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[TF2] Prop Bonus Round (1.3)


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stephengillon
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Join Date: Oct 2009
Location: Canada
Old 06-02-2010 , 13:01   Re: [TF2] Prop Bonus Round (0.9)
Reply With Quote #91

well if Geit is right about it being issuse cause of weapons, would it be possible to have a trigger go off on bonus round to strip there weapons differently then tf2 already does? or at the end of bonus round slay the person? cause it doesnt seem to keep doing the glitch after your first death.
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stephengillon
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Join Date: Oct 2009
Location: Canada
Old 06-07-2010 , 13:43   Re: [TF2] Prop Bonus Round (0.9)
Reply With Quote #92

Ive got a temporary fix for this if your interested, kinda lame fix but on setup start could you swap all players to a different class and back. that fixes it.

will be a pain in the ass for the servers that run it for all players but it wouldnt be as bad for ones that have set it to a specific flag.


But yeah only happen when a person trys to fire there weapon during being a prop even though they dont have a weapon.
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 06-07-2010 , 16:32   Re: [TF2] Prop Bonus Round (0.9)
Reply With Quote #93

Ya, very strange. I was considering maybe stripping their weapons on bonus round, but kinda lame to have to do that. That would probably fix it though. I dont get why it screws the view models up even on bonus round just from trying to press fire when they dont even have their weapons out, but anyways...

Maybe what ill do is add a cvar and let the server admins decide if they want to strip all weapons of losing players to counter this bug or not.

I dont think swapping players to different classes is a good idea.

This may need to be something that should be reported to valve to maybe get fixed.

Last edited by retsam; 06-07-2010 at 16:45.
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stephengillon
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Join Date: Oct 2009
Location: Canada
Old 06-20-2010 , 11:00   Re: [TF2] Prop Bonus Round (0.9)
Reply With Quote #94

any luck on stripping the weapons?
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 06-20-2010 , 13:45   Re: [TF2] Prop Bonus Round (0.9)
Reply With Quote #95

Ya sorry. Havnt got around to that. Ill have to remember to do that tomorrow.

Last edited by retsam; 06-20-2010 at 15:03.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 06-20-2010 , 17:36   Re: [TF2] Prop Bonus Round (0.9)
Reply With Quote #96

One thing that would be neat for this is to detect if the donator plugin system is installed, and if so, allow cvar that designates only donators can become props at the end of the round.
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 06-22-2010 , 17:48   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #97

Sorry for delay. I had it done yesterday and forgot to upload it.

Update v1.0:

- Added stripping of all weapons to fix issue of player view models getting visual glitches with new model code when pressing attack.


I am currently stripping all their weapons, hopefully thats not an issue. I was considering leaving melee wep but, right now I am doing all. Let me know how this works out.
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Choucas
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Join Date: May 2009
Old 06-23-2010 , 10:02   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #98

I have installed it on our server.
It's working very well !

Thanks Retsam
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stephengillon
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Join Date: Oct 2009
Location: Canada
Old 06-25-2010 , 13:28   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #99

works like a charm now, also tried extending bonus round time and doesnt seem to work.

any ideas?
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 06-25-2010 , 16:12   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #100

As in you did mp_bonusroundtime 30?

It should work, shouldnt be any reason it wouldnt. Its capped at 30 seconds so... To go past that(which I didnt think was necessary) id have to code something. But ya you should notice a difference from 15 to 30 seconds.

Someone else requested a longer time than that a while back, maybe I should code a cvar to extend it past 30 seconds.
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Last edited by retsam; 06-25-2010 at 16:15.
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