Raised This Month: $12 Target: $400
 3% 

[L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】


Post New Thread Reply   
 
Thread Tools Display Modes
Author
little_froy
Senior Member
Join Date: May 2021
Plugin ID:
8633
Plugin Version:
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 01-31-2024 , 05:32   [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
    Reply With Quote #1

    Description
    • add normal beamring and thirdstrike beamring to survivors. please experience it in the game

    Cvars
    PHP Code:
    // 1 = enable normal beamring, 2 = enable thirdstrike beamring. add numbers together
    // -
    // Default: "3"
    // Minimum: "0.000000"
    // Maximum: "3.000000"
    survivor_beamring_enable "3"

    // amplitude of normal beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_amplitude "0.0"

    // attachment of position to show normal beamring. leave empty to use client abs origin
    // -
    // Default: "spine"
    survivor_beamring_normal_attachment "spine"

    // color and alpha of normal beamring, split up with space
    // -
    // Default: "0 255 0 255"
    survivor_beamring_normal_color "0 255 0 255"

    // end radius of normal beamring
    // -
    // Default: "30.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_end_radius "30.0"

    // interval to show normal beamring again
    // -
    // Default: "1.0"
    // Minimum: "0.100000"
    survivor_beamring_normal_interval "1.0"

    // life of normal beamring
    // -
    // Default: "0.06"
    // Minimum: "0.060000"
    survivor_beamring_normal_life "0.06"

    // model of normal beamring
    // -
    // Default: "materials/sprites/laserbeam.vmt"
    survivor_beamring_normal_model "materials/sprites/laserbeam.vmt"

    // start radius of normal beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_start_radius "0.0"

    // width of normal beamring
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_width "1.0"

    // height add to z axis of normal beamring
    // -
    // Default: "0.0"
    survivor_beamring_normal_z_axis "0.0"

    // amplitude of thirdstrike beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_amplitude "0.0"

    // attachment of position to show thirdstrike beamring. leave empty to use client abs origin
    // -
    // Default: "spine"
    survivor_beamring_thirdstrike_attachment "spine"

    // color and alpha of thirdstrike beamring, split up with space
    // -
    // Default: "0 0 0 255"
    survivor_beamring_thirdstrike_color "0 0 0 255"

    // end radius of thirdstrike beamring
    // -
    // Default: "30.0"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_end_radius "30.0"

    // interval to show thirdstrike beamring again
    // -
    // Default: "0.6"
    // Minimum: "0.100000"
    survivor_beamring_thirdstrike_interval "0.6"

    // life of thirdstrike beamring
    // -
    // Default: "0.06"
    // Minimum: "0.060000"
    survivor_beamring_thirdstrike_life "0.06"

    // model of thirdstrike beamring
    // -
    // Default: "materials/vgui/black.vmt"
    survivor_beamring_thirdstrike_model "materials/vgui/black.vmt"

    // start radius of thirdstrike beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_start_radius "0.0"

    // width of thirdstrike beamring
    // -
    // Default: "1.5"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_width "1.5"

    // height add to z axis of thirdstrike beamring
    // -
    // Default: "0.0"
    survivor_beamring_thirdstrike_z_axis "0.0" 
    Change log
    Spoiler
    Attached Files
    File Type: sp Get Plugin or Get Source (survivor_beamring.sp - 59 views - 12.5 KB)

    Last edited by little_froy; 02-05-2024 at 04:05.
    little_froy is offline
    GoGetSomeSleep
    Senior Member
    Join Date: Dec 2018
    Location: Miami/Florida
    Old 02-01-2024 , 16:55   Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
    Reply With Quote #2

    plugin.sp(131) : error 017: undefined symbol "LookupEntityAttachment"
    plugin.sp(132) : error 017: undefined symbol "GetEntityAttachment"
    plugin.sp(14 : error 017: undefined symbol "LookupEntityAttachment"
    plugin.sp(149) : error 017: undefined symbol "GetEntityAttachment"

    4 Errors.
    GoGetSomeSleep is offline
    little_froy
    Senior Member
    Join Date: May 2021
    Old 02-01-2024 , 19:06   Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
    Reply With Quote #3

    Quote:
    Originally Posted by GoGetSomeSleep View Post
    plugin.sp(131) : error 017: undefined symbol "LookupEntityAttachment"
    plugin.sp(132) : error 017: undefined symbol "GetEntityAttachment"
    plugin.sp(14 : error 017: undefined symbol "LookupEntityAttachment"
    plugin.sp(149) : error 017: undefined symbol "GetEntityAttachment"

    4 Errors.
    update sourcemod, these two APis are relatively new.
    little_froy is offline
    GoGetSomeSleep
    Senior Member
    Join Date: Dec 2018
    Location: Miami/Florida
    Old 02-02-2024 , 16:24   Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
    Reply With Quote #4

    Quote:
    Originally Posted by little_froy View Post
    update sourcemod, these two APis are relatively new.
    i have 1.11 already.
    GoGetSomeSleep is offline
    Natan
    Member
    Join Date: Aug 2015
    Location: Behind you
    Old 02-02-2024 , 20:08   Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
    Reply With Quote #5

    Quote:
    Originally Posted by GoGetSomeSleep View Post
    i have 1.11 already.
    Check/update sdktools include.
    Those are its dependencies
    Natan is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 09:12.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode