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Chat Mute - 08/18/08


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serg_sk
Junior Member
Join Date: Oct 2006
Location: Ukraine
Old 09-22-2007 , 09:13   Re: Chat Mute - 08/06/07
Reply With Quote #21

hi. i need 1.3 version. give it to me please.

P.S. Sorry for my bad english.
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silenttt
Junior Member
Join Date: Nov 2006
Old 02-22-2008 , 17:52   Re: Chat Mute - 08/06/07
Reply With Quote #22

Dont know if this happens to anyone else but when I put this in it screws around with the dead chat. Becuase when someone is dead NORMALLY there chat would appear as *DEAD* <NAME>: MESSAGE. However when this is in it just sais <NAME>: MESSAGE so you never really know if someone is dead. Dont know if this happens to anyone else but this is happening to me when I use this.
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stupok
Veteran Member
Join Date: Feb 2006
Old 02-23-2008 , 00:18   Re: Chat Mute - 02/22/08
Reply With Quote #23

I hope I fixed the problem. I don't have CS 1.6 anymore so I can't test it.
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Maurice
Senior Member
Join Date: Nov 2006
Location: Netherlands
Old 04-07-2008 , 14:31   Re: Chat Mute - 02/22/08
Reply With Quote #24

The *DEAD* tag problem is solved but there are 2 more problems.
1. Say messages are no longer logged in the server logs.
2. Sometimes the team collor is wrong, CT are shown in red en terrorists in blue.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 04-07-2008 , 14:39   Re: Chat Mute - 02/22/08
Reply With Quote #25

@stupok69

I suggest hooking the SayText event, and filter it out to find the say messages.
Then you can block the message for that particular client, and then the logs will still appear.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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stupok
Veteran Member
Join Date: Feb 2006
Old 04-07-2008 , 17:49   Re: Chat Mute - 02/22/08
Reply With Quote #26

For some reason, I don't think that will work. I haven't done any testing on this plugin for ages because I didn't have CS 1.6 installed. However, when I was writing this plugin I tested it quite thoroughly. I'm pretty sure the method you're suggesting, X-olent, will not work. I can't explain why, because I have no idea. I just remember that something like the below didn't work when I was first writing the plugin.

I could be 100% wrong, but my gut tells me I'm right. Until I can get someone to test this plugin with me, I won't be able to confirm it. Also, I don't really have time for this now.

This is what you're suggesting, right X-olent?

Code:
public message_SayText(msg_id, msg_dest, msg_entity) {     static sender, receiver         receiver = msg_id     sender = get_msg_arg_int(1)         if(gb_mute[receiver][sender])         return PLUGIN_HANDLED         return PLUGIN_CONTINUE }
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 04-07-2008 , 17:56   Re: Chat Mute - 02/22/08
Reply With Quote #27

Code:
public message_SayText(iMsgid, iDest, receiver) {     new sender = get_msg_arg_int(1);     if(gb_mute[receiver][sender])         return PLUGIN_HANDLED;         return PLUGIN_CONTINUE; }

But, of course, you will need to filter out SayText to find the chat system.

And if my example doesn't help, look into AdminListen and use that.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Maurice
Senior Member
Join Date: Nov 2006
Location: Netherlands
Old 04-08-2008 , 13:58   Re: Chat Mute - 02/22/08
Reply With Quote #28

Quote:
Originally Posted by stupok69 View Post
Until I can get someone to test this plugin with me, I won't be able to confirm it. Also, I don't really have time for this now.
When you have time i will be there to test updates/changes.
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kuddo
Member
Join Date: Mar 2008
Location: Front of the PC
Old 08-06-2008 , 15:51   Re: Chat Mute - 02/22/08
Reply With Quote #29

This plugin doesent work for me at all...nothing, nada, zip, zero. I dunno what would be the problem...maybe another plugin that i have. I can see in chat and in console that the commands were executed correctly but....doesent seem to have any effect.
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Halo Mod 4Ever
Junior Member
Join Date: Jan 2009
Old 01-12-2009 , 23:34   Re: Chat Mute - 08/18/08
Reply With Quote #30

not working?

not working....
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