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[ANY] Ammo Manager (clip size, reserved ammo, replenish and realistic reload)


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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 02-09-2014 , 04:37   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #11

Not quite sure if its related to Ammo Manager.
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Spyrek
Senior Member
Join Date: Jun 2009
Old 02-13-2014 , 20:40   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #12

After today's update I got problem with CZ75-Auto ammo.
I added cz75a;12;12;12 to .txt file, but it still has 52 ammo as p250.
Should I update to latest sourcemod snapshot ?
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 02-14-2014 , 01:19   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #13

Unfortunately I still have no idea how to detect CZ75a. It's classname is the same as p250.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 02-14-2014 , 20:10   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #14

Quote:
Originally Posted by Root_ View Post
Not quite sure if its related to Ammo Manager.
after remove your plunig its fixed but with your server will froze and I got 400 plunig they all good with ion cannon.
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 02-15-2014 , 12:55   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #15

Updated to work properly with CS:GO weapon classnames. It contains these config changes:
  • Added support for CZ75-Auto.
  • m4a1-s replaced by m4a1_silencer
  • hpk2000-s replaced by usp_silencer
Quote:
Originally Posted by B_CANSIN View Post
after remove your plunig its fixed but with your server will froze and I got 400 plunig they all good with ion cannon.
I dont have CS:S to test that plugin. Can you test latest version or use knife (if possible) as ION cannon weapon?
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Last edited by Root_; 02-15-2014 at 12:55.
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Spyrek
Senior Member
Join Date: Jun 2009
Old 02-16-2014 , 17:22   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #16

Quote:
Originally Posted by Root_ View Post
Updated to work properly with CS:GO weapon classnames. It contains these config changes:
  • Added support for CZ75-Auto.
  • m4a1-s replaced by m4a1_silencer
  • hpk2000-s replaced by usp_silencer

I dont have CS:S to test that plugin. Can you test latest version or use knife (if possible) as ION cannon weapon?
Thanks !
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 02-20-2014 , 17:59   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #17

Quote:
Originally Posted by Root_ View Post
Updated to work properly with CS:GO weapon classnames. It contains these config changes:
  • Added support for CZ75-Auto.
  • m4a1-s replaced by m4a1_silencer
  • hpk2000-s replaced by usp_silencer

I dont have CS:S to test that plugin. Can you test latest version or use knife (if possible) as ION cannon weapon?
I am using tf2 lol its spy knife and It just froze when ion cannon explosin after count 59 sec and I will test it tommorow. I hope its works lol
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 02-21-2014 , 11:20   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #18

tested and again and server frozen idk what was wrong
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 02-21-2014 , 11:29   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #19

Quote:
Originally Posted by B_CANSIN View Post
tested and again and server frozen idk what was wrong
Can you post list of a plugins that you are running?
I would also recommend you to install this and this for troubleshooting.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 02-21-2014 , 17:31   Re: [ANY] Ammo Manager (clip size, reserved ammo and realistic reload)
Reply With Quote #20

Quote:
Originally Posted by Root_ View Post
Can you post list of a plugins that you are running?
I would also recommend you to install this and this for troubleshooting.
here plunings list
HTML Code:
https://www.mediafire.com/?5xoyswzeukh81pc
and last events
Code:
L 02/21/2014 - 23:53:36: Event:player_hurt Fired! userid:3 health:124 attacker:3 damageamount:1 custom:0 showdisguisedcrit:0 crit:0 minicrit:0 allseecrit:0 weaponid:7 bonuseffect:4
L 02/21/2014 - 23:53:36: Event:rocket_jump Fired! userid:3 playsound:0
L 02/21/2014 - 23:53:36: Event:rocket_jump_landed Fired! userid:3
L 02/21/2014 - 23:53:43: Event:controlpoint_endtouch Fired! player:2 area:1
L 02/21/2014 - 23:53:45: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:53:48: Event:player_say Fired! userid:3 text:!buddha
L 02/21/2014 - 23:53:49: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:53:55: Event:player_say Fired! userid:3 text:!cs
L 02/21/2014 - 23:53:59: Event:controlpoint_starttouch Fired! player:2 area:1
L 02/21/2014 - 23:53:59: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:53:59: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:53:59: Event:controlpoint_endtouch Fired! player:2 area:1
L 02/21/2014 - 23:54:02: Event:controlpoint_starttouch Fired! player:2 area:1
L 02/21/2014 - 23:54:03: Event:controlpoint_endtouch Fired! player:2 area:1
L 02/21/2014 - 23:54:09: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:10: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:28: Event:player_hurt Fired! userid:3 health:125 attacker:3 damageamount:0 custom:0 showdisguisedcrit:0 crit:0 minicrit:0 allseecrit:0 weaponid:7 bonuseffect:4
L 02/21/2014 - 23:54:28: Event:rocket_jump Fired! userid:3 playsound:0
L 02/21/2014 - 23:54:28: Event:rocket_jump_landed Fired! userid:3
L 02/21/2014 - 23:54:30: Event:player_hurt Fired! userid:3 health:125 attacker:3 damageamount:0 custom:0 showdisguisedcrit:0 crit:0 minicrit:0 allseecrit:0 weaponid:7 bonuseffect:4
L 02/21/2014 - 23:54:30: Event:rocket_jump Fired! userid:3 playsound:0
L 02/21/2014 - 23:54:31: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:31: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:31: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:31: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:31: Event:controlpoint_endtouch Fired! player:2 area:0
L 02/21/2014 - 23:54:31: Event:controlpoint_starttouch Fired! player:2 area:0
L 02/21/2014 - 23:54:31: Event:rocket_jump_landed Fired! userid:3
and last enitites
Code:
L 02/21/2014 - 23:54:09: Entity: (CREATE) Classname:prop_dynamic_override, Entity:117, Total:260/2048
L 02/21/2014 - 23:54:10: Entity: (DELETE) Classname:prop_dynamic_override, Entity:117, Total:259/2048
L 02/21/2014 - 23:54:13: Entity: (CREATE) Classname:instanced_scripted_scene, Entity:117, Total:260/2048
L 02/21/2014 - 23:54:13: Entity: (CREATE) Classname:instanced_scripted_scene, Entity:200, Total:261/2048
L 02/21/2014 - 23:54:13: Entity: (DELETE) Classname:instanced_scripted_scene, Entity:199, Total:260/2048
L 02/21/2014 - 23:54:17: Entity: (CREATE) Classname:instanced_scripted_scene, Entity:199, Total:261/2048
L 02/21/2014 - 23:54:19: Entity: (DELETE) Classname:instanced_scripted_scene, Entity:117, Total:260/2048
L 02/21/2014 - 23:54:20: Entity: (CREATE) Classname:instanced_scripted_scene, Entity:244, Total:261/2048
L 02/21/2014 - 23:54:21: Entity: (CREATE) Classname:instanced_scripted_scene, Entity:117, Total:262/2048
L 02/21/2014 - 23:54:22: Entity: (DELETE) Classname:instanced_scripted_scene, Entity:199, Total:261/2048
L 02/21/2014 - 23:54:25: Entity: (DELETE) Classname:instanced_scripted_scene, Entity:244, Total:260/2048
L 02/21/2014 - 23:54:27: Entity: (DELETE) Classname:instanced_scripted_scene, Entity:117, Total:259/2048
L 02/21/2014 - 23:54:28: Entity: (CREATE) Classname:env_fire, Entity:117, Total:260/2048
L 02/21/2014 - 23:54:28: Entity: (CREATE) Classname:_firesmoke, Entity:199, Total:261/2048
L 02/21/2014 - 23:54:28: Entity: (DELETE) Classname:_firesmoke, Entity:199, Total:260/2048
L 02/21/2014 - 23:54:28: Entity: (CREATE) Classname:_firesmoke, Entity:244, Total:261/2048
L 02/21/2014 - 23:54:28: Entity: (CREATE) Classname:point_hurt, Entity:245, Total:262/2048
L 02/21/2014 - 23:54:28: Entity: (DELETE) Classname:point_hurt, Entity:245, Total:261/2048
L 02/21/2014 - 23:54:28: Entity: (CREATE) Classname:instanced_scripted_scene, Entity:246, Total:262/2048
L 02/21/2014 - 23:54:28: Entity: (DELETE) Classname:instanced_scripted_scene, Entity:200, Total:261/2048
L 02/21/2014 - 23:54:29: Entity: (CREATE) Classname:instanced_scripted_scene, Entity:259, Total:262/2048
L 02/21/2014 - 23:54:29: Entity: (DELETE) Classname:instanced_scripted_scene, Entity:246, Total:261/2048
L 02/21/2014 - 23:54:30: Entity: (CREATE) Classname:env_fire, Entity:199, Total:262/2048
L 02/21/2014 - 23:54:30: Entity: (CREATE) Classname:_firesmoke, Entity:200, Total:263/2048
L 02/21/2014 - 23:54:30: Entity: (CREATE) Classname:point_hurt, Entity:245, Total:264/2048
L 02/21/2014 - 23:54:30: Entity: (DELETE) Classname:point_hurt, Entity:245, Total:263/2048
L 02/21/2014 - 23:54:31: Entity: (CREATE) Classname:prop_dynamic_override, Entity:245, Total:264/2048
L 02/21/2014 - 23:54:31: Entity: (CREATE) Classname:env_fire, Entity:246, Total:265/2048
L 02/21/2014 - 23:54:31: Entity: (CREATE) Classname:_firesmoke, Entity:279, Total:266/2048
L 02/21/2014 - 23:54:31: Entity: (DELETE) Classname:_firesmoke, Entity:244, Total:265/2048
L 02/21/2014 - 23:54:31: Entity: (DELETE) Classname:env_fire, Entity:117, Total:264/2048
L 02/21/2014 - 23:54:31: Entity: (DELETE) Classname:prop_dynamic_override, Entity:245, Total:263/2048
L 02/21/2014 - 23:54:32: Entity: (CREATE) Classname:env_explosion, Entity:280, Total:264/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:151, Total:263/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:152, Total:262/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:153, Total:261/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:155, Total:260/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:145, Total:259/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:146, Total:258/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:147, Total:257/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:148, Total:256/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:prop_dynamic, Entity:154, Total:255/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:func_breakable, Entity:283, Total:254/2048
L 02/21/2014 - 23:54:32: Entity: (CREATE) Classname:env_shooter, Entity:281, Total:255/2048
L 02/21/2014 - 23:54:32: Entity: (CREATE) Classname:env_shooter, Entity:289, Total:256/2048
L 02/21/2014 - 23:54:32: Entity: (CREATE) Classname:env_fire, Entity:299, Total:257/2048
L 02/21/2014 - 23:54:32: Entity: (CREATE) Classname:_firesmoke, Entity:300, Total:258/2048
L 02/21/2014 - 23:54:32: Entity: (DELETE) Classname:info_target, Entity:116, Total:257/2048
and after server console frozen it not crash (but you can't join it too I mean its dying) but its frozen it won't do anything this happening when ion cannon explosion

Last edited by B_CANSIN; 02-22-2014 at 05:41.
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