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Prototype Groundspike Graveyard


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kingdomooo
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Join Date: Jan 2010
Old 01-06-2011 , 02:44   Re: Prototype Groundspike Graveyard
Reply With Quote #31

if can make it into superhero would be nice
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The Art of War
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Join Date: Dec 2009
Location: Sweden Rock Festival
Old 01-06-2011 , 14:45   Re: Prototype Groundspike Graveyard
Reply With Quote #32

Quote:
Originally Posted by joaquimandrade View Post
Sorry Art of War, haven't saw your question. Attack on command issue.
Thanks, and np Looks really cool.
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 01-07-2011 , 09:38   Re: Prototype Groundspike Graveyard
Reply With Quote #33

A cvar for friendly fire would be great.
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 01-13-2011 , 15:02   Re: Prototype Groundspike Graveyard
Reply With Quote #34

how about the tetris video?
http://www.youtube.com/watch?v=atdLGxWLrZI
haha it's simply awesome
thanks for fixing the bugs and sharing
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avril-lavigne
Banned
Join Date: Apr 2009
Old 01-18-2011 , 07:23   Re: Prototype Groundspike Graveyard
Reply With Quote #35

it has a bug when I press button after 7-10 times my server and pc hangs. Im using lastest 1.8.2-dev build and also it says some trycell..error in console

I remade it for my war3ft - shopmenu3

watch http://www.youtube.com/watch?v=iDM9G0-18EY
( I dont have ads in steam bacause i used hex editor and delete all this shit )

here better video to show this item - u can put it at first post.

great plugin. but as I said after pressing the button x times server hangs
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-19-2011 , 10:35   Re: Prototype Groundspike Graveyard
Reply With Quote #36

If you have errors in the console, I would like to see the full error please.

About the crash, I will investigate.
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avril-lavigne
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Join Date: Apr 2009
Old 01-23-2011 , 10:00   Re: Prototype Groundspike Graveyard
Reply With Quote #37

ok ill try to get exact error string
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-26-2011 , 03:26   Re: Prototype Groundspike Graveyard
Reply With Quote #38

This plugin has a problem which leads to a crash. For now I unapprove it, since the code is not from me and complex, it needs some debugging to figure out and I don't have much time.
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avril-lavigne
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Join Date: Apr 2009
Old 04-29-2011 , 23:39   Re: Prototype Groundspike Graveyard
Reply With Quote #39

bad news
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 05-23-2011 , 06:26   Re: Prototype Groundspike Graveyard
Reply With Quote #40

Quote:
Originally Posted by Arkshine View Post
This plugin has a problem which leads to a crash. For now I unapprove it, since the code is not from me and complex, it needs some debugging to figure out and I don't have much time.
I'm using this plugin for awhile now. Not a single crash. Just this error thats flooding the logs:

Quote:
L 05/22/2011 - 23:13:51: Invalid cellvector handle provided (101:5:1)
L 05/22/2011 - 23:13:51: [AMXX] Displaying debug trace (plugin "prototype_groundspike_graveyard.amxx")
L 05/22/2011 - 23:13:51: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 05/22/2011 - 23:13:51: [AMXX] [0] prototype_groundspike_graveyard.sma::client_P reThink (line 730)
I only noticed one problem with this plugin - if the player has low fps, the spike attack is being executed very slowly (guess this has to do something with client prethink.)

Last edited by BeasT; 05-23-2011 at 06:29.
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