Raised This Month: $12 Target: $400
 3% 

Module: Orpheu (v2.6.3)


Post New Thread Reply   
 
Thread Tools Display Modes
EXteRmiNaToR
Senior Member
Join Date: Dec 2009
Old 01-22-2010 , 16:46   Re: Module: Orpheu2
Reply With Quote #11

Nice!
EXteRmiNaToR is offline
Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 01-22-2010 , 16:52   Re: Module: Orpheu2
Reply With Quote #12

Buen trabajo boludo !
__________________
Javivi is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 01-22-2010 , 20:27   Re: Module: Orpheu2
Reply With Quote #13

-clap- -clap-

Bravo !
__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 01-23-2010 , 10:22   Re: Module: Orpheu2
Reply With Quote #14

I would donate, if I would learn Pawn lol
Much scripter's and server owner like your plugins and modules, great work!
KadiR is offline
meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 01-23-2010 , 14:09   Re: Module: Orpheu2
Reply With Quote #15

First, good job my boludo friend D-:

Someone can help me hooking SetAnimation func?
__________________
Quote:
Originally Posted by joropito View Post
You're right Metalicross
meTaLiCroSS is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-23-2010 , 14:40   Re: Module: Orpheu2
Reply With Quote #16

Here the signatures for windows and linux.
Overwrite the contents in configs/orpheu/.

Note: It probably won't work on non-steam server.

Fast example :

Code:
public plugin_precache() {     new OrpheuFunction:SetAnimation = OrpheuGetFunction( "SetAnimation", "CBasePlayer" );     OrpheuRegisterHook( SetAnimation, "OnSetAnimation" ); } public OnSetAnimation ( const player, const animation ) {     server_print( "Set animation %d %d", player, animation ) }
Attached Files
File Type: zip CBasePlayer_SetAnimation.zip (2.5 KB, 987 views)
__________________

Last edited by Arkshine; 01-23-2010 at 15:13.
Arkshine is offline
stupok
Veteran Member
Join Date: Feb 2006
Old 01-23-2010 , 15:06   Re: Module: Orpheu2
Reply With Quote #17

Joaquim, this is fantastic! I'm very impressed.
__________________
stupok is offline
joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 01-23-2010 , 15:10   Re: Module: Orpheu2
Reply With Quote #18

Quote:
Originally Posted by stupok View Post
Joaquim, this is fantastic! I'm very impressed.
Thanks.

I inform that I will add virtual function hooking support soon. Like what exist in hamsandwich but for all kind of objects and not only entities. If anyone wants any feature please tell me.
joaquimandrade is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-23-2010 , 15:27   Re: Module: Orpheu2
Reply With Quote #19

All I would want to to be able to block auto-rescopting and auto-reshouldering (the bazooka). I can still do this like I did before right, for the scope?
__________________
fysiks is offline
joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 01-23-2010 , 15:30   Re: Module: Orpheu2
Reply With Quote #20

Quote:
Originally Posted by fysiks View Post
All I would want to to be able to block auto-rescopting and auto-reshouldering (the bazooka). I can still do this like I did before right, for the scope?
Yes but you have to create files with the new format and recode with the new native names. If you want it to work for linux an windows you will need signature scanning. If you can't find them you can post here requesting them.
joaquimandrade is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:06.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode