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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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Pan32
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Join Date: Dec 2010
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Old 07-27-2014 , 09:34   Re: [CS:GO] Pug Setup (v1.1.0, 2014-7-24)
Reply With Quote #21

Quote:
Originally Posted by splewis View Post
I'm not having much luck with putting a password back on:
Code:
Cannot require sv_password when server is already reserved or clients connected!

Another non-passwordy idea that would fix my issue would a cvar be to kick players that join when the game is live and there are enough players on.
Well, that was unexpected, but I believe that fix would actually work. Also, I had some feedback from people about the pause command and I need some doubts solved: only captains are able to pause the game right? sm_pause/unpause can override the pause called by a captain? On random teams, no one can call a pause except admins?
Also, some people suggested a max time for pauses called by captains (not admins) and max uses as well, but it ain't the biggest priority. Once again, thanks for the fast development!
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splewis
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Old 07-27-2014 , 14:26   Re: [CS:GO] Pug Setup (v1.1.0, 2014-7-24)
Reply With Quote #22

Quote:
Originally Posted by Pan32 View Post
Well, that was unexpected, but I believe that fix would actually work. Also, I had some feedback from people about the pause command and I need some doubts solved: only captains are able to pause the game right? sm_pause/unpause can override the pause called by a captain? On random teams, no one can call a pause except admins?
Also, some people suggested a max time for pauses called by captains (not admins) and max uses as well, but it ain't the biggest priority. Once again, thanks for the fast development!
The .pause command has "captains" permissions - which include captains (obviously), the leader (whoever did .setup), and admins.

So if there are no captains, the .setup guy and admins are the only ones that can pause.

The regular sourcemod commands (sm_*)/admin-protected ones will always work. (so yes, they will override pauses)
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GarbageBox
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Join Date: Feb 2010
Old 07-31-2014 , 15:50   Re: [CS:GO] Pug Setup (v1.2.0, 2014-7-26)
Reply With Quote #23

Nice job, gonna try it later!
A quick question, the demo is auto save at client's cs folder?

EDIT: Can I disable all others plugin just enable this? Will it work?
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Last edited by GarbageBox; 08-01-2014 at 15:19.
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splewis
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Old 08-01-2014 , 20:15   Re: [CS:GO] Pug Setup (v1.2.0, 2014-7-26)
Reply With Quote #24

Quote:
Originally Posted by GarbageBox View Post
Nice job, gonna try it later!
A quick question, the demo is auto save at client's cs folder?

EDIT: Can I disable all others plugin just enable this? Will it work?
It's doing a server-side GOTV demo. I'm relatively confident it's impossible to auto-record a demo for the client, and it wouldn't be that useful in this context anyway.

I don't understand your question about disabling things. Unless you have a plugin that does drastic gameplay changes (e.g. a deathmatch plugin), there should be no issue.
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Pan32
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Old 08-02-2014 , 02:36   Re: [CS:GO] Pug Setup (v1.2.0, 2014-7-26)
Reply With Quote #25

So, apparently the auto recorder does not support workshop maps, as it has not saved any demos from it. Any restrictions around that? Can't I use the workshop method for maps?
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splewis
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Old 08-02-2014 , 03:15   Re: [CS:GO] Pug Setup (v1.2.0, 2014-7-26)
Reply With Quote #26

Quote:
Originally Posted by Pan32 View Post
So, apparently the auto recorder does not support workshop maps, as it has not saved any demos from it. Any restrictions around that? Can't I use the workshop method for maps?
You're right, and there's no workaround. Fixing it and uploading a 1.2.1 now.
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Pan32
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Old 08-02-2014 , 16:11   Re: [CS:GO] Pug Setup (v1.2.0, 2014-7-26)
Reply With Quote #27

Quote:
Originally Posted by splewis View Post
You're right, and there's no workaround. Fixing it and uploading a 1.2.1 now.
Super! Thanks!
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Lordearon
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Join Date: Jan 2013
Location: Vietnam
Old 08-05-2014 , 21:53   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #28

good stuff!
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Pan32
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Old 08-06-2014 , 19:57   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #29

So, some people on my server just don't know that they need to do .setup to set up a match. Can you make a system to pop messages whenever the game is not set up to tell them to use .setup?
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GarbageBox
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Join Date: Feb 2010
Old 08-09-2014 , 12:21   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #30

Will there be any new features such as knife round?
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