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TF2Items - Items with custom attributes.


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-31-2011 , 15:16   Re: TF2Items - Items with custom attributes.
#871

Quote:
Originally Posted by bluechester View Post
The link to download this seems to be broken.
My server is under a DDoS attack.
http://dl.dropbox.com/u/6938670/buil...c5623878e5.zip
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-01-2011 , 12:58   Re: TF2Items - Items with custom attributes.
#872

Quote:
Originally Posted by asherkin View Post

You wanna use my server?
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Old 06-02-2011, 20:01
S_W_A_T
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-03-2011 , 15:17   Re: TF2Items - Items with custom attributes.
#873

Sorry for OffTopic - plz don't delete this.

Have you all noticed that items_game.txt is different now?
without //comments
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-03-2011 , 15:19   Re: TF2Items - Items with custom attributes.
#874

They auto-generate it now, it was done at the same time as background auto-updating of it was added.
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 06-07-2011 , 14:13   Re: TF2Items - Items with custom attributes.
#875

Quote:
Originally Posted by MaloModo View Post
Yeah I tried all that stuff on the NON saxton server....as I though it might be that as well...possible linux problem?

UPDATE: wow this is getting really annoying double checked everything again...took only myself out of config POW demopan is back....add myself with one wildcard...demopan is gone. Checked all datafiles and sm and mms both uptodate...zero errors...knowone else has this problem?
It is also happening to me only on my Linux server, on my windows server its fine. Also the witcher 2 items or whatever items also dont work.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-07-2011 , 15:22   Re: TF2Items - Items with custom attributes.
#876

Everything works fine with new witcher items and frying pan and anything else on both my servers (ffa and multimod).


PS> Are you using the * (all items) in the cfg? Like for example: all admins get community spark for every item. ? Or is this the problem with specified items?
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Revolutzia
New Member
Join Date: Feb 2011
Old 06-07-2011 , 22:14   Re: TF2Items - Items with custom attributes.
#877

can someone pastebin the contents of http://tracker.limetech.org/projects...items_game.txt since that server is down.
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 06-08-2011 , 00:56   Re: TF2Items - Items with custom attributes.
#878

Quote:
Originally Posted by Velture View Post
Everything works fine with new witcher items and frying pan and anything else on both my servers (ffa and multimod).


PS> Are you using the * (all items) in the cfg? Like for example: all admins get community spark for every item. ? Or is this the problem with specified items?
This is only happening on linux machine, my windows server has the same tf2items.weapons.txt and it doesn't have this problem.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-08-2011 , 03:56   Re: TF2Items - Items with custom attributes.
#879

Quote:
Originally Posted by Ginxeng View Post
This is only happening on linux machine, my windows server has the same tf2items.weapons.txt and it doesn't have this problem.
both mine servers are on linux and i have no problems with tf2items.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-08-2011 , 05:07   Re: TF2Items - Items with custom attributes.
#880

Revolutzia: I think that may be outdated. You can find the current items_game.txt in your steamapps folder, "team fortress 2 content.gcf". Open it up with GCFScape (google it) and head to tf/scripts/items/items_game.txt

Velture: you and Ginxeng have been basically saying "not working; working; not working; working" for the past couple of posts. Can both of you post an sm plugins list and sm exts list, so you can compare and see what might be different?
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