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[SOLVED] Confogl - Received wrong spawn count X when at X.


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egor1908
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Join Date: Sep 2009
Old 11-16-2011 , 10:46   [SOLVED] Confogl - Received wrong spawn count X when at X.
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Hello. I have a L4D2 server. When people join the server and enable match mode, they are all dumped back to main menu with this message in console:

Code:
FCVAR_SERVER_CAN_EXECUTE prevented server running command: sv_password
Received wrong spawn count 3 when at 2
Commencing connection retry to public(server address removed)private(0.0.0.0)
failed processing
 Dumping messages for channel CLIENT(server address removed) 0x13308020
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 246
   net_SignonState: state 7, count 3
RAW(net_SignonState) start
net_SignonState  >>  ?v7..... ?0. .?......... a076370b 01000000 20803013 2000f80d 07000000 03000000   
net_SignonState  >>  ........................ 00000000 00000000 00000000 00000000 00000000 00000000   
net_SignonState  >>  ?S?. ...........?S?.     a053ae05 20000000 00000000 0d000000 a053ae05            
RAW(net_SignonState) end
Raw
PKT  >>  -...?...!y..?..??....... 2d080000 84060000 21790400 c90700c7 c1000000 00000000   
PKT  >>  ....@...?.L[?.Z?.?]X.@?  00000000 40030000 c0984c5b cc175ada 19da5d58 1e4080
Code:
SourceMod Version: 1.4.0

16:28:41 [SM] Listing 7 plugins:
           01 "Admin File Reader" (1.4.0) by AlliedModders LLC
           02 "Admin Menu" (1.4.0) by AlliedModders LLC
           03 "Basic Ban Commands" (1.4.0) by AlliedModders LLC
           04 "Basic Comm Control" (1.4.0) by AlliedModders LLC
           05 "Basic Commands" (1.4.0) by AlliedModders LLC
           06 "Confogl's Competitive Mod" (2.2.2) by Confogl Team
           07 "L4D2 Ready Up" (0.17.10) by Downtown1 and Frustian, continued by AtomicStryker


16:28:37 [SM] Displaying 8 extensions:
         [01] Automatic Updater (1.4.0): Updates SourceMod gamedata files
         [02] Webternet (1.4.0): Extension for interacting with URLs
         [03] Left 4 Downtown 2 Extension (0.5.3): Downtown1's extension to perform useful L4D1/L4D2 calls
         [04] BinTools (1.4.0): Low-level C/C++ Calling API
         [05] SDK Tools (1.4.0): Source SDK Tools
         [06] Top Menus (1.4.0): Creates sorted nested menus
         [07] SDK Hooks (2.1.0): Source SDK Hooks
         [08] Socket (3.0.1): Socket extension for SourceMod

server.cfg
Quote:
hostname "xxx"

rcon_password "xxx"
sv_steamgroup "xxx"
sv_alltalk 1

exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

// ##########
sm_cvar fps_max 256

sm_cvar vs_max_team_switches 9999
sm_cvar tank_stuck_time_suicide 99999999
sm_cvar sv_reservation_timeout 30
sv_visiblemaxplayers 11
l4d_maxplayers 11
sv_consistency 1
sv_pure 2
sv_pure_kick_clients 1

sm_cvar sv_client_min_interp_ratio 0
sm_cvar sv_client_max_interp_ratio 2

// ##########

sv_region 3
sv_allow_lobby_connect_only 0
sv_voiceenable 1

sv_steamgroup_exclusive 0
log on
sv_log_onefile 0
sv_logbans 1
sv_logfile 1
Latest gamedata files for Downtown.
Latest Confogl 2.2.2 with confogl-addons (basically just config files).

When the server is restarted, if you join it and run any match mode, your client will fail connecting with the message in console which i posted.
I will attach confogl debug log in a moment.
Attached Files
File Type: log L20111116.log (11.5 KB, 166 views)
File Type: log errors_20111116.log (2.5 KB, 157 views)
File Type: log Confogl_debug_1.log (15.0 KB, 72 views)

Last edited by egor1908; 11-16-2011 at 19:32.
egor1908 is offline
egor1908
Veteran Member
Join Date: Sep 2009
Old 11-16-2011 , 10:53   Re: Confogl kicks everyone to main menu on match.
Reply With Quote #2

I have just tried to use Downtown's without server-slot patching, got the same.
I am using confogl addons found on the google code repository.

I will keep updating this post, I am troubleshooting while you read this ;)

UPD 1:
There seems to be some mis-information about the latest confogl version... There are TWO places where you can get the fresh config. So.
The first has version 0.8, but it was last edited on 27.09. The second config dates 29.06 on the latest file, and has version 1.1.
... What is this o_O going to try them both then...

UPD 2:
The problem is narrowed down, there is a problem with either fresh plugins or fresh configs. Everything else except fresh works.
Just did a clean install with admins_simple, required extensions and basic admin plugins. Confogl works. But both fresh versions drop people off while loading.

UPD 3:
There is a problem with either fresh configs (confogl.cfg located in fresh1v1) or the order plugins are loaded in. Testing for this now.

UPD 4:
There is nothing wrong with the order confogl plugins are loaded in. Might me the mapinfo.txt, which is missing in the config which works, or confogl.cfg. Testing this now.

FINAL UPD 5:
Stupid stupid stupid confogl (or some part of it, lol)! So the problem was, that confogl_personalize.cfg was executed AFTER L4D2 Ready Up settings were applied.
And ofcourse, it changed the search key. This made L4D2 RUP 0.17.10 shut down while you were connecting, this produced the disconnect.

I solved the problem by moving exec confogl_personalize.cfg to the top of every config, right under the hostname (or you can remove the hostname completly, so every config will set it itself).

Problem solved. Ehm.. Where do i report this?

Last edited by egor1908; 11-16-2011 at 16:38.
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