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[TF2] PortalMod Gun + Cube v1.0 11/11/2015


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captaindeterprimary
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Join Date: Sep 2012
Old 05-17-2014 , 21:21   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #41

Quote:
Originally Posted by KlockoBL View Post
The places you can place portals at are so limited, I wish you could place them on slanted surfaces and on terrain.
You can, they just have to be flat and large enough. The shed on tc_hydro is a good place to put one.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 05-19-2014 , 00:23   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #42

Nice plugin. Feedback:

1.It's a shame you can't see or shoot through the portals, that makes it so much less then the actual Portal games.
2.The comments during the start of the round, can they be reduced? There is even a French sentence in there.
3.It would be cool if there were a different method to distribute the gun. For instance swap it to another player every 5 minutes. On our server a round lasts 60 minutes easy, so you can imagine that way not everyone gets a turn.
4.After playing 45 minutes the server crashed. Nothing in the logs :-(
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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 05-19-2014 , 13:06   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #43

Quote:
Originally Posted by eraserhead View Post
Nice plugin. Feedback:

1.It's a shame you can't see or shoot through the portals, that makes it so much less then the actual Portal games.
2.The comments during the start of the round, can they be reduced? There is even a French sentence in there.
3.It would be cool if there were a different method to distribute the gun. For instance swap it to another player every 5 minutes. On our server a round lasts 60 minutes easy, so you can imagine that way not everyone gets a turn.
4.After playing 45 minutes the server crashed. Nothing in the logs :-(
I remove this sentence but I think I will republish it : Team Fortress 2 ISN'T Portal ! It's the same game motor, but some functions are different.
But I'm agree with you, I predict for the next version to change the system which give the Portal gun and adapt it for administrator.
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captaindeterprimary
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Join Date: Sep 2012
Old 05-19-2014 , 20:40   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #44

Maybe a menu for those that accidentally pressed "Don't ask me again" to rest that.
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Loupio
Junior Member
Join Date: Apr 2013
Old 07-01-2014 , 11:13   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #45

How to deactivate the Chell Selection Menu ?
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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 07-01-2014 , 11:41   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #46

Quote:
Originally Posted by Loupio View Post
How to deactivate the Chell Selection Menu ?
It's impossible with this version. You will be able with the next version.
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My public creation : PortalMod - Free Duels - Unusual Effects - Particle fireworks - !stuck

Need private plugin ? We can found an agreement !
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kot4404
Senior Member
Join Date: Mar 2013
Old 07-03-2014 , 07:08   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #47

Sometimes it's spamming this:

Bad sequence (3 out of 1 max) in GetSequenceLinearMotion() for model 'weapons/c_
models/c_smg/c_smg.mdl'!
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Extent
Junior Member
Join Date: Feb 2013
Old 07-11-2014 , 05:22   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #48

Hi,

Is there any way only admins can get the Portal gun? As I don't see any configuration to set that for this plugin.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 07-11-2014 , 09:12   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #49

Quote:
Originally Posted by Extent View Post
Hi,

Is there any way only admins can get the Portal gun? As I don't see any configuration to set that for this plugin.
admin_overrides.cfg
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Jwu
AlliedModders Donor
Join Date: Sep 2011
Location: Austria
Old 08-17-2014 , 07:23   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #50

I love it, however, for some reason whenever i switch back to another weapon, for example from portal gun to rocket launcher. The rocketlauncher seems to float in the middle of the screen, blocking the view and the portal gun is still visible (see screenshot). It doesnt move or animate while shooting rockets. You can also still see the claw from portal gun, and the portal gun pops up while shooting.

However after switching back the to portal gun and then switching again back to the rocketlauncher everything works fine. It's always the first time you get the portal gun.

I'm puzzled what's the cause of this.
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