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FF2 [Boss] Skeleton King


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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 05-27-2014 , 10:15   Re: [Boss] Skeleton King
Reply With Quote #21

ok, it works fine there.... odd must be a conflict with another sub plugin .... ill figure it out (I hope)
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MaloModo
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Join Date: Aug 2008
Old 05-27-2014 , 10:28   Re: [Boss] Skeleton King
Reply With Quote #22

After changing to latest 10.x beta works like a charm...and I will say...that is some sweet abilities...good work Upon reflection and a little testing, I am sure some people are going to cry OP...

Last edited by MaloModo; 05-27-2014 at 10:59.
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Wliu
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Join Date: Apr 2013
Old 05-27-2014 , 17:34   Re: [Boss] Skeleton King
Reply With Quote #23

Code:
L 05/27/2014 - 17:29:09: [SM] Native "ShowSyncHudText" reported: Invalid client index 96
L 05/27/2014 - 17:29:09: [SM] Displaying call stack trace for plugin "freaks/skeleton_king.ff2":
L 05/27/2014 - 17:29:09: [SM]   [0]  Line 202, D:\tfserver\_tfserver\tf\addons\sourcemod\scripting\freaks\skeleton_king.sp::StopTakeDamage()
CSceneEntity target2 :"demoman" unable to find sequence "taunt09"
Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but 'm_nPlayerCond' changed.
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Last edited by Wliu; 05-27-2014 at 17:34.
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MrYtem39
Senior Member
Join Date: Sep 2012
Location: ctf_2fort
Old 05-31-2014 , 07:30   Re: [Boss] Skeleton King
Reply With Quote #24

Epic. Just epic.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 06-01-2014 , 14:19   Re: [Boss] Skeleton King
Reply With Quote #25

I did some fixing on the model testing it now on my server if it works ok I will put a link up for it.

http://goldclaimers.site.nfoservers....leton_king.zip
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Last edited by RavensBro; 06-01-2014 at 16:52. Reason: added link
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-01-2014 , 19:25   Re: [Boss] Skeleton King
Reply With Quote #26

FF2_OnLoseLife
FF2_SetBossHealth
FF2_SetBossLives

I assume the crashes is due to the natives not being marked optional.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 06-01-2014 , 20:00   Re: [Boss] Skeleton King
Reply With Quote #27

Quote:
Originally Posted by friagram View Post
FF2_OnLoseLife
FF2_SetBossHealth
FF2_SetBossLives

I assume the crashes is due to the natives not being marked optional.
Should be fixed (really need to remember to do that).
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Spartancooter
New Member
Join Date: Jun 2014
Old 06-25-2014 , 05:48   Re: [Boss] Skeleton King
Reply With Quote #28

Thank you, using this on my server.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-23-2014 , 13:39   Re: [Boss] Skeleton King
Reply With Quote #29

Trying to compile subplugin myself for small edit but keep getting this error on lastest build of SM and FF2. Matter of fact tried a few different versions of FF2 but still this one error:

skeleton_king.sp(628 ): error 017: undefined symbol "TF2_IsWearable"

Last edited by MaloModo; 09-23-2014 at 13:40.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 09-23-2014 , 15:16   Re: [Boss] Skeleton King
Reply With Quote #30

TF2_IsWearable hasn't been found useful, so it was removed from FF2 and wasn't added into SM.
Try removing that check from the source file.
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