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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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Steell
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Join Date: Mar 2009
Old 03-19-2011 , 11:40   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #511

Quote:
Originally Posted by eraserhead View Post
A suggestion. So far i have not linked any sounds to the plugin which the players hear when the voting starts but i was on another server a while ago and when the vote came you would hear the TF2 announcer counting down from 9 to 1 and then the vote would popup. Maybe an idea to incorporate this here?
You can do this already using the flexible vote warnings system. For example, this vote_warnings.txt will have the announcer count down from 5 to 1:
Code:
vote_warnings
{
    "5...1"
   {
        "message"  ""
        "sound"  "vo/announcer_ends_{TIME}sec.wav"
   }
}
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eraserhead
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Old 03-19-2011 , 11:46   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #512

Nice! Copy/pasted this.
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GAVVVR
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Old 03-19-2011 , 17:38   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #513

Is sourceTV bot counted when checking number of players?
For example, for "default_max_players" option
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MjrNuT
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Old 03-19-2011 , 18:03   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #514

Few questions of clarification Steell.

1. umc_mapcycle.txt resides in /tf/ directory?

2. Cvars such as: mp_timelimit and mp_maxrounds; are these respected from server.cfg/mapname.cfg? Available to use these in umc_mapcycle.txt?

Edit: I just saw at end of your example in OP the line: "command" "mp_timelimit 0"

Answers that part that standard cvars can be used.

(Sorry, nvrmind this one too. Located in the top of the provided umc_mapcycle.txt file) 3. What is your full list of "cvars" for umc_mapcycle.txt (i.e., weight "scale 1-?", max_players, min_players, min_time, max_time, etc.)?

4. What is the execution order of cvars actually (e.g., server.cfg, umc_mapcycle.txt, mapname.cfg, ...)?

5. I like GAVVVR's question as well as I run STV.

Thanks!!
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Last edited by MjrNuT; 03-19-2011 at 18:29. Reason: updated No. 2 and 3
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Steell
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Old 03-19-2011 , 19:43   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #515

Quote:
Originally Posted by GAVVVR View Post
Is sourceTV bot counted when checking number of players?
For example, for "default_max_players" option
I haven't tested it, but I'm pretty certain that it is not counted.
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Steell
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Old 03-19-2011 , 19:46   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #516

Quote:
Originally Posted by MjrNuT View Post
1. umc_mapcycle.txt resides in /tf/ directory?
That's correct.

Quote:
Originally Posted by MjrNuT View Post
4. What is the execution order of cvars actually (e.g., server.cfg, umc_mapcycle.txt, mapname.cfg, ...)?
The execution is server.cfg -> mapname.cfg -> umc_mapcycle.txt (Group command) -> umc_mapcycle.txt (Map command)
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Steell
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Old 03-19-2011 , 19:54   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #517

Version 2.4.4 Released.
If you're coming from v2.4 or higher, you only need to replace the .smx for this release.
  • Fixed issue where an extension could cause multiple votes.

There are a few outstanding bug reports that I've received which I'm trying to get the bottom of. Once I know they're fixed (or are the mistake of the reporter) then I will begin to implement some of the feature requests I've received.
Attached Files
File Type: zip ultimate-mapchooser.zip (122.8 KB, 138 views)
File Type: sp Get Plugin or Get Source (ultimate-mapchooser.sp - 129 views - 272.1 KB)
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eraserhead
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Old 03-19-2011 , 20:41   Re: Ultimate Mapchooser v2.4.4 (Updated 3/19/11)
Reply With Quote #518

Currently i use these config files to load the settings needed for each map group.

Quote:
config_randomizer_maps.cfg
config_saxton_maps.cfg
config_zombie_maps.cfg
config_custom_maps.cfg
config_dodgeball_maps.cfg
config_hunted_maps.cfg
config_normal_maps.cfg
Only sometimes when for some reason rtv doesn't work anymore (happened today) and you have players on your server and want to manually change to another gametype there is the problem that when i use the admin menu to change to another map it will not fire these cfg files.

Example: We were doing weapon randomizer but it conflicted with dodgeball plugin and at the same time rtv didn't work anymore so i changed it manually to a normal control point map. Only that bypassed the config_normal_maps.cfg and left randomizer plugin running!

So what i'm suggesting is that it might be useful to make an option for admins to manually switch to a tier1 group and then manually (or randomly) pick a tier2 map and fire the corresponding cfg.
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Steell
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Old 03-19-2011 , 20:45   Re: Ultimate Mapchooser v2.4.4 (Updated 3/19/11)
Reply With Quote #519

While that would be useful, I think that's outside of the scope of the plugin. If I ever find a clean way to add admin menu integration I may include it.

Also, the RTV suddenly not working is bugging me. What appears in chat when you type rtv and it's not working?
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Old 03-19-2011 , 21:07   Re: Ultimate Mapchooser v2.4.3 (Updated 3/16/11)
Reply With Quote #520

Quote:
Originally Posted by Steell View Post
The execution is server.cfg -> mapname.cfg -> umc_mapcycle.txt (Group command) -> umc_mapcycle.txt (Map command)
Thanks for spelling that out.

using v2.4.4

Here is my umc_mapcycle.txt file. I have push maps set to maxrounds 4 and in server.cfg set to 2.

I'm looking at my server and it seems the server.cfg cvar is being respected, instead of the UMC. I reading your reply basically say that UMC, if cvar called out, will override anything previous.

Quote:
"umc_rotation"
{
"Attack & Defend"
{
"maps_invote" "1"
"next_mapgroup" "Payload"
"command" "mp_maxrounds 2"
"command" "mp_timelimit 0"

"cp_dustbowl"
{
"weight" "2"
}
"cp_gravelpit" {}
"cp_steel" {}
"cp_egypt_final" {}
"cp_mountainlab" {}
"cp_gorge" {}
"newvanti2" {}
"avanti_b1" {}
}
"Payload"
{
"maps_invote" "1"
"command" "mp_maxrounds 2"
"command" "mp_timelimit 0"

"pl_goldrush"
{
"weight" "2"
}
"pl_badwater"
{
"weight" "4"
}
"pl_thundermountain" {}
"pl_upward" {}

"pl_hoodoo_final" {}
"pl_frontier_final" {}
"pl_cashworks_rc2" {}
"pl_halfacre" {}
}
"5-Point CP (Push)"
{
"maps_invote" "1"
"default_min_players" "2"
"group_weight" "2"
"command" "mp_timelimit 26"
"command" "mp_maxrounds 4"

"cp_freight" {}
"cp_freight_final1" {}
"cp_granary" {}
"cp_well" {}
"cp_coldfront" {}
"cp_yukon_final" {}
"cp_badlands" {}
"cp_fastlane" {}
"cp_5gorge" {}
"cp_gullywash_imp3" {}
"cp_mountainlab" {}
}
"Capture The Flag"
{
"maps_invote" "1"
"default_min_players" "2"
"command" "mp_maxrounds 2"
"command" "tf_flag_caps_per_round 4"
"command" "mp_timelimit 30"

"ctf_well" {}
"ctf_turbine" {}
"ctf_doublecross" {}
}
"King of the Hill"
{
"maps_invote" "1"
"default_min_players" "2"
"command" "mp_timelimit 30"
"command" "mp_maxrounds 3"

"koth_moonshine_rc" {}
"koth_nucleus" {}
"koth_viaduct" {}
"koth_harvest_final" {}
"koth_lakeside_final" {}
"koth_oilfield" {}
}
}
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