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[L4D/L4D2] Black And White Checker | 1.8 : December 6, 2020 |


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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 11-23-2020 , 02:56   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #41

Updated.

- Added compatibility for Graves and Hats plugins.
- New cvar for listing problematic maps.
- Code optimizations.
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Alex101192
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Join Date: Aug 2018
Old 11-23-2020 , 05:54   Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |
Reply With Quote #42

Quote:
Originally Posted by Marttt View Post
I'm not in home right now but any plugin that adds model do the precache table may produce crashes or errors. Is not a plugin specific bug. As a quick fix I usually remove entities with models in stripper that seems to reduce this crashes, PM me Alex if you want to test.
No they don't cause crashes. They only causes crashes on certain maps and I have a list with all known conflicting maps set not to precache the models.
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Alex101192
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Join Date: Aug 2018
Old 11-23-2020 , 05:56   Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |
Reply With Quote #43

Quote:
Originally Posted by cravenge View Post
Are you sure you fully removed the plugin and restarted the server? It shouldn't be loaded anymore afterwards unless you made another copy or your own version with a different name by mistake.
Not only I removed the plugin and restarted the server, I even reinstalled it all new and copied the backup which DID NOT have the plugin.

Last edited by Alex101192; 11-23-2020 at 05:57.
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Alex101192
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Join Date: Aug 2018
Old 11-23-2020 , 11:42   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #44

Wait so now if the plugin detects that either hats and graves are installed then the aura methods which is what is applied on exclude cvar is now applied to all maps?

Played with it a little bit and no problem or crashes. Will test more. Health glow is of course removed as there is already white glow from this plugin now.
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cravenge
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Old 11-23-2020 , 16:24   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #45

Quote:
Originally Posted by Alex101192 View Post
Wait so now if the plugin detects that either hats and graves are installed then the aura methods which is what is applied on exclude cvar is now applied to all maps?
Yup. I was planning to make both the plugin detection and the list cvar work together but it would be too much of a hassle.
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Alex101192
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Join Date: Aug 2018
Old 11-24-2020 , 09:17   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #46

Quote:
Originally Posted by cravenge View Post
Yup. I was planning to make both the plugin detection and the list cvar work together but it would be too much of a hassle.
It's been a few days since the plugin has been there. I played games and I had no crashes. I have seen players played multiple custom maps and valve maps. No debug log was generated. Everything is working now. No crashes.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 11-27-2020 , 12:59   Re: [L4D/L4D2] Black And White Checker | 1.77 : November 28, 2020 |
Reply With Quote #47

Updated.

- More code optimizations.
- Switched from OnTakeDamage approach to a 0.1 second repeating timer for the b/w entity to sync with the player's health properly.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 11-27-2020 , 14:48   Re: [L4D/L4D2] Black And White Checker | 1.77 : November 28, 2020 |
Reply With Quote #48

Update. I realized l4dtoolz wasn't working the entire time cause I forgot to upload the vdf to metamod folder. This was the whole time server didn't crash.

As soon as l4dtoolz started working again the exact same crash started popping out.

L4dtoolz is causing the crashes apparently. Yes I have the latest version of metamod and I am starting to think this is why this problem happens.

I will put an older version later on and see what happens. The new one may not be playing nice with l4dtoolz.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 12-06-2020 , 02:30   Re: [L4D/L4D2] Black And White Checker | 1.8 : December 6, 2020 |
Reply With Quote #49

Updated.

- The entities created by this plugin which are then parented to the players will no longer show in their glows behind walls.
- Even more code optimizations.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 12-06-2020 , 23:19   Re: [L4D/L4D2] Black And White Checker | 1.8 : December 6, 2020 |
Reply With Quote #50

Thank you for this new version cravenge.

Anyway just so you know, the crash I was having wasn't caused by neither l4dtoolz or your plugin, it was the game itself actually. Valve own game stats being uploaded through steamworks caused the crashed and I had to disable it on the cfg to stop the crashing.

I hope you didn't spend too much time figuring out why your plugin could be causing crashes and I apologize for blaming you for this.
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