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SourceMod 1.7 released!


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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-04-2015 , 21:10   Re: SourceMod 1.7 released!
#11

Awesome work!

This might sound stupid but should I stick to 1.10 branch for metamod or go 1.11?
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psychonic

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Join Date: May 2008
Old 02-04-2015 , 21:17   Re: SourceMod 1.7 released!
#12

Quote:
Originally Posted by versatile_bfg View Post
Awesome work!

This might sound stupid but should I stick to 1.10 branch for metamod or go 1.11?
The latest release version of MM:S is fine.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 02-04-2015 , 21:18   Re: SourceMod 1.7 released!
#13

Is it safe to assume there will be no more 1.6 releases?
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psychonic

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Join Date: May 2008
Old 02-04-2015 , 21:19   Re: SourceMod 1.7 released!
#14

Quote:
Originally Posted by WildCard65 View Post
Is it safe to assume there will be no more 1.6 releases?
Yes.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 02-05-2015 , 11:30   Re: SourceMod 1.7 released!
#15

Looking forward to see what kind of plugins/snippets we get that use the new syntax.

Nice job SM crew!
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ejik03
AlliedModders Donor
Join Date: Feb 2009
Location: Moscow, Russia
Old 02-05-2015 , 13:33   Re: SourceMod 1.7 released!
#16

Very good!

Is it possible to compile plugin, using only 1.7 syntax?
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psychonic

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Join Date: May 2008
Old 02-05-2015 , 14:02   Re: SourceMod 1.7 released!
#17

Quote:
Originally Posted by ejik03 View Post
Very good!

Is it possible to compile plugin, using only 1.7 syntax?
Yes.
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Mathias.
Veteran Member
Join Date: Aug 2010
Location: Canada is my city
Old 02-05-2015 , 14:11   Re: SourceMod 1.7 released!
#18

FInally 1.7 officially stable

I supose was added because of dota 2?
http://gyazo.com/913e5b6f8da89968c67db73f2a3ae0c4

Last edited by Mathias.; 02-05-2015 at 14:12.
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psychonic

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Join Date: May 2008
Old 02-05-2015 , 14:23   Re: SourceMod 1.7 released!
#19

Quote:
Originally Posted by Black-Rabbit View Post
FInally 1.7 officially stable

I supose was added because of dota 2?
http://gyazo.com/913e5b6f8da89968c67db73f2a3ae0c4
Largest requests for it were actually from TF2 and CS:S/CS:GO scripters.

It gives you the damage amount after game logic makes adjustments to it (from critical hits, armor, other damage reduction/buffs), before the damage is actually applied.

Last edited by psychonic; 02-05-2015 at 14:23.
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