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Ultimate KillStreak Advanced


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Doppelgangster
New Member
Join Date: Apr 2007
Old 04-12-2007 , 11:20   Re: Ultimate KillStreak Advanced
Reply With Quote #81

I'm running it on tfc and for some reason it doesn't work for me either.

The sounds will precache and download, but they will not play when you hit the kill numbers, nor the hud message are not displaying.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 04-12-2007 , 15:50   Re: Ultimate KillStreak Advanced
Reply With Quote #82

hmm what Cvars you have? post here! Others sound(headshoot,kniefkill,nadekill) works?
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Doppelgangster
New Member
Join Date: Apr 2007
Old 04-13-2007 , 10:52   Re: Ultimate KillStreak Advanced
Reply With Quote #83

ut_killstreak_advanced 3
ut_killstreak_hs 3
ut_killstreak_knife 3
ut_firstblood 1
ut_nade_events 3
ut_suicide_events 3
ut_doublekill_events 3
ut_roundcout_sounds 1

firstblood works, but I turned it off. It always announces it when I kill someone
--
I ran it on Condition Zero, works like a charm

Last edited by Doppelgangster; 04-13-2007 at 14:01.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 04-13-2007 , 14:37   Re: Ultimate KillStreak Advanced
Reply With Quote #84

hmmm...why you using "3" at cvar's? just put "0" instead of "3"...and i have no idea why is don't working
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Atais
Junior Member
Join Date: Apr 2007
Old 04-16-2007 , 13:43   Re: Ultimate KillStreak Advanced
Reply With Quote #85

I am using Beta version with the newest AMXX and there is bug with firstblood. Its loading in everykill, not just the first one...
So there is like 20x firstblood every round.

Is it only my bug?
I have all setting set to default.

Also i have got problem with writting new settings.
Every time i use f.e. ut_firstblood 0

after restarting the server its set to 1 again :/
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 04-16-2007 , 13:47   Re: Ultimate KillStreak Advanced
Reply With Quote #86

1.Yes in "firstblood" is a bug....playing every kill!
2.You must put "ut_firstblood 0 " in amxx.cfg to remain "0" on restart!
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Atais
Junior Member
Join Date: Apr 2007
Old 04-16-2007 , 14:25   Re: Ultimate KillStreak Advanced
Reply With Quote #87

Quote:
2.You must put "ut_firstblood 0 " in amxx.cfg to remain "0" on restart!
Yeah, great now its working like i wanted it to

Quote:
1.Yes in "firstblood" is a bug....playing every kill!
Is that bug also in the non-beta version? I havent checked it.

By the way, it may be only my opinion but the suicide sounds.. could be better. I mean.. that laughts... are too long a bit... and annoying. If you could change them to maybe something like "What a pity" said by this Q3 voice.. or something like that it would be a pleasure to use ut_suicide_events 1

Also... in beta... i think that the round counter doesnt work.. i didnt hear it anyway.



Edit: Spaces

Last edited by Atais; 04-16-2007 at 14:47.
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Tartooob
Senior Member
Join Date: May 2006
Old 04-19-2007 , 04:49   Re: Ultimate KillStreak Advanced
Reply With Quote #88

Great plugin but I was wondering, how to add more sounds ? for example I want to add 4 knife sounds insted of 2, is it possible and how ? I tried editing the sma file but it wont compile after editing it saying size diff or somthing. =/

Why not also add the sounds c4powa when bomb planted and when defusing the laugh and godlike and other sounds ?

Last edited by Tartooob; 04-19-2007 at 04:58.
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unseenghost
Member
Join Date: Dec 2006
Old 04-19-2007 , 11:14   Re: Ultimate KillStreak Advanced
Reply With Quote #89

great plug besides the firstblood bug any idea's for when you will have that fixed?
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ful4no
New Member
Join Date: Apr 2007
Old 04-20-2007 , 14:34   Re: Ultimate KillStreak Advanced
Reply With Quote #90

any can help me install this in CVARs I have the serv in my lanhouse but sound dont work I'm newb >.<" im plugin's =/ help me !!!
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