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[SUG] Kill to Survive (Zombie Mod)


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alan_el_more
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Join Date: Jul 2008
Location: amxmodx-es.com
Old 10-14-2009 , 09:57   [SUG] Kill to Survive (Zombie Mod)
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I'm making a new zombie mod because the "biohazard" has little and is a bit boring and the zombie plague, humans have more advantages than the zombies.
So I decided to make a new one: Kill to Survive (K2S)

Need to contribute ideas to put into the mod.

Progress of the mod:
35% [||||||||||||||||||||]

PD: Sorry for my poooor english
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Xellath
Veteran Member
Join Date: Dec 2007
Location: Sweden
Old 10-14-2009 , 11:26   Re: [SUG] Kill to Survive (Zombie Mod)
Reply With Quote #2

An explanation of the mod would come in handy. Will the mod be customizable as ZP? Sub-plugins and such?
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soolt
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Join Date: Aug 2009
Location: Lithuania
Old 10-14-2009 , 12:58   Re: [SUG] Kill to Survive (Zombie Mod)
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Make mod that uses low cpu.
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Akatsuki
Member
Join Date: Jul 2009
Old 10-14-2009 , 14:18   Re: [SUG] Kill to Survive (Zombie Mod)
Reply With Quote #4

Its a great idea but how many ct humans will be vs how many zombies?
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 10-14-2009 , 14:46   Re: [SUG] Kill to Survive (Zombie Mod)
Reply With Quote #5

Quote:
Originally Posted by soolt View Post
Make mod that uses low cpu.
This should do it:
Code:
#include < amxmodx > public plugin_init( ) {     register_plugin( "Disconnect Mod", "0.0.1", "Exolent" ); } public client_putinserver( client ) {     emessage_begin( MSG_ONE, SVC_DISCONNECT, _, client );     ewrite_string( "Welcome to Disconnect Mod!" );     emessage_end( ); }
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Xellath
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Join Date: Dec 2007
Location: Sweden
Old 10-14-2009 , 15:50   Re: [SUG] Kill to Survive (Zombie Mod)
Reply With Quote #6

@ Exolent:
That's mean.
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slice231`SD
Senior Member
Join Date: Mar 2009
Location: Location: Location:
Old 10-14-2009 , 18:07   Re: [SUG] Kill to Survive (Zombie Mod)
Reply With Quote #7

@ Exolent
I lol'd
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