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Subplugin Submission [ZP]5.0.8 Sniper & Assassin [FIX]


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ESPADONGAMING
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Join Date: Mar 2011
Location: In the Game [ro]
Old 04-09-2012 , 16:02   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #11

Here.
Attached Files
File Type: txt zombie_plague.txt (155.8 KB, 337 views)
File Type: txt zombie_plague50.txt (5.5 KB, 275 views)
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Nick Haldem
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Old 04-09-2012 , 16:14   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #12

Much work Thank you and I have one question for you, pmed
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Sidix
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Old 04-09-2012 , 16:31   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #13

Great
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ESPADONGAMING
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Old 04-09-2012 , 16:54   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #14

Warn for bugs
Attached Files
File Type: sma Get Plugin or Get Source (zp50_admin_menu.sma - 797 views - 26.5 KB)
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ESPADONGAMING
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Old 04-10-2012 , 16:24   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #15

added: zp50_admin_models
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saywow
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Old 04-13-2012 , 11:30   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #16

I replace my original plugin by these?
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saywow
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Old 04-13-2012 , 11:56   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #17

FULLY WORKING THANK YOU !!
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ESPADONGAMING
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Old 04-13-2012 , 11:57   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #18

Update, fixed zp50_admin_menu ,zp50_info_hud,etc..
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saywow
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Old 04-13-2012 , 12:04   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #19

What is zekstein.sma?
Quote:
case ACTION_MAKE_NEMESIS: // Nemesis command
{
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && (userflags & read_flags(g_access_make_nemesis)) && is_user_alive(player) && !zp_class_nemesis_get(player))
{
if (zp_core_is_zombie(player))
formatex(menu, charsmax(menu), "%s \r[%L]", player_name, id, (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
else
formatex(menu, charsmax(menu), "%s \y[%L]", player_name, id, (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
}
else
{
if( zp_core_is_zombie(player) )
{
if( LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player) )
formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, "CLASS_NEMESIS");
else if(LibraryExists(LIBRARY_ASSASSIN, LibType_Library) && zp_class_assassin_get(player))
formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, "CLASS_ASSASSIN");
else
formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, "CLASS_ZOMBIE");
}
else
{
if( LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player))
formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, "CLASS_SURVIVOR");
else if( LibraryExists(LIBRARY_SNIPER, LibType_Library) && zp_class_sniper_get(player))
formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, "CLASS_SNIPER");
else
formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, "CLASS_HUMAN");
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
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Y060N
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Old 04-13-2012 , 12:41   Re: [ZP]5.0.8 Sniper & Assassin
Reply With Quote #20

I don't think you needed to edit so many files. Like the grenade files you can call with natives and with the rewards as long as he is registered as a zombie class then you will get rewards for doing damage and such. All the features/sounds you don't really need to edit either because the sma of the class can call those by itself.

You only really need admin menus, class files, game mode files, and painshockfree (unless you call with native/raw call). All the others can be called with natives.
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