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[L4D] VS Infected Bots (1.6) (old)


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AcidTester
Senior Member
Join Date: Jan 2009
Old 02-23-2009 , 00:01   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #241

As far as i know this plugin not fix survival bots ))
is for zomby side ))
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 02-23-2009 , 03:16   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #242

Meanwhile admittedly this plugin is not intended for making the survivors work. It doesn't mean surely that you can make this work? It's appropriate to be in this plugin because -no other plugin- activates sb_all_bot_team. Given enough time the bots will activate certain crescendo points (NM4 Elevator) but then they cannot press the button to activate the lift, they walk outside and press that button instead of the internal. So firing crescendo points for the bots IF they within range should not really hurt, surely? It makes it more enjoyable if I can hang about in the server even if it's just me and a pal on the same team going against Valve's A.I creation.
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ProBoomer
Member
Join Date: Feb 2009
Old 02-24-2009 , 00:36   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #243

Where i need to set the cvars? I have put into my console and I have blocked Boomer Bot, but when i restart server I need to set again cvars or are stored anything? I have check into /cfg/sourcemod and /sourcemod/cfg but not have see nothing for store and save forever.
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Dark-Reaper
Member
Join Date: Jan 2009
Old 02-24-2009 , 01:32   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #244

I'm so sorry to bring a bad new but the boomer issue is still here. Take care that it was on a " tank phase " also. But I was boomer, I died, and just after that ( less than 1 second ) another boomer spawned near the place I died.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 02-24-2009 , 07:45   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #245

#05:Tank hit Tank's stomach.

#05:Tank hit Tank's stomach.

#05:Tank hit Tank's stomach.

#05:Tank hit Tank's stomach.


12114 lethal 20 0 308m 185m 18m R 99 4.9 423:21.04 srcds_i486
11400 lethal 20 0 446m 312m 18m R 18 8.2 1142:29 srcds_i486
20274 lethal 20 0 0 0 0 Z 4 0.0 17:18.63 srcds_i486 <defunct>
11877 lethal 20 0 234m 113m 13m S 2 3.0 29:25.19 srcds_i486
28308 lethal 20 0 234m 113m 13m S 2 3.0 0:46.09 srcds_i486

the one doing 99% is fork number 5.. i believe this is because of the plugin, because i can see it talking about it. Also think this is why i have a defunct process aswell..

Just thought i report it..
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-pk-
Member
Join Date: Feb 2009
Old 02-24-2009 , 08:11   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #246

Quote:
Originally Posted by ProBoomer View Post
Where i need to set the cvars? I have put into my console and I have blocked Boomer Bot, but when i restart server I need to set again cvars or are stored anything? I have check into /cfg/sourcemod and /sourcemod/cfg but not have see nothing for store and save forever.
I would place them at the end of sourcemod.cfg
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 02-24-2009 , 14:46   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #247

I seem to be have some problems with this plugin, at first I thought it was cause I was running all4dead and l4d_takeoverbot at the same time as your plug so I took them and all other plugins I have beside the defualt one that come with sourcemod. To find that with your plugin on my server its never hibernates as soon as I start the server it says it is waking up for hibernating and so on here is some screen shots I took of putty when restarting my server. First one is while using your plugin and defualt sourcemod plugins. The second is just the defualt plugins for sourcemod. The third is every plugin I use (all4dead, l4d_voteguard, l4d-buildenabler, L4DSwitchPlayers, l4d_takeoverbot, spec_team and votemanager2) besides your. Any help or fix would be great cause I would really like to use this plug. I have try each new release as you put them out with no luck. Good new is there dont seem to be any error logs.

Thanks Jason

p.s I zipped the jpg's cause they need to be big for you to beable to read them. I tried to make them the site max of 620 by 280 or what ever it is and you could not read them.
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File Type: zip screen shots.zip (282.4 KB, 104 views)
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Kuaktus
Junior Member
Join Date: Jan 2009
Old 02-24-2009 , 16:18   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #248

Standard plug-ins are established only (with l4dvsinfectedbots.smx). The round comes to an end also a server hangs.
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AcidTester
Senior Member
Join Date: Jan 2009
Old 02-24-2009 , 17:51   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #249

U try DL the latest .sp file and compile it yourselves with latest snapshot. Since 1.6 realease i forgot about any troubles with this plugin. Who doubt it, come and play on my 24hours server
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RAAP
Member
Join Date: Jan 2008
Location: Vancouver, BC, Canada
Old 02-24-2009 , 19:58   Re: [L4D] VS Infected Bots (1.5.6)
Reply With Quote #250

Quote:
Originally Posted by djromero View Post
??? The plugin only works on VS maps

In version 1.5.5 i implemented a new method of detecting if the map was vs or coop, but i didn't work on some servers, so i had to switch back to the normal method and i can assure you that it only works on VS.
Can you post 1.5.5 for me somewhere? Id like to try it out to see if it will work on my server, as I run VS on COOP maps. Thankyou!
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