Raised This Month: $51 Target: $400
 12% 

[CS:GO] ZombieDecapitation (v3.1, 25-11-2018)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Virginia
Member
Join Date: Aug 2015
Plugin ID:
5338
Plugin Version:
3.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    This plugin allows players to decapitate each other
    Old 09-02-2016 , 08:45   [CS:GO] ZombieDecapitation (v3.1, 25-11-2018)
    Reply With Quote #1

    Description

    This plugin allows players to decapitate each other via headshots, knifes and grenades. When player's health is lower than the threshold (2000 hp by default), you can headshot him and he will be beheaded. Knock back for headless zombies is lower (because they have no head hitbox) so it is an extra chance for zombies with low hp to infect humans. There is also an option for knife crit, so you can decapitate even full hp zombies, dealing them a lot of extra damage.

    Video



    Configuration

    Main config file can be found here: csgo/cfg/sourcemod/ZombieDecapitation.cfg

    You also need to configure your models in csgo/cfg/sourcemod/ZombieDecapitation_models.txt

    Example:
    Code:
    	"example"
    	{
    		"basemodel" "models/player/custom_player/kodua/wb1/wb1.mdl"
    		"headlessmodel" "models/player/custom_player/kodua/wb1/wb1_hs.mdl"
    		"headmodel" "models/player/custom_player/kodua/wb1/wb1_head.mdl"
    	}
    Known supported models:

    Decapitation pack 2
    William Birkin pack
    Bloat (Killing Floor 2)
    Fleshpound
    Hellknight v2
    Frozen Zombie
    Zeds pack

    Changelog
    Code:
    25-11-2018 (v3.1)
    
    *Refactored and optimized code (this plugin was based on ZombieDecapitation CS:S plugin which was based on DecapiNation plugin, so in version 3.0 the code was like a Frankenstein, assembled from different pieces. Now it is much better.)
    *Fixed a bug when blood particle effect disappears too early
    *Fixed a bug when knife decapitation and crit not working with non standard knives
    *Changed the way how head props are stored
    *Simplified config
    Note: Players who just downloaded blood particle effect will not see it until map change or reconnect.

    P.S. This plugin has no dependencies so it can be used with any game mode.
    Attached Files
    File Type: zip ZombieDecapitation3_1.zip (139.1 KB, 524 views)

    Last edited by Virginia; 08-04-2019 at 12:59.
    Virginia is offline
    HawkXD
    Member
    Join Date: Aug 2015
    Location: Norway
    Old 09-02-2016 , 10:54   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #2

    Nice
    HawkXD is offline
    daleGEND
    AlliedModders Donor
    Join Date: Feb 2005
    Location: USA
    Old 09-02-2016 , 16:03   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #3

    Very awesome, have it on our servers. Great work!
    __________________
    Bor3d Gaming - A Mature Online Gaming Community

    Feel free to add me on STEAM as well: https://steamcommunity.com/id/b0r3d
    daleGEND is offline
    nguyenbaodanh
    AlliedModders Donor
    Join Date: Jun 2007
    Location: HCMC, Vietnam
    Old 09-16-2016 , 10:21   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #4

    model became invisible when hit by knife and grenade ... why ?
    __________________
    nguyenbaodanh is offline
    Virginia
    Member
    Join Date: Aug 2015
    Old 09-16-2016 , 17:59   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #5

    Quote:
    Originally Posted by nguyenbaodanh View Post
    model became invisible when hit by knife and grenade ... why ?
    I guess there is something wrong with your headless models instalation.
    Virginia is offline
    pkla
    Member
    Join Date: Oct 2010
    Old 09-16-2016 , 19:33   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #6

    I tested on my server does not download all files automatically, only .mdl
    pkla is offline
    nguyenbaodanh
    AlliedModders Donor
    Join Date: Jun 2007
    Location: HCMC, Vietnam
    Old 09-16-2016 , 23:48   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #7

    Quote:
    Originally Posted by pkla View Post
    I tested on my server does not download all files automatically, only .mdl
    Maybe this is my problem too
    __________________
    nguyenbaodanh is offline
    nguyenbaodanh
    AlliedModders Donor
    Join Date: Jun 2007
    Location: HCMC, Vietnam
    Old 09-17-2016 , 01:10   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #8

    and do we meed to config this with ze models and class ?
    __________________
    nguyenbaodanh is offline
    Virginia
    Member
    Join Date: Aug 2015
    Old 09-17-2016 , 15:17   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #9

    Quote:
    Originally Posted by pkla View Post
    I tested on my server does not download all files automatically, only .mdl
    Quote:
    Originally Posted by nguyenbaodanh View Post
    Maybe this is my problem too
    Yeap, my fault. I updated Decapitation pack 2 with proper download paths.

    Last edited by Virginia; 09-17-2016 at 15:20.
    Virginia is offline
    nguyenbaodanh
    AlliedModders Donor
    Join Date: Jun 2007
    Location: HCMC, Vietnam
    Old 09-27-2016 , 00:13   Re: [CS:GO] ZombieDecapitation (v3.0)
    Reply With Quote #10

    Quote:
    Originally Posted by Virginia View Post
    Yeap, my fault. I updated Decapitation pack 2 with proper download paths.
    Thanks
    Let me try again
    So... I still need to download the origin models right ?
    __________________

    Last edited by nguyenbaodanh; 09-27-2016 at 00:39.
    nguyenbaodanh is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 01:20.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode