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Zombie Plague Mod 5.0


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phoeniXYZ
Member
Join Date: Aug 2008
Old 08-11-2008 , 08:19   Re: Zombie Plague Mod 4.00c (BETA)
#1001

Hello people. Just registered.
I have a question:
Is it real to add new grenades like for reducing gravity on zombies for n seconds or slowing them or explosive grenade to throw zombies in all ways.
Mb some tutorial scripts for this?
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o2gulo
Member
Join Date: Jul 2008
Old 08-11-2008 , 08:37   Re: Zombie Plague Mod 4.00c (BETA)
#1002

hey i cant still add zombie classes ('coz im a n00b ) idk wat to do


my SMA file:

/*============================================ ====================================

-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------

~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~

This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.

Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).

============================================= ===================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*============================================ ====================================
[Plugin Customization]
============================================= ====================================*/

// Classic Zombie Atributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 2500
const zclass1_speed = 190
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0

// Raptor Zombie Atributes
new const zclass2_name[] = { "Raptor Zombie" }
new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
new const zclass2_model[] = { "zombie_source" }
new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass2_health = 1955
const zclass2_speed = 225
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5

// Poison Zombie Atributes
new const zclass3_name[] = { "Poison Zombie" }
new const zclass3_info[] = { "HP- Jump+ Knockback+" }
new const zclass3_model[] = { "zombie_source" }
new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass3_health = 2000
const zclass3_speed = 190
const Float:zclass3_gravity = 0.75
const Float:zclass3_knockback = 1.25

// Big Zombie Atributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "HP++ Speed- Knockback--" }
new const zclass4_model[] = { "zombie_source" }
new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass4_health = 3500
const zclass4_speed = 155
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5

// Leech Zombie Atributes
new const zclass5_name[] = { "Leech Zombie" }
new const zclass5_info[] = { "HP- Knockback+" }
new const zclass5_model[] = { "zombie_source" }
new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass5_health = 1950
const zclass5_speed = 190
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections

// Strong Zombie Atributes
new const zclass6_name[] = { "Strong Zombie" }
new const zclass6_info[] = { "Knockback--" }
new const zclass6_model[] = { "zombie_source" }
new const zclass6_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass6_health = 3000
const zclass6_speed = 190
const Float:zclass6_gravity = 1.0
const Float:zclass6_knockback = 0.5

// 1337 Zombie Atributes
new const zclass77_name[] = { "1337 Zombie" }
new const zclass7_info[] = { "HP++ Knockback++ Speed ++ Gravity -- " }
new const zclass7_model[] = { "zombie_source" }
new const zclass7_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass7_health = 3499
const zclass7_speed = 255
const Float:zclass7_gravity = 1.5
const Float:zclass7_knockback = 1.25

/*============================================ ================================*/

// class IDs
new g_zclass_leech

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.00b", "MeRcyLeZZ")

// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}

// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par }
*/



i cant still add the 1337 and strong zombie...... wth!!

help me please!!!
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-11-2008 , 08:39   Re: Zombie Plague Mod 4.00c (BETA)
#1003

Quote:
Originally Posted by phoeniXYZ View Post
Hello people. Just registered.
zombies for n seconds or slowing them or explosive grenade to throw zombies in all ways.
Thats already are included...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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phoeniXYZ
Member
Join Date: Aug 2008
Old 08-11-2008 , 08:45   Re: Zombie Plague Mod 4.00c (BETA)
#1004

Quote:
Originally Posted by The_Thing View Post
Thats already are included...
Yeah, Noticed them, thx. But for me it will take forever to made one of those nades.
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maplebest
BANNED
Join Date: May 2007
Location: Sweden, Sverige
Old 08-11-2008 , 08:49   Re: Zombie Plague Mod 4.00c (BETA)
#1005

Quote:
Originally Posted by BeAfraid View Post
When I tyring to change zp classes in zp_zclasses40.sma i have got error:
Error: Cannot read from file: "zombieplague" on line 21
What's happening ??
Do you have "zombieplague.inc" inside the "include" folder?

Almost everyone got the same problem... So check some other posts before posting


Hope you understood what I meant.
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BeAfraid
Senior Member
Join Date: Jun 2008
Location: Poland
Old 08-11-2008 , 09:27   Re: Zombie Plague Mod 4.00c (BETA)
#1006

Quote:
Originally Posted by maplebest View Post
Do you have "zombieplague.inc" inside the "include" folder?

Almost everyone got the same problem...
Thanks ! It's working great !
Quote:
Originally Posted by maplebest View Post
So check some other posts before posting
Sorry I'm new

Sorry too "tyring" it was supposed to be "trying" ;)

Last edited by BeAfraid; 08-16-2008 at 04:49.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 08-11-2008 , 09:53   Re: Zombie Plague Mod 4.00c (BETA)
#1007

I hate to a bearer of bad news and assholeness but this is just my opinion...if you do not know how to do a simple compilation with amxx then you should not be trying to use amxx at all nor should you be asking for help with anything related to it that is till you have first done research on your problem...

Many may disagree...dont get me wrong I love new amxx members but just too many admit they are n00b with it and it gets quite annoying for me...

Again tho I am talking in general to new amxx users not to any specific user...

---Stixsmaster
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maplebest
BANNED
Join Date: May 2007
Location: Sweden, Sverige
Old 08-11-2008 , 12:14   Re: Zombie Plague Mod 4.00c (BETA)
#1008

I got an idea/suggest:

If only zombies respawing, they would stop respawn when there's only one human left ( last human ) this should be set by somekind of cvar.

Sorry if bad explain
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-11-2008 , 12:51   Re: Zombie Plague Mod 4.00c (BETA)
#1009

Hey, MeRcyLeZZ I have some questions/suggestions.

1) Why You disabled in admin menu respawn as human because sometimes I connect later and then I need to wait while round ends?
2) About "Unstuck" is there possible if someone really stuck and I have disabled csdm and he can return to own base, not like he unstuck somewhere or create a command /unstuck or something.
Here example I have set this
Code:
zp_deathmatch 1 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_random_spawn 0 // Enable random spawning (will use CSDM spawns if present)
So I must unstuck my own base where I started.
3) Idea when zombie infect human his screen will shake or something like that. (too bad that You can't shoot heads down from zombies ^^)

And here is last suggestions but You didn't answered.

Quote:
Originally Posted by The_Thing View Post
Hey, MeRcyLeZZ I have some ideas again.

1) About that zombie bleeding, maybe create that zombie start bleed if he have 1000 hp or less.
2) About zombie madness, maybe if player use madness he will be less knock backed and little faster for 6 seconds.
3) I thought if zombies have infection bomb then humans can have antidote bomb. ^^ (antidote bomb will cost more expensive than infection bomb) use same as infection bomb if I want my friend turn back to human if he want infect me.

Thanks.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 08-11-2008 , 13:00   Re: Zombie Plague Mod 4.00c (BETA)
#1010

@The Thing - There already is an admin feature to spawn as human if you join in middle or last second of round...and the unstuck feature is already there just have to open menu to use it...

---Stixsmaster
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