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[L4D] VS Infected Bots (1.6) (old)


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mi123645
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Join Date: Feb 2009
Old 02-26-2009 , 03:49   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #261

On the maps that aren't versus, you could technically join the infected side and turn off versus mode which will allow the director to spawn infected bots. There is a command that messes on the timing of their spawns, but I can't recall right now.
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djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-27-2009 , 10:47   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #262

Quote:
Originally Posted by mi123645 View Post
On the maps that aren't versus, you could technically join the infected side and turn off versus mode which will allow the director to spawn infected bots. There is a command that messes on the timing of their spawns, but I can't recall right now.
As soon as you turn off the versus mode you'll get kicked from the server.
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mi123645
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Join Date: Feb 2009
Old 02-27-2009 , 17:51   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #263

Thats rather strange. From my tests, the players remain in the server and the infected players remain on the infected side. Only problem is that they cannot spawn unless versus was turned on again or spawning an special infected, but I haven't had any problems with players getting kicked.

Anyway, I'd rather wait for the new versus maps from valve, than trying to make the plugin work for coop. If you can, great. I'm glad that this plugin exists and I continue to thank you
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Voltick
Junior Member
Join Date: Feb 2009
Old 03-02-2009 , 00:41   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #264

This is very good plugin. But i have some problem. I play on my server and sometimes, server go to the down. Srdc.exe automatic closed. Console don't have errors message, and in the logs directory errors don't finded. I use
Quote:
sourcemod-1.2.0-hg2618
mmsource-1.7.1
I need help! Sorry for my English plz
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MAG1270
Junior Member
Join Date: Feb 2009
Old 03-02-2009 , 13:20   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #265

Could you please add a command to add infected bots? So there for example could be 2 infected humans and 4 infected bots
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Dark-Reaper
Member
Join Date: Jan 2009
Old 03-02-2009 , 15:35   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #266

Quote:
Originally Posted by MAG1270 View Post
Could you please add a command to add infected bots? So there for example could be 2 infected humans and 4 infected bots
It's a little bit unfair.
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MAG1270
Junior Member
Join Date: Feb 2009
Old 03-02-2009 , 16:18   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #267

Quote:
Originally Posted by Dark-Reaper View Post
It's a little bit unfair.
No, because i'll add more survivor bots too
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mattressfish
Member
Join Date: Feb 2009
Old 03-03-2009 , 17:08   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #268

Quote:
Originally Posted by MAG1270 View Post
No, because i'll add more survivor bots too
Good luck with that.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 03-06-2009 , 21:44   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #269

This is strange, but the game crashes right when the survivors close the safe room door. This doesn't happen all the time, but enough to raise some concerns.
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djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 03-07-2009 , 19:38   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #270

Quote:
Originally Posted by mi123645 View Post
This is strange, but the game crashes right when the survivors close the safe room door. This doesn't happen all the time, but enough to raise some concerns.
Yes, i've noticed that one, but i really can't find an explanation.
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