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Super Player


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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 03-23-2011 , 14:05   Re: Super Player
Reply With Quote #31

Quote:
Originally Posted by totoff View Post
The new version don't give he, smoke and flashband why?
Quote:
Originally Posted by Jelle View Post
I actually haven't tested that. I just assumed it was working since the guy who requested it said it was nice.

I will test it while making the new version with glow.
Quote:
Originally Posted by Jelle View Post
New version: 1.9.

I didn't get around to test the grenades, but I have added a glow for the super player. I also didn't make a check to prevent the same guy being a super player twice. I will do both before releasing version 2.0.
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 03-30-2011 , 04:28   Re: Super Player
Reply With Quote #32

Updated to version 2.0Beta. See changelog for information.

EDIT:
I have been testing the grenade giving with bots, but this plugin really doesn't work well with bots. I do however get the grenades and the message is printed on my LAN server.
Please, someone out there, could you confirm that this is actually not working?
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Last edited by Jelle; 03-31-2011 at 17:08.
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Old 03-31-2011, 14:15
Jelle
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wrecked_
Veteran Member
Join Date: Jan 2010
Location: New York (GMT-5)
Old 03-31-2011 , 15:36   Re: Super Player
Reply With Quote #33

Quote:
Originally Posted by Jelle View Post
And learn to use the edit button omg
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 03-31-2011 , 17:08   Re: Super Player
Reply With Quote #34

Crap didn't see it. Just uploaded the file and went to the bottom of page 1 and wrote. Edited.
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dfwu.dark
Senior Member
Join Date: Mar 2011
Location: In dreams...
Old 07-02-2011 , 16:40   Re: Super Player
Reply With Quote #35

nice plugin
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Old 01-17-2012, 05:16
reko_o
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Old 04-16-2012, 05:36
simple_user
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towny
Junior Member
Join Date: Apr 2012
Location: Australia
Old 04-16-2012 , 10:33   Re: Super Player
Reply With Quote #36

Quote:
Originally Posted by s3rserii View Post
u can ad a sound who says to the player who earn the super status "Supermodus Enabled" like crysis.. "maximum strenght" and so son nice idea or?

http://rapidshare.com/files/442676382/strength.wav

peace
Or something in that quake voice which is on most servers
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simple_user
Member
Join Date: Apr 2012
Location: Latvia, the cube
Old 04-24-2012 , 22:22   Re: Super Player
Reply With Quote #37

01110011011010000110100101110100

Last edited by simple_user; 05-03-2012 at 21:52.
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Old 05-03-2012, 21:51
simple_user
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abybaddi009
New Member
Join Date: Sep 2012
Location: India
Old 09-24-2012 , 13:21   Re: Super Player
Reply With Quote #38

Request: The killer of the selected "super player" will get frags controlled by a cvar.
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dilu
Junior Member
Join Date: Jun 2011
Old 11-16-2012 , 13:17   Re: Super Player
Reply With Quote #39

Can you make it for one team only ( CT ) and the random player get a model set in plugin

And sound make it to hear all player's not just the super player . TY
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 10-02-2015 , 12:39   Re: Super Player
Reply With Quote #40

Some things needs to be fixed:

1.Ham_Player_ResetMaxSpeed is added inside 1.8.3 as Ham_CS_Player_ResetMaxSpeed. You could check amxx version num and define Ham_CS_Player_ResetMaxSpeed only if it's < 1.8.3. Since you named the hook differently the plugin will still compile, but it could be welcomed to have compatibility with future version of amxmodx.
2.Multilangual please.
3.USE_SOUND should be a cvar. It is easy for people to customize the plugin if you are using cvars instead of definitions.
4.Your random player generator function is a bit weird, to be honest. Instead of checking the team, use the flag "e" inside get_players with "TERRORIST" or "CT" as next argument, but given you don't loop it is not that critical. if ( gSuperPlayerT == id ) return instead of considering that it failed you can do a do { } while(gSuperPlayerT == id) and choose another random player until one is different from the last super one(and for ct obviously).
5.In SetAbilities please use charsmax().
6.Remove the debug message like client_print(0, print_chat, "[Debug] HE grenade added"), they are spamming for no reason.

That is a start, there may be more things.

When you made the changes post here or PM me(preferably) and I will check again your code again. Unapproved for now, section needs some cleaning.

Last edited by HamletEagle; 10-02-2015 at 12:42.
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