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TF2 - Halloween Potion Attributes


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serpentine
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Join Date: Feb 2011
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Old 10-30-2012 , 04:24   TF2 - Halloween Potion Attributes
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Question. Do the potions have attributes that we would be able to apply to items using tf2items or another method? The potions expire soon, would be cool to be able to keep a few of the effects. Purple rocket trail, green flamethrower fire etc.
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Chaosxk
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Old 10-30-2012 , 10:21   Re: TF2 - Halloween Potion Attributes
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Don't think it's possible but should be easy to replace the particle effects.
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Pelipoika
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Old 10-30-2012 , 12:07   Re: TF2 - Halloween Potion Attributes
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Peekaboo:

- 1004: Sets the RGB on tinted items with a higher priority than set_item_tint_rgb (SPELL: set item tin
- 1005: set Halloween footstep type (SPELL: set Halloween footstep type)
- 1006: Halloween voice modulation (SPELL: Halloween voice modulation)
- 1007: Halloween pumpkin explosions (SPELL: Halloween pumpkin explosions)
- 1008: Halloween green flames (SPELL: Halloween green flames)
- 1009: Halloween death ghosts (SPELL: Halloween death ghosts)

(There are propably more!)

* Actually i think thats pretty much everything.

Last edited by Pelipoika; 10-30-2012 at 15:58.
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serpentine
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Old 10-30-2012 , 20:44   Re: TF2 - Halloween Potion Attributes
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Quote:
Originally Posted by Pelipoika View Post
Peekaboo:

- 1004: Sets the RGB on tinted items with a higher priority than set_item_tint_rgb (SPELL: set item tin
- 1005: set Halloween footstep type (SPELL: set Halloween footstep type)
- 1006: Halloween voice modulation (SPELL: Halloween voice modulation)
- 1007: Halloween pumpkin explosions (SPELL: Halloween pumpkin explosions)
- 1008: Halloween green flames (SPELL: Halloween green flames)
- 1009: Halloween death ghosts (SPELL: Halloween death ghosts)

(There are propably more!)

* Actually i think thats pretty much everything.
Cool, I was at work when I posted and didn't see the attributes on the wiki. Thanks.
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thecount
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Old 06-28-2015 , 23:47   Re: TF2 - Halloween Potion Attributes
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Quote:
Originally Posted by Pelipoika View Post
- 1004: Sets the RGB on tinted items with a higher priority than set_item_tint_rgb (SPELL: set item tin
Sorry to wake a dead thread, but how the heck does one set an RGB with a float value? I don't understand how 3 different values merge to one float, since TF2Attrib_SetByName() only accepts a float value. (Could not find an answer elsewhere)
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friagram
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Old 06-29-2015 , 06:49   Re: TF2 - Halloween Potion Attributes
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Colors are stored as integers from 0-255, rgb, can be bit shifted to create an integer.
You can find a graphical conversion here under more conversions http://www.colorizer.org/nextversion/
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thecount
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Old 06-29-2015 , 13:02   Re: TF2 - Halloween Potion Attributes
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Quote:
Originally Posted by friagram View Post
Colors are stored as integers from 0-255, rgb, can be bit shifted to create an integer.
I put 0 to test if it changed the color at all and it did not. I'm attempting to use this on a particle system, which may in fact not work. If so, do you have any idea how to change the color of a particle?
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Pelipoika
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Old 06-29-2015 , 14:16   Re: TF2 - Halloween Potion Attributes
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Quote:
Originally Posted by thecount View Post
I put 0 to test if it changed the color at all and it did not. I'm attempting to use this on a particle system, which may in fact not work. If so, do you have any idea how to change the color of a particle?
With an info_particle_system you would propably change the color of the particle by changing the values of the cpcontrollpoint thingies
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thecount
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Old 06-29-2015 , 14:28   Re: TF2 - Halloween Potion Attributes
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Quote:
Originally Posted by Pelipoika View Post
With an info_particle_system you would propably change the color of the particle by changing the values of the cpcontrollpoint thingies
What?
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Pelipoika
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Old 06-29-2015 , 14:46   Re: TF2 - Halloween Potion Attributes
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Quote:
Originally Posted by thecount View Post
What?
DispatchKeyValue(particle, "cpoint1", "some value i havent actually tried this it works/worked in -tools mode particle viewer");
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