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[ANY] SteamWorks


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mikana
New Member
Join Date: Dec 2014
Old 12-10-2014 , 00:47   Re: [ANY] SteamWorks
Reply With Quote #201

An update has been released for Left 4 Dead 2. - Fixed a buffer overflow exploit in Squirrel.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 12-10-2014 , 23:31   Re: [ANY] SteamWorks
Reply With Quote #202

how do you install this for csgo linux dedicated server
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SanKen
Senior Member
Join Date: Oct 2012
Location: /var/logs
Old 12-11-2014 , 13:13   Re: [ANY] SteamWorks
Reply With Quote #203

install is simple but question is how to configure it.
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 12-26-2014 , 11:26   Re: [ANY] SteamWorks
Reply With Quote #204

Quote:
Originally Posted by Sarabveer View Post
Quote:
Originally Posted by KyleS View Post
Quote:
Originally Posted by Sarabveer View Post
I still reccomend the SteamWorks plugin instead because it has more game supprt, and more plugins are switching over to it. The only reason, now, I use SteamTools for Steam Group Admins, but I'll get it compiled agaisnt SteamWorks, and finally get rid of SteamTools.
Does something need to be added to it or something?
I made an error, I meant to get rid of SteamTools.

Is there something like this?

Code:
Steam_RequestGroupStatus()

Steam_GroupStatusResult()
I couldn't find anything about Steam Groups in SteamWorks.inc
Are those natives even possible?
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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 12-27-2014 , 00:30   Re: [ANY] SteamWorks
Reply With Quote #205

Quote:
Originally Posted by Sarabveer View Post
Are those natives even possible?
Yes they are. I've asked numerous times in this thread and on GitHub, but both of my requests have been ignored to date.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 12-27-2014 , 12:03   Re: [ANY] SteamWorks
Reply With Quote #206

Quote:
Originally Posted by Bubka3 View Post
Yes they are. I've asked numerous times in this thread and on GitHub, but both of my requests have been ignored to date.
Pull Requests are totally welcome.
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 12-27-2014 , 13:25   Re: [ANY] SteamWorks
Reply With Quote #207

Quote:
Originally Posted by KyleS View Post
Pull Requests are totally welcome.
He mean't the request to add the natives, he didn't make a pull request.
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 12-27-2014 , 14:00   Re: [ANY] SteamWorks
Reply With Quote #208

Quote:
Originally Posted by Sarabveer View Post
He mean't the request to add the natives, he didn't make a pull request.
He meant that he has his own life with things to do in it.
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Watch out when you're paying people for private requests! Most stuff already exists and you can hardly assess the quality of what you'll get, and if it's worth the money.
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 12-27-2014 , 19:01   Re: [ANY] SteamWorks
Reply With Quote #209

Hey, someone removed the Issues page from the GitHub repo.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 12-29-2014 , 05:55   Re: [ANY] SteamWorks
Reply With Quote #210

Quote:
Originally Posted by Sarabveer View Post
Hey, someone removed the Issues page from the GitHub repo.
https://forums.alliedmods.net/showth...81#post2181481

If this is what you guys are still after, making a stock and using your WebAPI key is already totally possible and feasible...
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