNameTag(char[] nametag);

    native int GiveNamedItem_GetItemDefinitionByClassname(const char[] classname);
    native bool GiveNamedItem_GetClassnameByItemDefinition(int itemdefinitionchar[] bufferint length);
    native bool GiveNamedItem_IsItemDefinitionKnife(int itemdefinition);
    native bool GiveNamedItem_IsClassnameKnife(const char[] classname);

    native GiveNamedItem_GiveKnife(clientint itemdefinition);

    native GetNamedItem_GetWeaponTeamByItemDefinition(int itemdefinition);

    #if defined _givenameditem_server
     #endinput
    #endif

    methodmap GiveNamedItem_ClientHook
    {
        public 
    GiveNamedItem_ClientHook()
        {
            return 
    view_as<GiveNamedItem_ClientHook>(1);
        }
        
        
    property bool InUse
        
    {
            public 
    get() { return GiveNamedItem_GetInUse(); }
        }
        
        
    property int ItemDefinition
        
    {
            public 
    get() { return GiveNamedItem_GetDefinitionIndex(); }
            public 
    set(int value) { GiveNamedItem_SetDefinitionIndex(value); }
        }
        
        
    property int Paintkit
        
    {
            public 
    get() { return GiveNamedItem_GetPaintkit(); }
            public 
    set(int value) { GiveNamedItem_SetPaintkit(value); }
        }
        
        
    property int Seed
        
    {
            public 
    get() { return GiveNamedItem_GetSeed(); }
            public 
    set(int value) { GiveNamedItem_SetSeed(value); }
        }
        
        
    property float Wear
        
    {
            public 
    get() { return view_as<float>(GiveNamedItem_GetWear()); }
            public 
    set(float value) { GiveNamedItem_SetWear(value); }
        }
        
        
    property int Kills
        
    {
            public 
    get() { return GiveNamedItem_GetKills(); }
            public 
    set(int value) { GiveNamedItem_SetKills(value); }
        }
        
        
    property int EntityQuality
        
    {
            public 
    get() { return GiveNamedItem_GetEntityQuality(); }
            public 
    set(int value) { GiveNamedItem_SetEntityQuality(value); }
        }
        
        
    property bool TeamSwitch
        
    {
            public 
    get() { return GiveNamedItem_GetTeamSwitch(); }
            public 
    set(bool value) { GiveNamedItem_SetTeamSwitch(value); }
        }
        
        
    property int AccountID
        
    {
            public 
    get() { return GiveNamedItem_GetAccountID(); }
            public 
    set(int value) { GiveNamedItem_SetAccountID(value); }
        }
        
        public 
    bool SetClassname(const char[] classname)
        {
            
    GiveNamedItem_SetClassname(classname);
        }
        
        public 
    int GetItemDefinitionByClassname(const char[] classname)
        {
            return 
    GiveNamedItem_GetItemDefinitionByClassname(classname);
        }
        
        public 
    bool GetClassnameByItemDefinition(int itemdefinitionchar[] bufferint length)
        {
            return 
    GiveNamedItem_GetClassnameByItemDefinition(itemdefinitionbufferlength);
        }
        
        public 
    bool IsItemDefinitionKnife(int itemdefinition)
        {
            return 
    GiveNamedItem_IsItemDefinitionKnife(itemdefinition);
        }
        
        public 
    bool IsClassnameKnife(const char[] classname)
        {
            return 
    GiveNamedItem_IsClassnameKnife(classname);
        }
        
        public 
    int GetWeaponTeamByItemDefinition(int itemdefinition)
        {
            return 
    GetNamedItem_GetWeaponTeamByItemDefinition(itemdefinition);
        }
    }

    GiveNamedItem_ClientHook GiveNamedItemEx view_as<GiveNamedItem_ClientHook>(1); 

    Download:

    Main repository
    Direct download
    Code changes
    __________________
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    Last edited by Franc1sco; 11-18-2019 at 20:39.
    Franc1sco is offline
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    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 11-09-2019 , 11:56   Re: [CS:GO] GiveNamedItem tool (for valve items plugins)
    Reply With Quote #2

    -Fix knives for latest ptah and improvements on givenameditem plugin.
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.

    Franc1sco is offline
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    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 11-18-2019 , 20:24   Re: [CS:GO] GiveNamedItem tool (for valve items plugins)
    Reply With Quote #3

    -Added support for the new operation knives.
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.

    Franc1sco is offline
    Send a message via MSN to Franc1sco
    Reply



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