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[L4D/L4D2] Character Select Menu (2.5a/b)


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uriel18
Senior Member
Join Date: Apr 2009
Old 10-22-2010 , 03:59   Re: [L4D/L4D2] Character Select Menu (2.4a/b)
Reply With Quote #411

Ok, 2.4a works fine for me now. Thx.


Edit: Bill crashes when next map is loaded. We start at saferoom, and 3 or 4 seconds later, crash. No error.
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Last edited by uriel18; 10-22-2010 at 06:04.
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DannayMaan
Junior Member
Join Date: Apr 2010
Old 10-22-2010 , 04:04   Re: [L4D/L4D2] Character Select Menu (2.4a/b)
Reply With Quote #412

Yeah, thanks for the quick fix.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 10-22-2010 , 07:34   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #413

Another quick fix, I'm speeding up the updating process because I'm losing time to real life. Please report any bugs or crashes that you encounter.
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Zoeylicious
Member
Join Date: Oct 2010
Old 10-22-2010 , 11:10   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #414

hello

test the two versions this month because my server bugger

nothing to do, no error on logs strange
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uriel18
Senior Member
Join Date: Apr 2009
Old 10-22-2010 , 11:27   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #415

This versions seems to work fine 100%.

-No crash of Bill at map change. (He returns to be a l4d2 survivor but no problem, is safe and better)

-No spawn of mega mobs when Tank spawn in finales.

Ok.
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JayXsane
Member
Join Date: Oct 2010
Location: In my home, duh.
Old 10-22-2010 , 11:29   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #416

Just wanted to say that 2.5b works perfectly on my server Good job Mi.

Small request o.O like, random unneeded stupid request that I'm not pressuring you to do, it's just out of curiousity.
For the models Jimmy Gibbs and Fallen Survivor. Is there a way to use the current ones instead of the beta? o.o (like the Fallen Survivor from the Passing/Sacrifice and Gibbs from this plugin:
http://forums.alliedmods.net/showthread.php?t=109623

Again it's NOT needed, but I was curious.
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tissot213
New Member
Join Date: Aug 2010
Old 10-22-2010 , 14:10   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #417

I have two questions :

_is this normal that i can't select the infected skins like jockey , tank , etc ?

_ why i can't use !csm when i'm infected ?

thank for your help
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uriel18
Senior Member
Join Date: Apr 2009
Old 10-22-2010 , 15:07   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #418

Quote:
Originally Posted by tissot213 View Post
I have two questions :

_is this normal that i can't select the infected skins like jockey , tank , etc ?

_ why i can't use !csm when i'm infected ?

thank for your help

Depending how you configured the plugin.

If you donīt want access to infected models/skins, make sure you have this:

l4d_csm_common_infected_models_access "0"

And if you donīt want infecteds accesing the plugin:

l4d_csm_infected_access "0"
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mi123645
Veteran Member
Join Date: Feb 2009
Old 10-22-2010 , 18:03   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #419

Seems like I need to clarify the "l4d_csm_infected_access" cvar. This does apply to the infected team at all, as this plugin cannot be used on the infected team. For those who want to change their character on the infected team, I recommend using Zombie Character Select

If you want access infected models as a survivor, set l4d_csm_infected_access to 2. If you want both characters and models, set l4d_csm_infected_access to 3.
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pisdone
Member
Join Date: Sep 2010
Location: Italy
Old 10-22-2010 , 18:30   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #420

Quote:
If your server is on a L4D1 Campaign, you need to set l4d_csm_l4d1_survivors to 2, else glitches will occur
Ok with this, but is there a way to change this cvar in-game and not always while "offline"?! Cos when I try to modify it in-game, console says me like "can't be changed in multiplayer" wtf...this is actually boring man, no offense, but old versions were better in this sense.
I mean, with good old 2.2 version, for example, this cvar did not exist and everything just worked fine because it auto-changed the list of available survivor models based on campaing type (l4d2 campaign or l4d1 campaign). In fact, I remember that in l4d1 campaigns, typing !csm it showed only 4 available models (l4d1 survivors of course, I guess just to prevent the famous glitches), while in l4d2 campaings it showed both l4d2 and l4d1 survivor, as it was mentioned/is actually mentioned to be.
Hope you can gimme an answer man, thx a lot for the support anyway ;)
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