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Say Sounds


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Graf
Junior Member
Join Date: Aug 2007
Old 09-28-2007 , 05:50   Re: Say Sounds
Reply With Quote #121

Quote:
Originally Posted by lamdacore View Post
... It means that if somebody triggers a sound, all player have to wait the given amount of time before they can trigger the next sound...
so it'll be better to have 2 variables: one is the time between sounds for one player and another is the time between global sounds of all players?
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lamdacore
Member
Join Date: Aug 2005
Old 09-28-2007 , 05:58   Re: Say Sounds
Reply With Quote #122

hmm that would make only sence if you want to let trigger globally sounds shorter than from the same player.
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Graf
Junior Member
Join Date: Aug 2007
Old 09-28-2007 , 07:37   Re: Say Sounds
Reply With Quote #123

Quote:
Originally Posted by lamdacore View Post
hmm that would make only sence if you want to let trigger globally sounds shorter than from the same player.
yes, you're right
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Hell Phoenix
Senior Member
Join Date: Jan 2005
Old 09-28-2007 , 12:29   Re: Say Sounds
Reply With Quote #124

It was a global time limit in the original Sank Sounds and I thought it was worthless. We dont want a single person to spam the sounds, but for example, when someone comes into the server, a "wazza" is the usual response (for people you know anyways).

As mentioned, I can look at doing a second cvar for global in addition to the per user.
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Nomarky
SourceMod Donor
Join Date: Sep 2007
Old 10-02-2007 , 14:42   Re: Say Sounds
Reply With Quote #125

Anyone noticed this plugin going to sleep after awhile i.e. sounds no longer trigger? Its happened on both my servers, and only a reboot makes the sounds work again
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jones ray
Member
Join Date: Aug 2007
Old 10-02-2007 , 15:08   Re: Say Sounds
Reply With Quote #126

Quote:
Originally Posted by Nomarky View Post
Anyone noticed this plugin going to sleep after awhile i.e. sounds no longer trigger? Its happened on both my servers, and only a reboot makes the sounds work again
nope works fine for me 24/7
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BAILOPAN
Join Date: Jan 2004
Old 10-08-2007 , 19:41   Re: Say Sounds
Reply With Quote #127

Small memory leak in saysounds.sp::Load_Sounds()

CreateKeyValues() is called without a paired CloseHandle()

Please PM me once you've patched and I'll re-approve.

(sorry, Hopefully SourceMod will have better memory leak detection soon and I won't have to unapprove plugins for minor bugs)
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Hell Phoenix
Senior Member
Join Date: Jan 2005
Old 10-09-2007 , 10:08   Re: Say Sounds
Reply With Quote #128

Bumped to version 1.5.5 to fix the memory leak.
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UPABrawler
Member
Join Date: Sep 2006
Old 10-15-2007 , 14:19   Re: Say Sounds
Reply With Quote #129

It dosnt work for me anymore.
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Rizzok
Junior Member
Join Date: Oct 2007
Old 10-18-2007 , 01:43   Re: Say Sounds
Reply With Quote #130

It works for TF2!!!

I installed the latest version of Metamod:Source (Orangebox) and the lastest version of Sourcemod - popped this plugin in and it works like a charm.

How is the admin use determined? Which flag is used?


I would like to request the following as a feature.

Create a menu of all the sounds (since Menu system has been incorporated into Sourcemod - yeah!)


Thanks for a great plugin!
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