Hi all . i want only vips have wall jump to this plugin . ( ADMIN_RESERVATION )
HOw Do this ?
PHP Code:
#include <amxmodx>
#include <engine>
new bool:caughtJump[33]
new bool:doJump[33]
new Float:jumpVeloc[33][3]
new newButton[33]
new numJumps[33]
new wallteam
//====================================================================================================
static const TITLE[] = "Wall Jump"
static const VERSION[] = "0.6"
static const AUTHOR[] = "OneEyed"
//====================================================================================================
public plugin_init()
{
register_plugin(TITLE,VERSION,AUTHOR)
register_cvar("walljump_str","300.0")
register_cvar("walljump_num","3")
register_cvar("walljump_team", "0")
register_touch("player", "worldspawn", "Touch_World")
register_touch("player", "func_wall", "Touch_World")
register_touch("player", "func_breakable", "Touch_World")
}
public client_disconnect(id) {
caughtJump[id] = false
doJump[id] = false
for(new x=0;x<3;x++)
jumpVeloc[id][x] = 0.0
newButton[id] = 0
numJumps[id] = 0
}
public client_PreThink(id)
{
wallteam = get_cvar_num("walljump_team")
new team = get_user_team(id)
if(is_user_alive(id) && (!wallteam || wallteam == team))
{
newButton[id] = get_user_button(id)
new oldButton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
//reset if we are on ground
if(caughtJump[id] && (flags & FL_ONGROUND))
{
numJumps[id] = 0
caughtJump[id] = false
}
//begin when we jump
if((newButton[id] & IN_JUMP) && (flags & FL_ONGROUND) && !caughtJump[id] && !(oldButton & IN_JUMP) && !numJumps[id])
{
caughtJump[id] = true
entity_get_vector(id,EV_VEC_velocity,jumpVeloc[id])
jumpVeloc[id][2] = get_cvar_float("walljump_str")
}
}
}
public client_PostThink(id)
{
if(is_user_alive(id))
{
//do velocity if we walljumped
if(doJump[id])
{
entity_set_vector(id,EV_VEC_velocity,jumpVeloc[id])
doJump[id] = false
if(numJumps[id] >= get_cvar_num("walljump_num")) //reset if we ran out of jumps
{
numJumps[id] = 0
caughtJump[id] = false
}
}
}
}
public Touch_World(id, world)
{
if(is_user_alive(id))
{
//if we touch wall and have jump pressed, setup for jump
if(caughtJump[id] && (newButton[id] & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND))
{
//reverse velocity
for(new x=0;x<2;x++)
jumpVeloc[id][x] *= -1.0
numJumps[id]++
doJump[id] = true
}
}
}