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[TF2] Warpaintme (v2.3 dated 05Oct2022)


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Old 01-30-2022 , 20:09   Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)
Reply With Quote #11

Quote:
Originally Posted by RaphtaliaTheTanooki View Post
23 jan 2021, seems legit
Nice catch! Year changed to 2022. I have no desire to repeat 2021.
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Old 10-06-2022 , 01:41   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #12

Plugin in original post updated to version 2.3.

This version adds support for the Scream Fortress 2022 Warpaints (warpaint ids: 400-410). Plugin syntax also updated to SM 1.11 standard.
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Old 04-02-2023 , 04:23   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #13

Love it,
any change to keep the warpaints when you die as a option?
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Old 04-08-2023 , 01:12   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #14

Quote:
Originally Posted by Happy DODs player View Post
Love it,
any change to keep the warpaints when you die as a option?
One way to keep your warpainted weapon is to use the '[TF2] Gimme' plugin written by... me. Here's a link: https://forums.alliedmods.net/showthread.php?t=335644

For example, if using the Gimme plugin mentioned above you could automatically give yourself a minigun with Yeti warpaint and an Energy Orb unusual effect with the command: !gimmep 202 300 704

Translation:
gimmep = the 'p' at the end of the command 'gimme' means it's permanent until class change
202 = strange/renamed minigun
300 = yeti warpaint
704 = energy orb unusual effect

I suppose I could change the warpaintme plugin to make the weapons permanent, but I'm a bit reluctant to do that since an alternative already exists with my Gimme plugin. Let me know your thoughts.
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Old 04-08-2023 , 09:07   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #15

I use the warpaintme plugin and love the random paints it gives when you type it and hit submit.

Only when i die, and that is alllllottttt i need to type it again and again. That was the reason for a permanent future,

If the gimme does the same i ll take a look.
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Old 04-08-2023 , 12:15   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #16

Ausie weapons ar these possible with this plugin, or do i need a seperate plugin for that. and keep up the goodworks
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Old 04-08-2023 , 15:45   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #17

Quote:
Originally Posted by Happy DODs player View Post
Ausie weapons ar these possible with this plugin, or do i need a seperate plugin for that. and keep up the goodworks
The '[TF2] Gimme' plugin mentioned above supports the giving of Australium weapons. Just use a '1' in place of a warpaint id.

To receive an Australium rocket launcher: !gimme 205 1
To receive a permanent Australium rocket launcher: !gimmep 205 1
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Old 04-10-2023 , 09:04   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #18

Can you keep the Australium rocket launcher after typing the command "!gimmep 205 1"?
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Old 04-10-2023 , 12:55   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #19

Quote:
Originally Posted by vladimirdog2021 View Post
Can you keep the Australium rocket launcher after typing the command "!gimmep 205 1"?
The '[TF2] Gimme' plugin is a separate plugin that can be found with this link: https://forums.alliedmods.net/showthread.php?p=2766587

When using the Gimme plugin you can receive an Australium rocketlauncher every time you spawn by using the command: !gimmep 205 1

If you want to receive a rocket launcher that is removed when you die and not given to you again when you spawn you can use the command: !gimme 205 1
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Old 04-10-2023 , 14:07   Re: [TF2] Warpaintme (v2.3 dated 05Oct2022)
Reply With Quote #20

Can the Australium rocket launcher get added to your inventory in TF2?
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